xenia-canary/src/alloy/hir/value.cc

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/hir/value.h>
using namespace alloy;
using namespace alloy::hir;
Value::Use* Value::AddUse(Arena* arena, Instr* instr) {
Use* use = arena->Alloc<Use>();
use->instr = instr;
use->prev = NULL;
use->next = use_head;
if (use_head) {
use_head->prev = use;
}
use_head = use;
return use;
}
void Value::RemoveUse(Use* use) {
if (use == use_head) {
use_head = use->next;
} else {
use->prev->next = use->next;
}
if (use->next) {
use->next->prev = use->prev;
}
}
uint64_t Value::AsUint64() {
XEASSERT(IsConstant());
switch (type) {
case INT8_TYPE:
return constant.i8;
case INT16_TYPE:
return constant.i16;
case INT32_TYPE:
return constant.i32;
case INT64_TYPE:
return constant.i64;
default:
XEASSERTALWAYS();
return 0;
}
}
void Value::Cast(TypeName target_type) {
// TODO(benvanik): big matrix.
XEASSERTALWAYS();
}
void Value::ZeroExtend(TypeName target_type) {
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switch (type) {
case INT8_TYPE:
type = target_type;
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constant.i64 = constant.i64 & 0xFF;
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return;
case INT16_TYPE:
type = target_type;
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constant.i64 = constant.i64 & 0xFFFF;
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return;
case INT32_TYPE:
type = target_type;
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constant.i64 = constant.i64 & 0xFFFFFFFF;
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return;
}
// Unsupported types.
XEASSERTALWAYS();
}
void Value::SignExtend(TypeName target_type) {
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switch (type) {
case INT8_TYPE:
type = target_type;
switch (target_type) {
case INT16_TYPE:
constant.i16 = constant.i8;
break;
case INT32_TYPE:
constant.i32 = constant.i8;
break;
case INT64_TYPE:
constant.i64 = constant.i8;
break;
}
return;
case INT16_TYPE:
type = target_type;
switch (target_type) {
case INT32_TYPE:
constant.i32 = constant.i16;
break;
case INT64_TYPE:
constant.i64 = constant.i16;
break;
}
return;
case INT32_TYPE:
type = target_type;
switch (target_type) {
case INT64_TYPE:
constant.i64 = constant.i32;
break;
}
return;
}
// Unsupported types.
XEASSERTALWAYS();
}
void Value::Truncate(TypeName target_type) {
switch (type) {
case INT16_TYPE:
switch (target_type) {
case INT8_TYPE:
type = target_type;
constant.i64 = constant.i64 & 0xFF;
return;
}
break;
case INT32_TYPE:
switch (target_type) {
case INT8_TYPE:
type = target_type;
constant.i64 = constant.i64 & 0xFF;
return;
case INT16_TYPE:
type = target_type;
constant.i64 = constant.i64 & 0xFFFF;
return;
}
break;
case INT64_TYPE:
switch (target_type) {
case INT8_TYPE:
type = target_type;
constant.i64 = constant.i64 & 0xFF;
return;
case INT16_TYPE:
type = target_type;
constant.i64 = constant.i64 & 0xFFFF;
return;
case INT32_TYPE:
type = target_type;
constant.i64 = constant.i64 & 0xFFFFFFFF;
return;
}
break;
}
// Unsupported types.
XEASSERTALWAYS();
}
void Value::Convert(TypeName target_type, RoundMode round_mode) {
// TODO(benvanik): big matrix.
XEASSERTALWAYS();
}
void Value::Round(RoundMode round_mode) {
// TODO(benvanik): big matrix.
XEASSERTALWAYS();
}
void Value::Add(Value* other) {
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XEASSERT(type == other->type);
switch (type) {
case INT8_TYPE:
constant.i8 += other->constant.i8;
break;
case INT16_TYPE:
constant.i16 += other->constant.i16;
break;
case INT32_TYPE:
constant.i32 += other->constant.i32;
break;
case INT64_TYPE:
constant.i64 += other->constant.i64;
break;
case FLOAT32_TYPE:
constant.f32 += other->constant.f32;
break;
case FLOAT64_TYPE:
constant.f64 += other->constant.f64;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Sub(Value* other) {
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XEASSERT(type == other->type);
switch (type) {
case INT8_TYPE:
constant.i8 -= other->constant.i8;
break;
case INT16_TYPE:
constant.i16 -= other->constant.i16;
break;
case INT32_TYPE:
constant.i32 -= other->constant.i32;
break;
case INT64_TYPE:
constant.i64 -= other->constant.i64;
break;
case FLOAT32_TYPE:
constant.f32 -= other->constant.f32;
break;
case FLOAT64_TYPE:
constant.f64 -= other->constant.f64;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Mul(Value* other) {
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XEASSERT(type == other->type);
switch (type) {
case INT8_TYPE:
constant.i8 *= other->constant.i8;
break;
case INT16_TYPE:
constant.i16 *= other->constant.i16;
break;
case INT32_TYPE:
constant.i32 *= other->constant.i32;
break;
case INT64_TYPE:
constant.i64 *= other->constant.i64;
break;
case FLOAT32_TYPE:
constant.f32 *= other->constant.f32;
break;
case FLOAT64_TYPE:
constant.f64 *= other->constant.f64;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Div(Value* other) {
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XEASSERT(type == other->type);
switch (type) {
case INT8_TYPE:
constant.i8 /= other->constant.i8;
break;
case INT16_TYPE:
constant.i16 /= other->constant.i16;
break;
case INT32_TYPE:
constant.i32 /= other->constant.i32;
break;
case INT64_TYPE:
constant.i64 /= other->constant.i64;
break;
case FLOAT32_TYPE:
constant.f32 /= other->constant.f32;
break;
case FLOAT64_TYPE:
constant.f64 /= other->constant.f64;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::MulAdd(Value* dest, Value* value1, Value* value2, Value* value3) {
// TODO(benvanik): big matrix.
XEASSERTALWAYS();
}
void Value::MulSub(Value* dest, Value* value1, Value* value2, Value* value3) {
// TODO(benvanik): big matrix.
XEASSERTALWAYS();
}
void Value::Neg() {
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switch (type) {
case INT8_TYPE:
constant.i8 = -constant.i8;
break;
case INT16_TYPE:
constant.i16 = -constant.i16;
break;
case INT32_TYPE:
constant.i32 = -constant.i32;
break;
case INT64_TYPE:
constant.i64 = -constant.i64;
break;
case FLOAT32_TYPE:
constant.f32 = -constant.f32;
break;
case FLOAT64_TYPE:
constant.f64 = -constant.f64;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Abs() {
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switch (type) {
case INT8_TYPE:
constant.i8 = abs(constant.i8);
break;
case INT16_TYPE:
constant.i16 = abs(constant.i16);
break;
case INT32_TYPE:
constant.i32 = abs(constant.i32);
break;
case INT64_TYPE:
constant.i64 = abs(constant.i64);
break;
case FLOAT32_TYPE:
constant.f32 = abs(constant.f32);
break;
case FLOAT64_TYPE:
constant.f64 = abs(constant.f64);
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Sqrt() {
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switch (type) {
case FLOAT32_TYPE:
constant.f32 = 1.0f / sqrtf(constant.f32);
break;
case FLOAT64_TYPE:
constant.f64 = 1.0 / sqrt(constant.f64);
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::RSqrt() {
switch (type) {
case FLOAT32_TYPE:
constant.f32 = sqrt(constant.f32);
break;
case FLOAT64_TYPE:
constant.f64 = sqrt(constant.f64);
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::And(Value* other) {
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XEASSERT(type == other->type);
switch (type) {
case INT8_TYPE:
constant.i8 &= other->constant.i8;
break;
case INT16_TYPE:
constant.i16 &= other->constant.i16;
break;
case INT32_TYPE:
constant.i32 &= other->constant.i32;
break;
case INT64_TYPE:
constant.i64 &= other->constant.i64;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Or(Value* other) {
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XEASSERT(type == other->type);
switch (type) {
case INT8_TYPE:
constant.i8 |= other->constant.i8;
break;
case INT16_TYPE:
constant.i16 |= other->constant.i16;
break;
case INT32_TYPE:
constant.i32 |= other->constant.i32;
break;
case INT64_TYPE:
constant.i64 |= other->constant.i64;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Xor(Value* other) {
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XEASSERT(type == other->type);
switch (type) {
case INT8_TYPE:
constant.i8 ^= other->constant.i8;
break;
case INT16_TYPE:
constant.i16 ^= other->constant.i16;
break;
case INT32_TYPE:
constant.i32 ^= other->constant.i32;
break;
case INT64_TYPE:
constant.i64 ^= other->constant.i64;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Not() {
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switch (type) {
case INT8_TYPE:
constant.i8 = ~constant.i8;
break;
case INT16_TYPE:
constant.i16 = ~constant.i16;
break;
case INT32_TYPE:
constant.i32 = ~constant.i32;
break;
case INT64_TYPE:
constant.i64 = ~constant.i64;
break;
case VEC128_TYPE:
constant.v128.low = ~constant.v128.low;
constant.v128.high = ~constant.v128.high;
break;
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default:
XEASSERTALWAYS();
break;
}
}
void Value::Shl(Value* other) {
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XEASSERT(other->type == INT8_TYPE);
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switch (type) {
case INT8_TYPE:
constant.i8 <<= other->constant.i8;
break;
case INT16_TYPE:
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constant.i16 <<= other->constant.i8;
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break;
case INT32_TYPE:
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constant.i32 <<= other->constant.i8;
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break;
case INT64_TYPE:
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constant.i64 <<= other->constant.i8;
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break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Shr(Value* other) {
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XEASSERT(other->type == INT8_TYPE);
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switch (type) {
case INT8_TYPE:
constant.i8 = (uint8_t)constant.i8 >> other->constant.i8;
break;
case INT16_TYPE:
constant.i16 = (uint16_t)constant.i16 >> other->constant.i8;
break;
case INT32_TYPE:
constant.i32 = (uint32_t)constant.i32 >> other->constant.i8;
break;
case INT64_TYPE:
constant.i64 = (uint16_t)constant.i64 >> other->constant.i8;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::Sha(Value* other) {
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XEASSERT(other->type == INT8_TYPE);
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switch (type) {
case INT8_TYPE:
constant.i8 = constant.i8 >> other->constant.i8;
break;
case INT16_TYPE:
constant.i16 = constant.i16 >> other->constant.i8;
break;
case INT32_TYPE:
constant.i32 = constant.i32 >> other->constant.i8;
break;
case INT64_TYPE:
constant.i64 = constant.i64 >> other->constant.i8;
break;
default:
XEASSERTALWAYS();
break;
}
}
void Value::ByteSwap() {
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switch (type) {
case INT8_TYPE:
constant.i8 = constant.i8;
break;
case INT16_TYPE:
constant.i16 = XESWAP16(constant.i16);
break;
case INT32_TYPE:
constant.i32 = XESWAP32(constant.i32);
break;
case INT64_TYPE:
constant.i64 = XESWAP64(constant.i64);
break;
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case VEC128_TYPE:
for (int n = 0; n < 4; n++) {
constant.v128.i4[n] = XESWAP32(constant.v128.i4[n]);
}
break;
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default:
XEASSERTALWAYS();
break;
}
}
bool Value::Compare(Opcode opcode, Value* other) {
// TODO(benvanik): big matrix.
XEASSERTALWAYS();
return false;
}