Commit Graph

30 Commits

Author SHA1 Message Date
Matt Borgerson c69e58ee0f nv2a: Make files individually compilable 2020-10-18 00:55:08 -07:00
Matt Borgerson fcd3764cce nv2a: Handle color material ambient/emissive 2020-09-06 20:42:21 -07:00
Matt Borgerson bb0fdef251 nv2a: Handle alignment padding between cubemap faces 2020-09-05 16:21:21 -07:00
Matt Borgerson c9cf9a9972 nv2a: Add state flushing to PGRAPH 2020-06-19 05:43:14 -07:00
Matt Borgerson f2869790d9 nv2a: Check for PGRAPH FIFO access before context switch 2020-06-17 01:14:43 -07:00
Matt Borgerson ec4e798426 nv2a: Merge pfifo pusher/puller threads 2020-06-12 00:06:06 -07:00
Matt Borgerson c9df1d1047 nv2a: Replace some non-critical assertions with debug macros
In the event these features are utilized, execution may still continue,
albeit with the likely possibility graphical problems of varying degree.
This patch replaces hard assertions with debug print statements when
configured to do so.
2020-06-10 19:04:22 -07:00
Jannik Vogel f9b9a9bad8 nv2a: Add support for PGRAPH RDI select 0xCC 2019-09-16 12:15:25 -07:00
Jannik Vogel e42fb24752 nv2a: Add support for PGRAPH RDI select 0x17 2019-09-16 12:15:25 -07:00
Jannik Vogel 973f8db16a nv2a: Support PGRAPH RDI 2019-09-16 12:15:25 -07:00
Jannik Vogel 5ccd95ec4b nv2a: Use `pg` shortname in PGRAPH MMIO handler 2019-09-16 12:15:25 -07:00
Jannik Vogel 0f39a2cc76 nv2a: Slot 0 of SET_VERTEX_DATA specifies a vertex 2019-02-22 17:02:44 -07:00
Stefan Schmidt 960698a24e nv2a: Set content of disabled register combiner stages to zero 2019-02-06 23:32:22 -07:00
Jannik Vogel f3d7e72a5c nv2a: Fix A8Y8 texture formats 2019-02-06 23:28:43 -07:00
Matt Borgerson 7a59bf14d3 nv2a: Use linear addressing for LU_IMAGE_A4R4G4B4 2019-02-06 20:05:12 +01:00
Matt Borgerson 47452495c0 nv2a: Fix NV097_SET_VERTEX_DATA2S scaling
Vertex attribute values provided via NV097_SET_VERTEX_DATA2S are
apparently two 16-bit signed integers, packed into 32 bits, which are
then to be directly mapped to floating point values in the range
[-32768.0, 32767.0].

Halo:CE uses this format to provide texture (u,v) coordinates for
render-to-texture techniques, including weapon scope, dynamic shadows,
and radar beacon--all of which are now working as expected with this
patch.
2019-01-22 16:12:11 -07:00
Matt Borgerson 02f3b701d0 nv2a: Replace texture cache with a simpler implementation 2018-12-13 11:42:14 -07:00
Jannik Vogel 910dadc5ab nv2a: Fix window-clip region off-by-one error 2018-11-08 12:00:12 -07:00
Jannik Vogel e3d0803843 nv2a: Force GL surface transfer on surface address or pitch changes 2018-11-06 12:05:15 -07:00
Jannik Vogel 781a73e118 nv2a: Debug log GL surface transfers in GL 2018-11-06 12:05:15 -07:00
Jannik Vogel 5db1694f88 psh: Rename c0 and c1 uniforms 2018-11-06 11:56:01 -07:00
espes e12aa122cf relicense xbox components as LGPL
(with permission)
2018-10-10 13:38:16 +10:00
espes 3d33d8101b cleanup nv2a 2018-09-26 17:42:41 +08:00
Matt 316967c441 nv2a FIFO Refactoring (#76)
* Port espes's fifo work to the split up nv2a code

This patch ports over the following commits from the XQEMU 1.x tree
(available via tag archive-xqemu-1.x) to the refactored nv2a code:

- 4d9107e8 (HEAD -> xbox, upstream/xbox) Merge branch 'fix-fifo' into xbox
- c33f4ab2 cleanups
- d3f83d93 cleanups
- faca5dd0 fix
- 7c62d7c1 fixes
- 8ad239b0 wip
- 45ed3c31 wip
- c006d5e8 wip

However, in its current form, this patch causes some regressions and
needs further investigation.

* nv2a: basic pattern object
2018-09-26 16:10:07 +08:00
Matt Borgerson f169ce4c26 nv2a: Move some defs to nv2a.h and fix minor nits 2018-07-25 02:03:30 +02:00
Matt Borgerson d53f884ec1 nv2a: Remove HACK HACK HACK code 2018-07-25 02:03:30 +02:00
Matt Borgerson 2497e2d7c4 nv2a: Add support for window clipping
Fixes several games which utilize clipping, such as Halo:CE which
uses clipping in multiplayer to render multiple player screens.

Research and original PoC work done by Jannik Vogel:
- JayFoxRox/xqemu-espes@c05d91b
- JayFoxRox/xqemu-espes@a254830
2018-07-10 01:11:05 +02:00
Jannik Vogel a9db473231 Check for GL debug extensions before use 2018-07-01 14:50:50 -07:00
Jannik Vogel 0f190369d3 Switch from GLEW to epoxy 2018-07-01 14:21:53 -07:00
Matt Borgerson 584dbda1d6 Fix and refactor NV2A code
This patch does the following:
- Fixes up things for Qemu 2.x compat
- Factors out the high-level NV2A blocks into separate files
- Updates g-lru-cache for latest glib compat (github.com/chergert/glrucache@c10af24)
- Changes texture hashing algorithm from FNV to xxH v0.6.5
2018-06-26 17:07:41 -07:00