Commit Graph

119 Commits

Author SHA1 Message Date
illusion98 4e270843d7 Merge remote-tracking branch 'emoose/dashboard' into canary-cleanup
Originally merged by @0x8080

Co-Authored-By: 0x8080 <0x8080@users.noreply.github.com>
2020-04-08 03:20:28 +11:00
Triang3l cde092ece1 [D3D12] Persistent shader and PSO storage 2020-03-21 19:22:19 +03:00
Triang3l f748e5af49 [Emulator] Default XEX cvar 2019-09-14 20:30:04 +03:00
gibbed e48f4ce004 [Core] Only wait on the main thread if it actually exists. 2019-08-03 23:48:05 -05:00
gibbed 112bf6c8ab Properly reset title id/game title. 2019-08-03 08:16:08 -05:00
gibbed c16ef67ff9 [App/Discord] Rework how rich presence is managed.
Updating rich presence state every time the window title changes
is a bad idea(tm).
2019-08-03 08:16:04 -05:00
Jonathan Goyvaerts 67cc8b7316 Load game config on game load 2019-08-03 02:34:17 +02:00
Jonathan Goyvaerts c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
gibbed e38be4c294 [Core] Use a macro for loading kernel modules (which also explicitly discards return value). 2019-07-29 13:26:09 -05:00
gibbed ecf64d8e05 [Core] Keep a reference to the main thread's XThread rather than its underlying thread. 2019-07-29 13:24:36 -05:00
gibbed a4d2f5e4ed [Core] Initialize all members of Emulator. 2019-07-29 13:22:45 -05:00
gibbed 1ba5dd5eb1 Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior. 2018-11-21 18:07:45 -06:00
Triang3l bd02fd31bd [Core] Treat .exe files as XEX 2018-06-09 10:24:11 +03:00
gibbed 5f16e46282 [Core] Do a case-insensitive compare for extension when launching a path. Fixes #1175. 2018-06-09 01:22:45 -05:00
DrChat 09b3a07e3c Support rendering windowless (tested on the Vulkan backend) 2017-12-19 16:05:36 -06:00
Parker Lamb aae82430f2 Emulator: Don't trigger on_launch() until the main thread is set. 2017-07-02 11:58:54 -05:00
DrChat d43e2c7ff8 xenia-cpu-ppc-tests is now building on linux 2017-02-10 23:54:10 -06:00
gibbed d730784efb Added XBDM stubs. 2017-01-09 04:51:55 -06:00
Dr. Chat 57c3addd09 Dump guest crash details into the log 2016-11-30 22:54:58 -06:00
Dr. Chat 222a9721aa Add a File->Close option 2016-11-23 11:00:10 -06:00
Dr. Chat a148b965f1 KernelState should handle module launching 2016-10-24 11:01:10 -05:00
Dr. Chat f5995474b1 Write the title ID to savestates - and disallow loading savestates from a different title for the moment. 2016-09-28 18:33:25 -05:00
x1nixmzeng 5be1a24f7a Clang formatting 2016-07-30 15:00:51 +01:00
x1nixmzeng 6cc3440086 Find correct launch module for XNA-based games
Added utility to parse game information and updated launch logic to use
it
2016-07-23 18:27:13 +01:00
Dr. Chat 807c030f86 Add title request functions to Emulator 2016-06-18 21:17:37 -05:00
Dr. Chat b82f6a990a Core: Add a file open dialog and refactor logic around loading new games 2016-06-18 20:42:28 -05:00
Ben Vanik 6777ce6668 Reconcile debugger and save state stuff into a single implementation.
Fixes #497 and fixes #496.
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
Ben Vanik 9c93fa5187 Cleaning up xdbf stuff.
- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
2016-01-10 11:04:55 -08:00
x1nixmzeng 6530b9dc49 Added callback when new module is launched
This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
2016-01-09 17:36:46 +00:00
x1nixmzeng 5fa9499a12 Community feedback
Updated naming convention
Exposed the game name to Emulator for other uses
Fixed bug with XDBF parsing
2016-01-08 22:55:37 +00:00
x1nixmzeng e4cef38d95 Formatting of changes
As per the style guide
2016-01-07 20:51:28 +00:00
x1nixmzeng 92c8409b0a Set the window icon from the module resource pool
Makes use of the stb_image library
Conversion to HICON seems to have broken somewhere
2016-01-07 01:32:56 +00:00
x1nixmzeng 321e2d8873 Set the window title from the module resource pool 2016-01-07 00:58:05 +00:00
Ben Vanik a95be25e2f Merge branch 'linuxfix' of https://github.com/sephiroth99/xenia into sephiroth99-linuxfix 2015-12-31 14:39:23 -08:00
Ben Vanik 214532a3e8 Fiddling with FPSCR and such. Still not implemented, but wiring done. 2015-12-30 16:53:14 -08:00
sephiroth99 16ade60d37 Pass a C string for logging argument 2015-12-30 17:42:18 -05:00
Ben Vanik 948aa2400d Formatting all code. Too gnarly to rebase properly. 2015-12-29 13:13:34 -08:00
Dr. Chat b94ab4acbc AudioSystem Save/Restore 2015-12-29 13:09:42 -08:00
Dr. Chat 6997970d52 GraphicsSystem Save/Restore 2015-12-29 13:09:41 -08:00
Dr. Chat 24f8295daa Make KernelState::TerminateTitle try to terminate XThreads safely. 2015-12-29 13:09:39 -08:00
Dr. Chat 20fb20d7f6 Hold the global lock while restoring from a file. 2015-12-29 13:09:36 -08:00
Dr. Chat aa7919bd89 emulator.cc savestates
Change UserModule::Launch to be non-blocking (returns the main thread)
2015-12-29 13:09:17 -08:00
Dr. Chat 28468f8a18 cpu::Processor now tracks a pointer to the emulator. 2015-12-29 12:32:00 -08:00
Ben Vanik 0e58208add Dropping elemental-forms and swapping out with imgui.
Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00
Ben Vanik 95b0ecf774 Sharing more of trace viewer code. 2015-12-13 11:22:47 -08:00
Ben Vanik 249b952de9 Adding some comments. 2015-12-02 17:37:48 -08:00
Ben Vanik 6c95ca1cdb Moving graphics context creation around to hide actual creation.
Makes it easier to support APIs that don't have a concept of sharing.
2015-11-10 17:38:57 -08:00
Ben Vanik 5834a42ef3 Dependency injection for apu/gpu/hid. 2015-11-08 15:02:24 -08:00
Ben Vanik b5a18b5462 Factoring out a lot of reusable GPU code from gl4/. 2015-11-08 11:54:36 -08:00
Ben Vanik 4af6c41740 Moving profiling.h to base - UI could be separated for cleanliness. 2015-11-07 12:31:07 -08:00