mirror of https://github.com/xemu-project/xemu.git
36 lines
1.3 KiB
C
36 lines
1.3 KiB
C
/*
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* Geforce NV2A PGRAPH GLSL Shader Generator
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*
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* Copyright (c) 2014 Jannik Vogel
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* Copyright (c) 2012 espes
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*
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* Based on:
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* Cxbx, VertexShader.cpp
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* Copyright (c) 2004 Aaron Robinson <caustik@caustik.com>
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* Kingofc <kingofc@freenet.de>
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* Dxbx, uPushBuffer.pas
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* Copyright (c) 2007 Shadow_tj, PatrickvL
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 or
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* (at your option) version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HW_XBOX_NV2A_PGRAPH_GLSL_VSH_PROG_H
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#define HW_XBOX_NV2A_PGRAPH_GLSL_VSH_PROG_H
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void pgraph_gen_vsh_prog_glsl(uint16_t version, const uint32_t *tokens,
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unsigned int length, bool z_perspective,
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bool vulkan, MString *header, MString *body);
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#endif
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