Commit Graph

6887 Commits

Author SHA1 Message Date
Triang3l 3381d679b4 Merge branch 'master' into vulkan 2022-05-17 22:31:34 +03:00
Triang3l 7675b6b140 [DXBC] Cleanup texture/sampler name setting 2022-05-17 22:30:55 +03:00
Triang3l 533de3b477 [D3D12] Remove unnecessary binding count uint32_t casts 2022-05-17 21:33:17 +03:00
Triang3l 5f2b0a899a [Vulkan] Fix TransientDescriptorPool ignoring the descriptor type 2022-05-15 22:20:24 +03:00
Triang3l f9261811a9 [D3D12] Fix layouts_mutex_ lock naming 2022-05-15 18:52:28 +03:00
Triang3l 0db94a700f [Vulkan] Use pipeline layout key structures directly 2022-05-15 17:42:27 +03:00
Triang3l b80361ee3c [Vulkan] Texture cache: Maximum dimensions, null images 2022-05-15 16:59:27 +03:00
Triang3l 185c23dd50 [Vulkan] Gather shader stages that VS can be translated into 2022-05-15 16:31:24 +03:00
Triang3l 7d19a8c0e8 [Vulkan] Add missing <functional> include for std::hash 2022-05-15 16:20:12 +03:00
Triang3l 862c457761 [Vulkan] Use Shader::IsHostVertexShaderTypeDomain 2022-05-15 16:19:36 +03:00
Triang3l 05adfbc58d Merge branch 'master' into vulkan 2022-05-15 16:18:41 +03:00
Triang3l a65fd4f673 [GPU] Shader::IsHostVertexShaderTypeDomain 2022-05-15 16:13:05 +03:00
Triang3l f9b3b90a68 [D3D12] Subsystem management order cleanup 2022-05-14 22:30:06 +03:00
Triang3l 60052fb4fc [Vulkan] Don't require imageViewFormatSwizzle in the immediate drawer 2022-05-14 22:18:21 +03:00
Triang3l d6a9056952 [D3D12] D3D12Texture::SRVDescriptorKey structure 2022-05-14 18:41:15 +03:00
Triang3l 26cf717394 [GPU] Make TextureCache constructors explicit 2022-05-14 18:28:32 +03:00
Triang3l 775b4623dc Merge branch 'master' into vulkan 2022-05-14 17:05:39 +03:00
Triang3l d280b3953d [GPU] Texture object/binding management to common superclass 2022-05-14 16:18:10 +03:00
Triang3l af3158f1bf [Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future name collisions 2022-05-11 21:21:33 +03:00
Triang3l 73d574a046 [Vulkan] Rectangle and quad list geometry shader generation 2022-05-10 21:48:18 +03:00
Triang3l b9256fcdbd Merge branch 'master' into vulkan 2022-05-10 15:57:50 +03:00
Triang3l e6fb9883d2 [D3D12] Discard primitives with NaN position in GS 2022-05-09 22:34:17 +03:00
Triang3l 4cd4a91aa7 [D3D12] Rectangle GS comment typo fix [ci skip] 2022-05-09 19:17:55 +03:00
Triang3l 8f0e751909 [D3D12] Runtime geometry shader generation 2022-05-09 19:16:22 +03:00
Triang3l 44cda56d35 [GPU] Handle kRegisters and kGammaRamp in the trace viewer 2022-05-08 19:41:11 +03:00
Triang3l 2473496c7e [GPU] Make RegisterFile::kRegisterCount constexpr 2022-05-08 19:37:29 +03:00
Triang3l 72cf75f365 [DXBC] Geometry shader instructions 2022-05-07 22:11:31 +03:00
Caroline Joy Bell d36c3975d8 [UI] Implement Type::kDirectory in Win32FilePicker 2022-05-07 21:54:26 +03:00
Triang3l e3425b242e [DXBC] Both v[#] and v[#][#] operands for HS and GS 2022-05-07 16:17:17 +03:00
Triang3l 5875f6ab31 [UI] Windows: Disable rounded corners 2022-05-05 21:46:20 +03:00
Triang3l 9c8e0cc53e [GPU] DC_LUT_PWL_DATA comment fix [ci skip] 2022-05-05 13:13:30 +03:00
Triang3l c794d0d538 [GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces 2022-05-05 13:10:29 +03:00
Triang3l 2d90d5940f [DXBC] Jump to the loop skip address before pushing 2022-05-04 22:01:30 +03:00
Triang3l 0e0f04dc1d [D3D12] Fix point size calculation + point code cleanup
6fcf9d21fe made per-vertex diameter vs. constant radius consistent, and with that commit the shader works with direct pixel to NDC conversion, however, the NDC conversion factor was outdated in that commit (still included the 0.5 factor for diameter to radius conversion, resulting in all points being 50% narrower along each axis than needed). Now, the diameter to radius conversion factor is used there properly, and also the multiplication of the per-vertex diameter by 0.5 has been removed from the shader since the constant already includes it now (the constant diameter is passed via the system constants instead of the radius also).
2022-05-04 13:26:30 +03:00
Peter Wright 7ab5ccbbd9 Add #include <cfloat> to fix build error on Linux. 2022-05-03 19:45:10 +03:00
Triang3l 9e6f96a2fc Merge branch 'master' into vulkan 2022-05-03 16:21:30 +03:00
Triang3l 6fcf9d21fe [D3D12] Point sprite size fixes, point/line bits in PsParamGen 2022-05-03 16:15:16 +03:00
Triang3l fe50c5c2e5 [XeSL] Prefix all local names with `xesl_id/var_` 2022-05-03 13:48:32 +03:00
Triang3l 72a4d14056 Merge branch 'master' into vulkan 2022-05-03 00:13:31 +03:00
Triang3l b88f715140 Merge branch 'master' into vulkan 2022-05-03 00:13:17 +03:00
Triang3l 7a89ad16a6 [D3D12] Update D3D12RenderTargetCache::Update write mask argument name 2022-05-02 23:16:18 +03:00
Triang3l 0fd578cafd [GPU] Get unclipped draw height by running VS on the CPU 2022-04-28 22:25:25 +03:00
Triang3l b2b1d7b518 [GPU] More accurate vertex kill + PsParamGen/point documentation 2022-04-27 23:10:56 +03:00
Triang3l 5ec0c92601 [GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS 2022-04-27 21:46:29 +03:00
Triang3l 5519dbb39f [GPU] Shader control flow documentation improvements 2022-04-27 21:34:08 +03:00
Triang3l b42680abf7 [GPU] Shader ALU refactoring + documentation
Mainly move instruction info from the ShaderTranslator to xe::gpu::ucode for future use in the CPU shader interpreter
2022-04-27 20:52:20 +03:00
Triang3l df9a37f798 [GPU] Ucode disasm: Fix exec formatting 2022-04-26 23:08:31 +03:00
Triang3l 69958cba9d [GPU] shader-compiler: Accept little-endian ucode 2022-04-26 22:59:02 +03:00
Triang3l 443d61c9e1 [D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variable 2022-04-26 22:42:17 +03:00
Triang3l fcf6a7ded1 [Android] Minor postInvalidateWindowSurface JNI cleanup 2022-04-26 22:41:11 +03:00