GPU: Add back k_1_REVERSE
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@ -20,7 +20,7 @@ using namespace xe::gpu::xenos;
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{TextureFormat::texture_format, FormatType::format, block_width, block_height, bits_per_pixel}
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const FormatInfo* FormatInfo::Get(uint32_t gpu_format) {
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static const FormatInfo format_infos[] = {
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FORMAT_INFO(kUnknown , kUncompressed, 0, 0, 0), // k_1_REVERSE
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FORMAT_INFO(k_1_REVERSE , kUncompressed, 1, 1, 1),
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FORMAT_INFO(k_1 , kUncompressed, 1, 1, 1),
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FORMAT_INFO(k_8 , kUncompressed, 1, 1, 8),
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FORMAT_INFO(k_1_5_5_5 , kUncompressed, 1, 1, 16),
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