Commit Graph

99 Commits

Author SHA1 Message Date
Triang3l a0c92e30ce [Main] Add --gpu=d3d12 hint 2019-08-03 17:16:52 +03:00
Triang3l e04dfe8833 Merge branch 'master' into d3d12 2019-08-03 16:53:37 +03:00
Triang3l 352f12f92e [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
gibbed c16ef67ff9 [App/Discord] Rework how rich presence is managed.
Updating rich presence state every time the window title changes
is a bad idea(tm).
2019-08-03 08:16:04 -05:00
Jonathan Goyvaerts d12871b8b4 [App] Initialize config on emulator startup 2019-08-03 02:34:08 +02:00
Jonathan Goyvaerts c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
gibbed f54dddee90 Merge branch 'master' into d3d12 2019-05-04 13:09:08 -05:00
chris-hawley fed4cb63a7 implement linux filesystem support 2019-04-08 01:06:06 -04:00
Triang3l 03f440582d Merge branch 'master' into d3d12 2018-12-16 12:49:09 +03:00
gibbed eee4d91621 [App] Hopefully fix CPU support check for AVX so it will function on CPUs without AVX. 2018-12-15 23:36:07 -06:00
Triang3l b56f8f9c7c Merge branch 'master' into d3d12 2018-11-26 20:45:52 +03:00
gibbed e7d77f4780 Clarify AVX requirement error message. 2018-11-26 10:33:22 -06:00
gibbed 08be8af5c0 [App] Abort out early with an error message if CPU does not support AVX. 2018-11-26 10:24:17 -06:00
Triang3l ff363d85be Merge branch 'master' into d3d12 2018-11-23 19:08:43 +03:00
gibbed d04c748773 [App] Log content root. 2018-11-22 17:40:38 -06:00
gibbed 00261b9ca0 [App] Get absolute path of content root in all cases. 2018-11-22 17:40:22 -06:00
Triang3l da280347c4 Merge branch 'master' into d3d12 2018-11-22 21:01:05 +03:00
gibbed 086d7e9da7 [Input] Dynamically link to XInput. 2018-11-22 10:46:48 -06:00
gibbed 1ba5dd5eb1 Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior. 2018-11-21 18:07:45 -06:00
Triang3l cd1cf3a857 [D3D12] Make something buildable 2018-07-20 15:18:02 +03:00
Triang3l fde3c1f0e8 [D3D12] Copy the null graphics system as D3D12 2018-07-18 12:02:00 +03:00
gibbed 9e153c0db1 [App] Add optional scratch/cache mounts. 2018-05-23 04:55:18 -05:00
Dr. Chat 040d8d1ade [GL4] Farewell, GL4 backend 2018-05-04 11:54:33 -05:00
DrChat a976056afb [UI] Shut down the profiler before the graphics context 2018-02-28 15:05:10 -06:00
DrChat c64916be94 Display a dialog if the emulator failed to launch a title specified on the command line. 2017-12-28 16:20:35 -06:00
DrChat 7ae5795cb8 Quick hack to prevent Xenia from crashing on exit. 2017-12-18 18:15:19 -06:00
DrChat 81cd532ff8 [UI] Profiler shutdown goes before window shutdown 2017-12-17 14:43:52 -06:00
DrChat 8ec8d9778f [UI] Shuffle some exit handling code around 2017-12-17 12:37:58 -06:00
DrChat aaf281351d Format all code with new clang-format 2017-12-14 20:44:43 -06:00
Parker Lamb fc27b34304 UI: Prevent race condition during emulator startup. 2017-07-02 11:57:54 -05:00
PikminGuts92 9a8005e6fd Added flag for fullscreen toggle. 2016-12-06 14:35:49 -05:00
Dr. Chat 40f782a83b Add a null graphics system (enable with --gpu=null)
Still uses vulkan to drive xenia UI, may look into decoupling later.
2016-08-04 09:50:13 -05:00
Dr. Chat 69bb6aacef Swap to using the Vulkan renderer by default
This will break a lot of games and fix others, but it makes more sense to use a backend being actively worked on.
2016-07-28 19:33:05 -05:00
Dr. Chat 0c69e05eb1 Handle load requests made by the guest 2016-06-18 21:00:01 -05:00
Dr. Chat b82f6a990a Core: Add a file open dialog and refactor logic around loading new games 2016-06-18 20:42:28 -05:00
Dr. Chat 323b993bbc Revert the default graphics backend to GL4 (in preparation of merge to master) 2016-06-11 19:13:45 -05:00
Dr. Chat b9a40d1a00 Use Vulkan as the default graphics backend. 2016-05-15 12:08:29 -05:00
Dr. Chat 3130d4b38e Add the vulkan backend as a choice in xenia-app 2016-02-20 21:02:28 -06:00
Ben Vanik 6777ce6668 Reconcile debugger and save state stuff into a single implementation.
Fixes #497 and fixes #496.
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
x1nixmzeng 6530b9dc49 Added callback when new module is launched
This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
2016-01-09 17:36:46 +00:00
Ben Vanik 6b92c1a01e Moving GPU flags to graphics_system.cc so all graphical exes get them. 2015-12-27 10:21:11 -08:00
Parker Lamb b59ee24f5d NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols are
now exported for laptops with dual graphics
2015-12-26 22:14:13 -06:00
Ben Vanik 5834a42ef3 Dependency injection for apu/gpu/hid. 2015-11-08 15:02:24 -08:00
Ben Vanik 4af6c41740 Moving profiling.h to base - UI could be separated for cleanliness. 2015-11-07 12:31:07 -08:00
Ben Vanik 5d033f9cb3 A new debugger.
Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
2015-09-20 21:31:05 -07:00
Ben Vanik 669f5b061f Moving DPC list into KernelState and removing unused file. 2015-09-06 09:36:39 -07:00
Ben Vanik 5e08889d93 More style cleanup. 2015-08-06 20:17:01 -07:00
Ben Vanik abf50b477e Making shutdown clean. 2015-07-25 12:56:37 -07:00
Ben Vanik fd893f730b Shuffling files around. 2015-07-17 01:15:12 -07:00