/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include using namespace alloy; using namespace alloy::hir; Value::Use* Value::AddUse(Arena* arena, Instr* instr) { Use* use = arena->Alloc(); use->instr = instr; use->prev = NULL; use->next = use_head; if (use_head) { use_head->prev = use; } use_head = use; return use; } void Value::RemoveUse(Use* use) { if (use == use_head) { use_head = use->next; } else { use->prev->next = use->next; } if (use->next) { use->next->prev = use->prev; } } uint64_t Value::AsUint64() { XEASSERT(IsConstant()); switch (type) { case INT8_TYPE: return constant.i8; case INT16_TYPE: return constant.i16; case INT32_TYPE: return constant.i32; case INT64_TYPE: return constant.i64; default: XEASSERTALWAYS(); return 0; } } void Value::Cast(TypeName target_type) { // TODO(benvanik): big matrix. XEASSERTALWAYS(); } void Value::ZeroExtend(TypeName target_type) { switch (type) { case INT8_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFF; return; case INT16_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFFFF; return; case INT32_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFFFFFFFF; return; } // Unsupported types. XEASSERTALWAYS(); } void Value::SignExtend(TypeName target_type) { switch (type) { case INT8_TYPE: type = target_type; switch (target_type) { case INT16_TYPE: constant.i16 = constant.i8; break; case INT32_TYPE: constant.i32 = constant.i8; break; case INT64_TYPE: constant.i64 = constant.i8; break; } return; case INT16_TYPE: type = target_type; switch (target_type) { case INT32_TYPE: constant.i32 = constant.i16; break; case INT64_TYPE: constant.i64 = constant.i16; break; } return; case INT32_TYPE: type = target_type; switch (target_type) { case INT64_TYPE: constant.i64 = constant.i32; break; } return; } // Unsupported types. XEASSERTALWAYS(); } void Value::Truncate(TypeName target_type) { switch (type) { case INT16_TYPE: switch (target_type) { case INT8_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFF; return; } break; case INT32_TYPE: switch (target_type) { case INT8_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFF; return; case INT16_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFFFF; return; } break; case INT64_TYPE: switch (target_type) { case INT8_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFF; return; case INT16_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFFFF; return; case INT32_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFFFFFFFF; return; } break; } // Unsupported types. XEASSERTALWAYS(); } void Value::Convert(TypeName target_type, RoundMode round_mode) { // TODO(benvanik): big matrix. XEASSERTALWAYS(); } void Value::Round(RoundMode round_mode) { // TODO(benvanik): big matrix. XEASSERTALWAYS(); } void Value::Add(Value* other) { XEASSERT(type == other->type); switch (type) { case INT8_TYPE: constant.i8 += other->constant.i8; break; case INT16_TYPE: constant.i16 += other->constant.i16; break; case INT32_TYPE: constant.i32 += other->constant.i32; break; case INT64_TYPE: constant.i64 += other->constant.i64; break; case FLOAT32_TYPE: constant.f32 += other->constant.f32; break; case FLOAT64_TYPE: constant.f64 += other->constant.f64; break; default: XEASSERTALWAYS(); break; } } void Value::Sub(Value* other) { XEASSERT(type == other->type); switch (type) { case INT8_TYPE: constant.i8 -= other->constant.i8; break; case INT16_TYPE: constant.i16 -= other->constant.i16; break; case INT32_TYPE: constant.i32 -= other->constant.i32; break; case INT64_TYPE: constant.i64 -= other->constant.i64; break; case FLOAT32_TYPE: constant.f32 -= other->constant.f32; break; case FLOAT64_TYPE: constant.f64 -= other->constant.f64; break; default: XEASSERTALWAYS(); break; } } void Value::Mul(Value* other) { XEASSERT(type == other->type); switch (type) { case INT8_TYPE: constant.i8 *= other->constant.i8; break; case INT16_TYPE: constant.i16 *= other->constant.i16; break; case INT32_TYPE: constant.i32 *= other->constant.i32; break; case INT64_TYPE: constant.i64 *= other->constant.i64; break; case FLOAT32_TYPE: constant.f32 *= other->constant.f32; break; case FLOAT64_TYPE: constant.f64 *= other->constant.f64; break; default: XEASSERTALWAYS(); break; } } void Value::Div(Value* other) { XEASSERT(type == other->type); switch (type) { case INT8_TYPE: constant.i8 /= other->constant.i8; break; case INT16_TYPE: constant.i16 /= other->constant.i16; break; case INT32_TYPE: constant.i32 /= other->constant.i32; break; case INT64_TYPE: constant.i64 /= other->constant.i64; break; case FLOAT32_TYPE: constant.f32 /= other->constant.f32; break; case FLOAT64_TYPE: constant.f64 /= other->constant.f64; break; default: XEASSERTALWAYS(); break; } } void Value::MulAdd(Value* dest, Value* value1, Value* value2, Value* value3) { // TODO(benvanik): big matrix. XEASSERTALWAYS(); } void Value::MulSub(Value* dest, Value* value1, Value* value2, Value* value3) { // TODO(benvanik): big matrix. XEASSERTALWAYS(); } void Value::Neg() { switch (type) { case INT8_TYPE: constant.i8 = -constant.i8; break; case INT16_TYPE: constant.i16 = -constant.i16; break; case INT32_TYPE: constant.i32 = -constant.i32; break; case INT64_TYPE: constant.i64 = -constant.i64; break; case FLOAT32_TYPE: constant.f32 = -constant.f32; break; case FLOAT64_TYPE: constant.f64 = -constant.f64; break; default: XEASSERTALWAYS(); break; } } void Value::Abs() { switch (type) { case INT8_TYPE: constant.i8 = abs(constant.i8); break; case INT16_TYPE: constant.i16 = abs(constant.i16); break; case INT32_TYPE: constant.i32 = abs(constant.i32); break; case INT64_TYPE: constant.i64 = abs(constant.i64); break; case FLOAT32_TYPE: constant.f32 = abs(constant.f32); break; case FLOAT64_TYPE: constant.f64 = abs(constant.f64); break; default: XEASSERTALWAYS(); break; } } void Value::Sqrt() { switch (type) { case FLOAT32_TYPE: constant.f32 = 1.0f / sqrtf(constant.f32); break; case FLOAT64_TYPE: constant.f64 = 1.0 / sqrt(constant.f64); break; default: XEASSERTALWAYS(); break; } } void Value::RSqrt() { switch (type) { case FLOAT32_TYPE: constant.f32 = sqrt(constant.f32); break; case FLOAT64_TYPE: constant.f64 = sqrt(constant.f64); break; default: XEASSERTALWAYS(); break; } } void Value::And(Value* other) { XEASSERT(type == other->type); switch (type) { case INT8_TYPE: constant.i8 &= other->constant.i8; break; case INT16_TYPE: constant.i16 &= other->constant.i16; break; case INT32_TYPE: constant.i32 &= other->constant.i32; break; case INT64_TYPE: constant.i64 &= other->constant.i64; break; default: XEASSERTALWAYS(); break; } } void Value::Or(Value* other) { XEASSERT(type == other->type); switch (type) { case INT8_TYPE: constant.i8 |= other->constant.i8; break; case INT16_TYPE: constant.i16 |= other->constant.i16; break; case INT32_TYPE: constant.i32 |= other->constant.i32; break; case INT64_TYPE: constant.i64 |= other->constant.i64; break; default: XEASSERTALWAYS(); break; } } void Value::Xor(Value* other) { XEASSERT(type == other->type); switch (type) { case INT8_TYPE: constant.i8 ^= other->constant.i8; break; case INT16_TYPE: constant.i16 ^= other->constant.i16; break; case INT32_TYPE: constant.i32 ^= other->constant.i32; break; case INT64_TYPE: constant.i64 ^= other->constant.i64; break; default: XEASSERTALWAYS(); break; } } void Value::Not() { switch (type) { case INT8_TYPE: constant.i8 = ~constant.i8; break; case INT16_TYPE: constant.i16 = ~constant.i16; break; case INT32_TYPE: constant.i32 = ~constant.i32; break; case INT64_TYPE: constant.i64 = ~constant.i64; break; case VEC128_TYPE: constant.v128.low = ~constant.v128.low; constant.v128.high = ~constant.v128.high; break; default: XEASSERTALWAYS(); break; } } void Value::Shl(Value* other) { XEASSERT(other->type == INT8_TYPE); switch (type) { case INT8_TYPE: constant.i8 <<= other->constant.i8; break; case INT16_TYPE: constant.i16 <<= other->constant.i8; break; case INT32_TYPE: constant.i32 <<= other->constant.i8; break; case INT64_TYPE: constant.i64 <<= other->constant.i8; break; default: XEASSERTALWAYS(); break; } } void Value::Shr(Value* other) { XEASSERT(other->type == INT8_TYPE); switch (type) { case INT8_TYPE: constant.i8 = (uint8_t)constant.i8 >> other->constant.i8; break; case INT16_TYPE: constant.i16 = (uint16_t)constant.i16 >> other->constant.i8; break; case INT32_TYPE: constant.i32 = (uint32_t)constant.i32 >> other->constant.i8; break; case INT64_TYPE: constant.i64 = (uint16_t)constant.i64 >> other->constant.i8; break; default: XEASSERTALWAYS(); break; } } void Value::Sha(Value* other) { XEASSERT(other->type == INT8_TYPE); switch (type) { case INT8_TYPE: constant.i8 = constant.i8 >> other->constant.i8; break; case INT16_TYPE: constant.i16 = constant.i16 >> other->constant.i8; break; case INT32_TYPE: constant.i32 = constant.i32 >> other->constant.i8; break; case INT64_TYPE: constant.i64 = constant.i64 >> other->constant.i8; break; default: XEASSERTALWAYS(); break; } } void Value::ByteSwap() { switch (type) { case INT8_TYPE: constant.i8 = constant.i8; break; case INT16_TYPE: constant.i16 = XESWAP16(constant.i16); break; case INT32_TYPE: constant.i32 = XESWAP32(constant.i32); break; case INT64_TYPE: constant.i64 = XESWAP64(constant.i64); break; case VEC128_TYPE: for (int n = 0; n < 4; n++) { constant.v128.i4[n] = XESWAP32(constant.v128.i4[n]); } break; default: XEASSERTALWAYS(); break; } } bool Value::Compare(Opcode opcode, Value* other) { // TODO(benvanik): big matrix. XEASSERTALWAYS(); return false; }