Triang3l
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bd5f77bc3b
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
Triang3l
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1200eaae24
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[GPU/D3D12] Correct EDRAM texture format names
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2018-08-13 19:50:38 +03:00 |
Triang3l
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8a24ff5078
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[D3D12] Texture utility functions, all block sizes and bpp
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2018-08-03 23:11:09 +03:00 |
DrChat
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57ffee0d8c
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GPU: Add name strings for all texture formats
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2017-08-19 20:55:29 -05:00 |
gibbed
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906f24cb1a
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GPU: Make the format info table 64 statically elements again.
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2017-08-07 19:13:02 -05:00 |
DrChat
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2ba0ebb4cb
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GPU: Add back k_1_REVERSE
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2017-08-06 16:55:02 -05:00 |
gibbed
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bd58191239
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Moved format info table to its own file to maintain formatting.
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2017-08-06 14:13:19 -05:00 |