[XAM] Removed code related to buffer clear
Some games have hardcoded buffer size which doesn't match real size
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@ -377,10 +377,6 @@ dword_result_t XamEnumerate(dword_t handle, dword_t flags, lpvoid_t buffer,
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actual_buffer_length = e->item_count() * e->item_size();
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}
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buffer.Zero(actual_buffer_length);
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X_RESULT result;
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uint32_t item_count = 0;
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