Commit Graph

479 Commits

Author SHA1 Message Date
Matt Borgerson 212988421f mcpx: Remove set but not used count variable 2024-12-29 18:42:12 -07:00
Fred Hallock 79441500fe
nv2a: Check supported line width
* Added logic to check for the supported line width range before setting the line width to avoid errors.

I also moved the glLineWidth call so that it could be after the call to get the supported line width range for the desired line type.

* Moved the glLineWidth call outside the if/else

* Moved the code to query line GL_SMOOTH_LINE_WIDTH_RANGE and GL_ALIASED_LINE_WIDTH_RANGE to nv2a_gl_context_init(void) so that it's just called while OpenGL is being initialized.

* Removed the lineWidth local variable. It's simpler to just call glLineWidth in the if and else blocks
2024-11-23 11:49:01 +13:00
Fred Hallock 7f5176bc5f
nv2a: Scale line thickness by surface scale factor 2024-11-14 21:48:22 -07:00
Matt Borgerson a8d8ef5484 nv2a: Drop unused ShaderState field material_alpha 2024-07-22 23:52:43 -07:00
Ryzee119 e7633ed4a5 eeprom: Use sha1 and rc4 util for hashing functions 2024-06-12 17:29:02 -07:00
Matt Borgerson 2be220df98 nv2a: Implement HILO texture modifier 2024-05-21 00:44:29 -07:00
Matt Borgerson b3fc80b3a8 nv2a: Implement ZCLIP_MIN,MAX with gl_ClipDistance 2023-10-22 00:22:03 -07:00
Matt Borgerson 5fa08d20d6 nv2a: Scale Z by full depth range in inverse viewport transform 2023-10-22 00:22:03 -07:00
Matt Borgerson d6e5342f89 nvnet: Add unicast and multicast filtering 2023-10-18 01:33:40 -07:00
Matt Borgerson ccb1211cd6 nvnet: Use HWADDR_PRIx for debug hwaddr printing 2023-10-18 01:33:40 -07:00
Matt Borgerson de611d611b nv2a: Left-align surface type in nv2a_pgraph_surface_target trace 2023-07-27 22:23:52 -07:00
Matt Borgerson 5c495db618 nv2a: Add [last_]surface_shape.clip_y to vmstate 2023-07-27 22:09:02 -07:00
Matt Borgerson 8da35b81a8 Merge remote-tracking branch 'origin/master' into sync/qemu-7.2.0 2023-07-15 17:24:01 -07:00
Erik Abair 7bfb7c8537 nv2a: Remove assert on TEXGEN_OBJECT_LINEAR
The behavior seems to match HW.

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texgen_tests.cpp#L22)
![HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Texgen#objectlinearpng)

Fixes #379
2023-07-09 21:19:43 -07:00
Erik Abair 22aaac801c nv2a: Compile fix for DEBUG_NV2A enabled 2023-07-08 21:52:41 -07:00
Matt Borgerson 976319b391 Merge remote-tracking branch 'origin/master' into sync/qemu-7.2.0 2023-06-18 01:19:02 -07:00
Matt Borgerson 0ee7502c23 ui: Make aspect ratio config independent, add autodetect 2023-06-18 00:58:39 -07:00
mborgerson 129c48dd6e
ui: Blank screen when VGA SCREEN_OFF is set 2023-06-14 03:36:47 -07:00
Matt Borgerson bb05a4f181 nv2a: Fix SET_ANTI_ALIASING_CONTROL
- Rename from SET_SMOOTHING_CONTROL
- Use correct register
2023-06-11 22:52:32 -07:00
Erik Abair 5cd1e3cbca nv2a: (Probably partial) handling for `1D7C`
Implements handling for the unknown 0x1D7C command in order to match observed
behavior in the MS Dashboard and Tenchu: Return from Darkness.

Setting 1D7C's low bit appears to disable the line and poly smoothing commands.

Fixes #1162

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/three_d_primitive_tests.cpp)
[HW Results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-3D_primitive)
2023-06-11 22:44:13 -07:00
Antonio Abbatangelo 546fe068de nv2a: Ignore nop draws in SET_BEGIN_END_OP_END 2023-05-17 00:15:47 +08:00
Erik Abair 9723b435fb nv2a: Make multiplication by 0 match HW behavior.
Fixes #1008

The nv2a returns 0 for anything multiplied by zero, including exceptional
values such as Inf and NaN. Desktop GPUs do not enforce this, leading to
conditions where NaNs wipe out calculations and lead to erroneous behavior.

[Test](https://github.com/abaire/nxdk_vsh_tests/blob/main/src/tests/americasarmyshader.cpp)
[HW Results](https://github.com/abaire/nxdk_vsh_tests_golden_results/wiki/Results-AmericasArmyShader)
2023-05-01 13:58:48 -07:00
wutno 065c74a00f nv2a: Don't manually set NV_PFB_CFG0 reg 2023-03-06 14:02:41 -07:00
Dustin Holden d8fa50e524 smc: Implement read/write of SMC error code storage 2023-02-14 17:10:40 -07:00
Matt Borgerson 3afd8456d5 xbox.c: Fix null string warning 2023-01-23 00:30:40 -07:00
Matt Borgerson 8e3a1b2b2c xbox: Drop old pcms->pit_enabled setting 2023-01-23 00:30:40 -07:00
Matt Borgerson b1a59ba2e9 nv2a: Add missing vga headers 2023-01-23 00:30:40 -07:00
Matt Borgerson 381ac7e72c nv2a: Pass error_fatal to vga_common_init 2023-01-23 00:30:40 -07:00
Matt Borgerson b135dd14ea nv2a, mcpx: Drop minimum_version_id_old from vmsd 2023-01-23 00:30:40 -07:00
Matt Borgerson a198f22981 include: Drop various qemu-common.h imports 2023-01-23 00:30:40 -07:00
Antonio Abbatangelo 27c99af5e3 nv2a: Set unpack alignment on surface upload 2023-01-05 13:22:18 -07:00
Antonio Abbatangelo 080022833d nv2a: Cache shaders to disk 2022-09-10 12:52:51 -07:00
Erik Abair f7b2acbb79 nv2a: Ensure SurfaceBinding.size can always fit surface
It is possible to specify a pitch that is smaller than the native size of a
surface (i.e., `pitch < width * bytes_per_pixel`). On hardware this is handled
gracefully, whereas in xemu it will cause buffer overruns when dealing with
swizzling/unswizzling.

Fixes #1152

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/surface_pitch_tests.cpp)
[HW Results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Surface_pitch)

Note that xemu's swizzling behavior still does not match HW with this change,
it just prevents the test from crashing.
2022-09-09 13:56:53 -07:00
Erik Abair c2031108c5 nv2a: Cache texture attributes to avoid resetting unnecessarily 2022-07-25 10:44:38 -07:00
Erik Abair 5f306e749e nv2a: Apply texture parameters when reusing textures
Fixes the edge case where a texture is reusable but has modified usage
parameters (e.g., `GL_TEXTURE_WRAP_S`). Prior to this change, texture
parameters would be cached permanently until the texture was recreated.

Fixes #1034
2022-07-25 10:44:38 -07:00
Erik Abair c83b53e09d nv2a: Handles depth borders in 3D bordered textures
3D textures with texture borders have 4 layers of border on either side of the
content layers in addition to the normal 4 pixel border per layer. This change
handles those extra depth layers in roughly the same way that the per-layer
border texels are handled.

Fixes #1171

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texture_border_tests.cpp)
[HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Texture_border)
2022-07-25 10:02:15 -07:00
Erik Abair 248fc788c1 nv2a: Ignore pitch check for swizzled textures 2022-07-18 18:03:48 -07:00
Erik Abair 1e221e8da9 nv2a: Fallback to recreating texture on surface size mismatch.
There is no requirement that a surface and texture using the same VRAM address
match with respect to size (in particular pitch). This change prevents
incorrect reuse of a surface binding in the event that the texture size does
not match.

Fixes #1127
2022-07-18 11:33:53 -07:00
Erik Abair ea0a906707 nv2a: Handle value in NV_PVIDEO_STOP writes
Interprets the value written to the `NV_PVIDEO_STOP` register in a manner more
consistent with hardware. Specifically, if the low bit of the value is not set,
the PVIDEO overlay should remain active.

Fixes #1049

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/pvideo_tests.cpp)
Note that, as this is testing video behavior, this test is interactive and
the value passed to the final SetPvideoStop call needs to be mutated and the
behavior observed.
2022-07-18 11:14:15 -07:00
Erik Abair f29c2ff42c nv2a: Handle PVIDEO ds_dx and dt_dy registers
ds_dx and dt_dy describe how the PVIDEO content should be scaled to fit the
output area. Each is calculated via `((in - 1) << 20) / (out - 1)`, this
commit calculates the full frame scale (in / out) and applies that when
determining the texture coordinates for the overlay.
2022-07-18 10:59:08 -07:00
Erik Abair 9fd957d950 nv2a: Add hack for NV_PVIDEO_SIZE_IN sentinel 2022-07-18 10:59:08 -07:00
Erik Abair a675666051 nv2a: Handle SIZE_IN > SIZE_OUT case
`NV_PVIDEO_SIZE_IN` is set to 0xFFFFFFFF during initialization and teardown
of the PVIDEO overlay. In some cases this can happen before the overlay is
explicitly stopped, leading to an assert. On hardware SIZE_IN values larger
than SIZE_OUT are capped (content is not scaled).

Fixes #330

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/pvideo_tests.cpp)
2022-07-18 10:59:08 -07:00
Erik Abair 8d274e5f9a nv2a: Match inv_w qualifier to attribute qualifier
Calculates both interpolated and flat shaded inv_w so that the appropriate
value may be used when undoing the perspective divide in the pixel shader.
2022-07-13 16:16:38 -07:00
Erik Abair ae1a140ecb nv2a: Fix missing flat qualifier for inv_w param
`vtx_inv_w` should also be flat, since interpolating it causes incorrect values
for the flat shaded colors.

Fixes #1179

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/shade_model_tests.cpp)
[HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Shade_model)
2022-07-13 16:16:38 -07:00
Erik Abair 4fd15c00f3 mcpx: Print actual error on OpenAudioDevice fail 2022-07-13 13:41:30 -07:00
Erik Abair 6f878ede01 nv2a: Do not force oFog to 1.0
This code was added ~7 years ago in
[this commit](97be3f5986)

From what I can see from the [HW test results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Fog_coord_vec4)
the behavior on nv2a is more subtle than the cited `NV_vertex_program`
documentation.

In practice the register more or less retains its value until it is explicitly
modified.[The test](4cff2b2ebe/src/tests/fog_tests.cpp (L432))
renders something with an explicitly set oFog.x, then renders again with a
shader that does not modify oFog.x but references it in the pixel shader. The
value carries over rather than being forced to 1.0.

Interestingly, this test is apparently not hermetic; running the other
vec4_coord test (that explictly set various components of oFog) lead to unusual
behavior where the fogging effect is not uniform across all vertices, despite
never being set. Even more interestingly, re-running the test once it's in this
state will often produce variations as to which vertices are apparently using
a stale/incorrect fog value.
2022-07-05 19:12:03 -07:00
Lynne 6a8a967438 nv2a/psh: fix shader compilation errors
dotSTR had an extra bracket at the end, and an incorrect
variable type.
2022-07-02 10:39:44 -07:00
Erik Abair d06a0c22f1 nv2a: Fix incorrect use of bytes for GL_UNPACK_ROW_LENGTH
`GL_UNPACK_ROW_LENGTH` is supposed to set the length in pixels, but the DXT
path is setting it to bytes, causing it to read beyond the end of the texture.
[Reference](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glPixelStore.xhtml)

Fixes #1002

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texture_format_dxt_tests.cpp)
[HW Results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Texture_DXT)
2022-07-01 13:44:20 -07:00
mborgerson db389b1508 nv2a: Fix missing emit_vertex param 2022-06-25 22:56:11 -07:00
Matt Borgerson 83e16c996d nv2a: Store shading mode in CONTROL_3 2022-06-25 21:11:30 -07:00