Commit Graph

5703 Commits

Author SHA1 Message Date
Gliniak 23f9ce4126 [XAM/User] Added Stub for: XamUserIsOnlineEnabled 2020-04-08 03:20:41 +11:00
Gliniak b590d948c5 [XAM/User] XamUserGetGamerTag - added exception for user_index -1 (0xFF)
(Fixes gamertag in 9199 dash)
2020-04-08 03:20:41 +11:00
Gliniak 0baa6a2b06 [Profile] Added dummy settings (This causes gamertag to appear) 2020-04-08 03:20:41 +11:00
Gliniak 4f075db83d [XAM] XamReadTile - Changed size of item_id 2020-04-08 03:20:41 +11:00
Gliniak e3e8d2c6fc [XAM/User] Implemented XamUserGetGamerTag 2020-04-08 03:20:41 +11:00
Gliniak 9977da046c [XAM] XNotifyGetNext - Fixed null check for !param_ptr (Thanks randprint) 2020-04-08 03:20:40 +11:00
Gliniak 546bb39844 [XAM/Avatar] Added stub for: XamAvatarLoadAnimation
This enable running AvatarEditor

Disclaimer: Games that uses Avatars might crash
2020-04-08 03:20:40 +11:00
Gliniak 237a58ced5 [Kernel] Added few elemenmts to xeExGetXConfigSetting
This will allow to go inside "Console Settings" in NXE Dashboard
and fixes stability on older dashboards
2020-04-08 03:20:40 +11:00
Gliniak fe67599031 [XAM/Nui] Added stubs for: XamNuiIsDeviceReady, XamIsNuiAutomationEnabled 2020-04-08 03:20:40 +11:00
Gliniak 1742959b58 [XAM/Notify] XNotifyGetNext - Added check to assure if param_ptr is correct 2020-04-08 03:20:40 +11:00
Gliniak 4822912c9d [Memory] Preallocate encrypted memory region
(Fixes dashboards up to 12625)
2020-04-08 03:20:40 +11:00
Gliniak 351f07652a [XAM/Sketchy] Implemented XamReadTile 2020-04-08 03:20:39 +11:00
Gliniak d5bc250d95 [KERNEL] Do not convert time if provided time_ptr is invalid (Fixes Dark Souls crash) 2020-04-08 03:20:39 +11:00
Gliniak ad3210cb72 [GPD] Implemented XamUserCreateTitlesPlayedEnumerator 2020-04-08 03:20:39 +11:00
Cancerous 4248246387 [Kernel] Make XHttpStartup succeed and add stubs for XHttpOpen and XHttpConnect that fail 2020-04-08 03:20:39 +11:00
Cancerous 848e370854 Revert "[Kernel] - Try to shut down XMP so games won't spam it's functions"
This reverts commit 2df353fdde.
2020-04-08 03:20:39 +11:00
emoose 7d51e4125d [XBDM] Add impl. for DmGetXboxName, stub 5 functions
Stubs: DmGetXbeInfo, DmIsDebuggerPresent, DmRegisterCommandProcessor, DmRegisterCommandProcessorEx
This helps progress some debug builds of games, DmGetXboxName error codes are based on what some games seem to expect from it.
Will probably be a good idea to move most of this to xbdm_info.cc soon.
2020-04-08 03:20:39 +11:00
Cancerous 738ab81f7f [Kernel] remove option to disable WSAStartup 2020-04-08 03:20:39 +11:00
Cancerous 7ccb852598 [Kernel] - Try to shut down XMP so games won't spam it's functions 2020-04-08 03:20:38 +11:00
Cancerous bc90b7d1dd [Kernel] Add XHttpStartup Stub, try to gracefully fail and shutdown more of the networking so games won't spam the related functions 2020-04-08 03:20:38 +11:00
emoose bc61aef043 [Kernel] Include XEX version in log 2020-04-08 03:20:38 +11:00
emoose 02839ab562 [Kernel/CPU] Fix XEX version numbers not being output correctly
Couldn't find a way to get bitfields & byte-swapping to play well together, so this was the best I could come up with... at least the proper version numbers will show in the log file now :)
2020-04-08 03:20:38 +11:00
emoose 4cf31a840a [Kernel] Allow XEX to continue load after ApplyPatch fails
This should be safe to do hopefully, most errors happen before any part of the XEX is modified, and the errors that can happen after modification should be very rare/impossible thanks to the earlier checks.
It might be good to write up some way to revert any changes though...
2020-04-08 03:20:38 +11:00
emoose f766500e62 [CPU] Check patch MediaID if patch signature check failed
This should let us make sure patches are being applied to the right XEX, without needing to rely on the signature.
2020-04-08 03:20:37 +11:00
emoose efcf61aa9f [CPU] Fix heap corruption by XEXP header patch not resizing headers correctly
This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
2020-04-08 03:20:37 +11:00
emoose 9a5a242bb2 [VFS/Kernel] Fixes to allow games to make use of cache partitions
Happy new year! Here's my first commit of the 2020s :)

With these fixes, Halo 3 Epsilon will now write cached map data & other things (autosaves/datamine...) to the cache0/cache1 partitions, (as long as mount_cache cvar is set)
(Halo 3 retail will also write some things to cache with this, but oddly doesn't cache map stuff... which is strange because Epsilon was built only a day or two after the retail build, so I'm not sure why it'd work differently...
Maybe retail needs a TU applied for it to work or something like that)
Other games should hopefully work with cache now too (AFAIK the problem was in SDK library code, that a lot of games probably share)
No idea if this will actually improve anything though, but at least things will work closer to what games expect :)

The way this works is by tricking the cache-partition code (staticly linked into the game exe) into thinking that the Partition0/Cache0/Cache1 devices are valid.
To do that I made another kind of VFS device, the NullDevice, which just takes in a list of paths to handle.
Whenever an IO request is made to one of these paths, the NullDevice can simply pretend to the game that everything was successful, which satisfies the requirements needed for caching.

It also makes use of another trick: setting TitleInsecureCacheDrive XEX permission, which seems to skip a huge chunk of cache-init code (STFC filesystem device registration & stuff like that)
I'm not sure if this would work with every single revision of the STFC/cache code though...
At least in Halo 3 the retail code will handle the TitleInsecureCacheDrive case for us fine, but maybe older/more recent versions don't include functionality for it, need to look into it some more.
(I did try an impl. without needing this permission months ago, got pretty far with it but got caught on one tiny issue that I couldn't figure out... too bad I didn't find out about this permission earlier!)
2020-04-08 03:20:37 +11:00
Cancerous a4061ce3b6 [Kernel] HDD and save detection changes 2020-04-08 03:20:37 +11:00
Cancerous afc73063ef [Kernel] added more checks to filter user_index out of range 2020-04-08 03:20:37 +11:00
Cancerous 11d4722e11 [Kernel] - further adjustments to xam overlapped ui for storage selection and messages 2020-04-08 03:20:36 +11:00
Cancerous 1bb3999bcf [Kernel] - time fix for darksouls 2020-04-08 03:20:36 +11:00
Cancerous 0be6d3a047 [VFS] more logging for resolving files 2020-04-08 03:20:36 +11:00
Cancerous 4147e898f9 [Kernel] - swapdisc fixes for gtav 2020-04-08 03:20:36 +11:00
Cancerous 686045d6c3 [Kernel] stubs for 9199 (eventually) 2020-04-08 03:20:36 +11:00
illusion98 3d6c160a1c Force 1080p output mode 2020-04-08 03:20:35 +11:00
Gliniak 5872860ddf [Achievements] XamUserCreateAchievementEnumerator - title_id 0 behaviour
Based on research 0 in title_id is interpreted as current game
2020-04-08 03:20:35 +11:00
Gliniak d9735d3702 [XAM] Removed code related to buffer clear
Some games have hardcoded buffer size which doesn't match real size
2020-04-08 03:20:35 +11:00
Margen67 3b0b45a1bb [AppVeyor] Skip tests
this is already slow enough
2020-04-08 03:20:35 +11:00
Cancerous 4b71327673 further ajustment to buffer size to fix regression 2020-04-08 03:20:35 +11:00
Cancerous bd025b1f4f title update fixup - breaks xex1 temporarily 2020-04-08 03:20:35 +11:00
Cancerous efc28a26b5 [Kernel] More adjustment to XNotification spam filter 2020-04-08 03:20:34 +11:00
Cancerous 912b00335c [Kernel] - adjusting XAMEnumerate buffer size to fix Angry Birds and Resonance of Fate - thanks Gliniak 2020-04-08 03:20:34 +11:00
Gliniak dc9b14a735 [Kernel/Sketchy] Implemented NtQueueApcThread
Signed-off-by: Gliniak <Gliniak93@gmail.com>
2020-04-08 03:20:34 +11:00
Cancerous b0fca86e57 [Kernel, UI]
threaded UI notifications from emoose Issue 1296
added fixups for hdd detection in more games (wheelman for example)
changed filter that stops notification spam
2020-04-08 03:20:34 +11:00
Cancerous e43b854528 [Base] icon fix 2020-04-08 03:20:34 +11:00
Margen67 284a23a385 [CI] Skip master branch, also rename xenia.exe to xenia-canary.exe in AppVeyor+Azure 2020-04-08 03:20:34 +11:00
illusion98 8153ae0f56 [Kernel] Title Update fixup
Co-Authored-By: aerosoul94 <aerosoul94@hotmail.com>
2020-04-08 03:20:34 +11:00
Margen67 4ea6880532 [GitHub Actions] Releases, minor changes
Formatting fixes.
Add comment about SSE2 builds not working on non-AVX(2) CPUs.
Don't build tests.
 Prepare artifacts:
  Switch to PowerShell.
  Rename xenia.exe to xenia-canary.exe.
 Add Releases:
  This allows GitHub Actions to have a link to the latest artifacts like AppVeyor, except not slow as fuck.
  Currently AVX-only since users will get confused which one to download (this is also why vfs-dump isn't included in the zip), and I don't know how to use the upload_url from another job configuration.
  Releases won't be created for PRs.

You can download the latest Release from here: https://github.com/xenia-canary/xenia-canary/releases/latest/download/xenia-canary.zip
2020-04-08 03:20:33 +11:00
illusion98 7038c449b6 small fixup for fps counter
this code is a meme
2020-04-08 03:20:33 +11:00
Radosław Gliński 12227387d2 [THREADING] Removed old walkaround for zombie threads 2020-04-08 03:20:33 +11:00
illusion98 b35202b482 [Kernel] use TV Gamma as default instead of CRT 2020-04-08 03:20:33 +11:00