Commit Graph

7515 Commits

Author SHA1 Message Date
chss95cs@gmail.com 0ebc109d4d add initial xop codepaths, still need to finish the rest of the compares, and then do shifts, rotates, and PERMUTE
Add vector simplification pass, so far it only recognizes whether VECTOR_DENORMFLUSH is useless and optimizes them away
Tag restgplr/savegplr/restvmx/savevmx/restfpr/savefpr with useful information, i intend to inline them (they tend to be the most heavily called guest functions)
2022-08-21 08:55:42 -07:00
Gliniak da00ede181 [XAM/Settings] Check if provided size doesn't exceed maximal setting size 2022-08-21 17:46:00 +02:00
Radosław Gliński 0b013fdc6b
Merge pull request #61 from chrisps/canary_experimental
performance improvements, kernel fixes, cpu accuracy improvements
2022-08-21 09:31:09 +02:00
chss95cs@gmail.com d85bfc1894 Dont constant evaluate MAX with V128!
Fix signed zeroes behavior for vmaxfp emulation, was causing a block in sonic to move perpetually, very slowly
2022-08-20 14:22:05 -07:00
Gliniak 010b59e81c [Emulator] Install Content: Create header for installed packages
This fixes support for certain DLCs
2022-08-20 20:44:30 +02:00
Gliniak 469d062a50 [Emulator] Updated "Install Content" function to match PR status 2022-08-20 20:44:30 +02:00
Gliniak f19cb704aa [Emulator] Added error checking while creating directories 2022-08-20 20:44:30 +02:00
chss95cs@gmail.com 457296850e Add OPCODE_NEGATED_MUL_ADD/OPCODE_NEGATED_MUL_SUB
Proper handling of nans for VMX max/min on x64 (minps/maxps has special behavior depending on the operand order that vmx does not have for vminfp/vmaxfp)
Add extremely unintrusive guest code profiler utilizing KUSER_SHARED systemtime. This profiler is disabled on platforms other than windows, and on windows is disabled by default by a cvar
Repurpose GUEST_SCRATCH64 stack offset to instead be for storing guest function profile times, define GUEST_SCRATCH as 0 instead, since thats already meant to be a scratch area
Fix xenia silently closing on config errors/other fatal errors by setting has_console_attached_'s default to false
Add alternative code path for guest clock that uses kusershared systemtime instead of QueryPerformanceCounter. This is way faster and I have tested it and found it to be working, but i have disabled it because i do not know how well it works on wine or on processors other than mine
Significantly reduce log spam by setting XELOGAPU and XELOGGPU to be LogLevel::Debug
Changed some LOGI to LOGD in places to reduce log spam
Mark VdSwap as kHighFrequency, it was spamming up logs
Make logging calls less intrusive for the caller by forcing the test of log level inline and moving the format/AppendLogLine stuff to an outlined cold function
Add swcache namespace for software cache operations like prefetches, streaming stores and streaming loads.
Add XE_MSVC_REORDER_BARRIER for preventing msvc from propagating a value too close to its store or from its load
Add xe_unlikely_mutex for locks we know have very little contention
add XE_HOST_CACHE_LINE_SIZE and XE_RESTRICT to platform.h
Microoptimization: Changed most uses of size_t to ring_size_t in RingBuffer, this reduces the size of the inlined ringbuffer operations slightly by eliminating rex prefixes, depending on register allocation
Add BeginPrefetchedRead to ringbuffer, which prefetches the second range if there is one according to the provided PrefetchTag
added inline_loadclock cvar, which will directly use the value of the guest clock from clock.cc in jitted guest code. off by default
change uses of GUEST_SCRATCH64 to GUEST_SCRATCH
Add fast vectorized xenos_half_to_float/xenos_float_to_half (currently resides in x64_seq_vector, move to gpu code maybe at some point)
Add fast x64 codegen for PackFloat16_4/UnpackFloat16_4. Same code can be used for Float16_2 in future commit. This should speed up some games that use these functions heavily
Remove cvar for toggling old float16 behavior
Add VRSAVE register, support mfspr/mtspr vrsave
Add cvar for toggling off codegen for trap instructions and set it to true by default.
Add specialized methods to CommandProcessor: WriteRegistersFromMem, WriteRegisterRangeFromRing, and WriteOneRegisterFromRing. These reduce the overall cost of WriteRegister
Use a fixed size vmem vector for upload ranges, realloc/memsetting on resize  in the inner loop of requestranges was showing up on the profiler (the search in requestranges itself needs work)
Rename fixed_vmem_vector to better fit xenia's naming convention
Only log unknown register writes in WriteRegister if DEBUG :/. We're stuck on MSVC with c++17 so we have no way of influencing the branch ordering for that function without profile guided optimization
Remove binding stride assert in shader_translator.cc, triangle told me its leftover ogl stuff
Mark xe::FatalError as noreturn
If a controller is not connected, delay by 1.1 seconds before checking if it has been reconnected. Asking Xinput about a controller slot that is unused is extremely slow, and XinputGetState/SetState were taking up
an enormous amount of time in profiles. this may have caused a bit of input lag
Protect accesses to input_system with a lock
Add proper handling for user_index>= 4 in XamInputGetState/SetState, properly return zeroed state in GetState
Add missing argument to NtQueryVirtualMemory_entry
Fixed RtlCompareMemoryUlong_entry, it actually does not care if the source is misaligned, and for length it aligns down
Fixed RtlUpperChar and RtlLowerChar, added a table that has their correct return values precomputed
2022-08-20 11:40:19 -07:00
Margen67 f551e59015
CI: Remove game patches
People are too stupid to understand how portable mode works, and these can be outdated anyway.
2022-08-19 03:39:29 -07:00
Gliniak e06978e5be [Premake] Cleanup & Fixed references in cpu-tests 2022-08-17 09:43:55 +02:00
Gliniak 0df92130e6 [Memory] Changed amount of kernel reserved pages.
This fixes flickering in games with resoultion scaling enabled
2022-08-15 17:51:29 +02:00
chss95cs@gmail.com 7cc364dcb8 squash reallocs in command buffers by using large prealloced buffer, directly use virtual memory with it so os allocs on demand
mark raw clock functions as noinline, the way msvc was inlining them and ordering the branches meant that rdtsc would often be speculatively executed
add alternative clock impl for win, instead of using queryperformancecounter we grab systemtime from kusershared. it does not have the same precision as queryperformancecounter, we only have 100 nanosecond precision, but we round to milliseconds so it never made sense to use the performance counter in the first place
stubbed out the "guest clock mutex"... (the entirety of clock.cc needs a rewrite)
added some helpers for minf/maxf without the nan handling behavior
2022-08-14 13:42:08 -07:00
chss95cs@gmail.com c9b2d10e17 alternative mutex impl on windows works but i really can't tell if it helps much. use larger size in deferred_command_list to cut down on resizes in big scenes on m:dur 2022-08-14 10:26:50 -07:00
chss95cs@gmail.com a037bdb2e8 Point ffmpeg submodule to the branch with the nonrecursive split_radix_permutation 2022-08-14 09:20:04 -07:00
chss95cs@gmail.com e5d01af6a6 trying to get new disruptorplus module path to be used 2022-08-14 09:16:40 -07:00
chss95cs@gmail.com 08f7a28920 Alternative mutex 2022-08-14 08:59:11 -07:00
Radosław Gliński 6bc3191b97
Merge pull request #60 from chrisps/canary_experimental
Superbig boost in performance?
2022-08-13 23:14:31 +02:00
chss95cs@gmail.com 495b1f8bc8 once again return to spinloop 2022-08-13 14:05:35 -07:00
chss95cs@gmail.com c9e4119428 Add branch of ffmpeg with non-recursive split_radix_permutation
Add branch of disruptorplus with working blocking_wait_stategy
Switch back to blocking wait for timer queue
2022-08-13 13:43:45 -07:00
chss95cs@gmail.com 020d64a1a1 revert to using old bad spinwait, disruptorplus' blocking_wait code does not compile 2022-08-13 13:20:35 -07:00
chss95cs@gmail.com cb85fe401c Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
But for normal msvc builds i would put it at around 30-50%
Added per-xexmodule caching of information per instruction, can be used to remember what code needs compiling at start up
Record what guest addresses wrote mmio and backpropagate that to future runs, eliminating dependence on exception trapping. this makes many games like h3 actually tolerable to run under a debugger
fixed a number of errors where temporaries were being passed by reference/pointer
Can now be compiled with clang-cl 14.0.1, requires -Werror off though and some other solution/project changes.
Added macros wrapping compiler extensions like noinline, forceinline, __expect, and cold.
Removed the "global lock" in guest code completely. It does not properly emulate the behavior of mfmsrd/mtmsr and it seriously cripples amd cpus. Removing this yielded around a 3x speedup in Halo Reach for me.
Disabled the microprofiler for now. The microprofiler has a huge performance cost associated with it. Developers can re-enable it in the base/profiling header if they really need it
Disable the trace writer in release builds. despite just returning after checking if the file was open the trace functions were consuming about 0.60% cpu time total
Add IsValidReg, GetRegisterInfo is a huge (about 45k) branching function and using that to check if a register was valid consumed a significant chunk of time
Optimized RingBuffer::ReadAndSwap and RingBuffer::read_count. This gave us the largest overall boost in performance. The memcpies were unnecessary and one of them was always a no-op
Added simplification rules for multiplicative patterns like (x+x), (x<<1)+x
For the most frequently called win32 functions i added code to call their underlying NT implementations, which lets us skip a lot of MS code we don't care about/isnt relevant to our usecases
^this can be toggled off in the platform_win header
handle indirect call true with constant function pointer, was occurring in h3
lookup host format swizzle in denser array
by default, don't check if a gpu register is unknown, instead just check if its out of range. controlled by a cvar
^looking up whether its known or not took approx 0.3% cpu time
Changed some things in /cpu to make the project UNITYBUILD friendly
The timer thread was spinning way too much and consuming a ton of cpu, changed it to use a blocking wait instead
tagged some conditions as XE_UNLIKELY/LIKELY based on profiler feedback (will only affect clang builds)
Shifted around some code in CommandProcessor::WriteRegister based on how frequently it was executed
added support for docdecaduple precision floating point so that we can represent our performance gains numerically
tons of other stuff im probably forgetting
2022-08-13 12:59:00 -07:00
Radosław Gliński 2f59487bf3
Merge pull request #59 from Uraniumm/canary_experimental
Add nullptr check in CheckScalarConstCmp
2022-08-08 19:47:35 +02:00
Uraniumm a16acbaf59
add nullptr check to mitigate crashes
wip for reach untracked tags build fixes
2022-08-08 02:02:25 -04:00
Radosław Gliński 3ac99e0d7d
Merge pull request #58 from chrisps/canary_experimental
[CPU] VKPKX Implementation, miscellaneous fixes
2022-08-08 07:54:26 +02:00
chss95cs@gmail.com 324a8eb818 A bunch of fixes for division logic:
"turns out theres a lot of quirks with the div instructions we havent been covering
if the denom is 0, we jump to the end and mov eax/rax to dst, which is correct because ppc raises no exceptions for divide by 0 unlike x86
except we don't initialize eax before that jump, so whatever garbage from the previous sequence that has been left in eax/rax is what the result of the instruction will be
and then in our constant folding, we don't do the same zero check in Value::Div, so if we constant folded the denom to 0 we will host crash
the ppc manual says the result for a division by 0 is undefined, but in reality it seems it is always 0
there are a few posts i saw from googling about it, and tests on my rgh gave me 0, but then another issue came up
and that is that we dont check for signed overflow in our division, so we raise an exception if guest code ever does (1<<signbit_pos) / -1
signed overflow in division also produces 0 on ppc
the last thing is that if src2 is constant we skip the 0 check for division
without checking if its nonzero
all weird, likely very rare edge cases, except for maybe the signed overflow division
chrispy — Today at 9:51 AM
oh yeah, and because the int members of constantvalue are all signed ints, we were actually doing signed division always with constant folding"

fixed an earlier mistake by me with the precision of fresx
made some optimization disableable

implemented vkpkx
fixed possible bugs with vsr/vsl constant folding
disabled the nice imul code for now, there was a bug with int64 version and i dont have time to check
started on multiplication/addition/subtraction/division identities
Removed optimized VSL implementation, it's going to have to be rewritten anyway
Added ppc_ctx_t to xboxkrnl shim for direct context access
started working on KeSaveFloatingPointState, re'ed most of it
Exposed some more state/functionality to the kernel for implementing lower level routines like the save/restore ones
Add cvar to re-enable incorrect mxcsr behavior if a user doesnt care and wants better cpu performance
Stubbed out more impossible sequences, replace mul_hi_i32 with a 64 bit multiply
2022-08-07 10:41:26 -07:00
Gliniak f45e9e5e9a [Kernel] Improved handling of internal display resolution 2022-08-02 12:09:25 +02:00
Gliniak 0e1353aa71 Implemented Opcode: mcrf 2022-08-01 14:54:05 +02:00
Radosław Gliński 332f69f36b
Merge pull request #57 from chrisps/canary_experimental
Add separate VMX/fpu mxcsr
2022-07-31 18:43:30 +02:00
chss95cs@gmail.com 968f656d96 Add separate VMX/fpu mxcsr
Add support for constant operands for most fpu instructions
Remove constant folding for most fpu cpde
half float
2022-07-31 08:56:36 -07:00
Radosław Gliński 3185b0ac9c
Merge pull request #55 from Etokapa/patch-1
Adjustments for Building Canary
2022-07-31 09:24:55 +02:00
Etokapa bdf9e8d65a
Adjustments for Building Canary 2022-07-30 11:13:17 -05:00
Gliniak 5d1b641197 [Emulator] Added possiblity to install multiple packages at once 2022-07-30 15:52:41 +02:00
Gliniak 79ffbe3971 Merge branch 'importContent' of https://github.com/Gliniak/xenia.git into canary_experimental 2022-07-30 12:44:24 +02:00
Gliniak 0e3403d6da Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-30 12:42:51 +02:00
Gliniak 433a8a8a5e [Emulator] Added option for content installation 2022-07-30 12:41:26 +02:00
Triang3l 7595cdb52b [Vulkan] Non-GS point sprites + minor SPIR-V fixes 2022-07-27 17:14:28 +03:00
Triang3l ff7ef05063 [SPIR-V] Clamp cube face using NClamp, not NMax/FMin 2022-07-26 17:08:12 +03:00
Triang3l 66c995f3aa [SPIR-V] Saturate point sprite coordinates 2022-07-26 17:04:22 +03:00
Triang3l 8fb5da18ea [Vulkan] Add forgotten fullDrawIndexUint32 check 2022-07-26 16:24:14 +03:00
Triang3l 9fa41c27bc [Vulkan] Point sprite geometry shader 2022-07-26 16:01:20 +03:00
Gliniak 0c3019981c [Video] Added option to set internal output resolution 2022-07-26 11:25:03 +02:00
Gliniak 76806e08c5 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-26 10:22:38 +02:00
Triang3l f248e23079 [DXBC] Skip backface check in point PsParamGen 2022-07-25 21:48:25 +03:00
Triang3l 77e85ecaa4 [Vulkan] 32-bit index fetch without fullDrawIndexUint32 2022-07-25 16:53:12 +03:00
Gliniak 061000af01 [Base] Changed size of bitstream accessed data (Risky)
This prevents crashing in situation when buffer_ + offset_bytes is
at the end of allocated memory range and can go into unallocated space
2022-07-25 10:52:21 +02:00
Gliniak 364137ef5f [XAM] Send UI On notification on start of XamShowSigninUI 2022-07-25 10:50:32 +02:00
Gliniak 6730ffb7d3 Merge branch 'canary_experimental' of https://github.com/xenia-canary/xenia-canary into canary_experimental 2022-07-24 17:58:48 +02:00
Gliniak 6e501fbd61 [XAM] Set license mask for DLCs (Thanks Beeanyew) 2022-07-24 17:58:00 +02:00
Gliniak 98c2cb636f Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-24 17:38:08 +02:00
Triang3l 37579d3bf0 [GPU] Treat non-adaptive-tessellated patches as 1-control-point 2022-07-24 17:38:26 +03:00