Matt Borgerson
5756a8892c
nv2a: Squash repeated draw arrays
2021-03-11 02:06:35 -07:00
Matt Borgerson
33f8d3c88c
nv2a: Don't attempt to connect primitives in arrays
2021-03-11 02:06:35 -07:00
Matt Borgerson
48ccf72e55
nv2a: Consider element range start in buffer uploads
2021-03-11 01:25:45 -07:00
Matt Borgerson
9ab3dcbd6c
nv2a: Update VSH constants only if different
2021-03-11 01:10:36 -07:00
Matt Borgerson
105f86d973
nv2a: Factor Kelvin methods into functions
2021-03-06 01:45:40 -07:00
Camden Smallwood
10863d1c0d
nv2a: Use GL_ELEMENT_ARRAY_BUFFER when calling glDrawElements
2021-03-04 17:53:08 -07:00
Matt Borgerson
6e564854fc
xemu: Update copyright
2021-03-03 03:48:11 -07:00
Matt Borgerson
48c1720da8
nv2a: Support PVIDEO overlays again
2021-03-01 18:40:30 -07:00
Matt Borgerson
f2bfa672e6
nv2a: Specify GL_STREAM/STATIC_DRAW buffer usages
2021-02-27 15:17:17 -07:00
Matt Borgerson
0d9ff0872a
nv2a: Swap glDrawRangeElements for glDrawElements
2021-02-27 15:17:17 -07:00
Matt Borgerson
f89dc5c446
nv2a: Add surface download complete event
2021-02-18 21:17:30 -07:00
Matt Borgerson
7b84142c4e
nv2a: Add fb sync complete event
2021-02-18 02:48:25 -07:00
Matt Borgerson
8326870f77
nv2a: Eliminate re-malloc of inline buffer
2021-02-12 18:55:06 -07:00
Matt Borgerson
b536ac07d6
nv2a: Fix surface debug print field
2021-02-11 16:45:36 -07:00
Matt Borgerson
7926347c8b
nv2a: Fix buffer size in surface flip
2021-02-11 16:33:47 -07:00
Matt Borgerson
afed1a4835
nv2a: Clear entire PSH struct before hashing
2021-02-11 16:10:34 -07:00
Matt Borgerson
a88b4cf9f5
nv2a: Minor cleanup
2021-02-11 16:10:34 -07:00
Matt Borgerson
3248c8ebbf
nv2a: Fast path PGRAPH method processing
2021-02-11 15:23:47 -07:00
Matt Borgerson
8e29469ddb
nv2a: Cache converted vertex data
2021-02-11 14:54:39 -07:00
Matt Borgerson
9b42f4aaa3
nv2a: Add binning to LRU
2021-02-11 14:30:52 -07:00
Matt Borgerson
d2990d0e47
nv2a: Use XXH3_64bits as fast hash
2021-02-11 14:09:52 -07:00
Matt Borgerson
7a08e93085
nv2a: Add simple frame metrics
2021-02-11 13:50:18 -07:00
Matt Borgerson
996f3d4dc3
nv2a: Grab lock before marking pending download
2020-12-30 03:52:46 -07:00
Matt Borgerson
e431cbff82
nv2a: Fix compiler nits
2020-12-30 03:51:47 -07:00
Matt Borgerson
af35a8b728
nv2a: Approximate CLAMP_OGL with CLAMP_TO_EDGE
2020-12-07 19:25:48 -07:00
Matt Borgerson
0bec22318a
nv2a: Add Gaussian convolution filter for AA
2020-12-02 16:49:58 -07:00
Matt Borgerson
a34cab69dd
nv2a: Support line and poly anti-aliasing
2020-12-01 22:36:09 -07:00
Matt Borgerson
59980ba1c7
nv2a: Refactor BUMPENVMAP[_LUM]
2020-11-14 16:30:59 -07:00
Matt Borgerson
183ed86aa6
nv2a: Fix color swizzle for SZ_G8B8 and SZ_R8B8
2020-11-14 16:30:59 -07:00
Wilhelm Kovatch
ff3deacae6
nv2a: Fix BUMPENVMAP[_LUM] texture modes
2020-11-14 16:27:12 -07:00
Wilhelm Kovatch
5aa0cec31b
nv2a: Support 3D texture decompression in software
2020-11-01 17:55:14 -07:00
Matt Borgerson
5cc4568dfe
nv2a: Force surface flush for mipmapped textures
2020-10-28 22:03:56 -07:00
Matt Borgerson
3c6596975d
nv2a: Implement dot texture modes and dotmapping
2020-10-28 15:59:20 -07:00
Matt Borgerson
9060302670
nv2a: Add GL error guard for glCompressedTexImage3D
...
This only works with DXT1/S3TC if the implementation has the
NV_texture_compression_vtc extension, otherwise GL_INVALID_ENUM will be
raised. Bail out in this case, until a software fallback is implemented.
2020-10-28 04:40:11 -07:00
Wilhelm Kovatch
b9df397493
nv2a: Fix compressed 3D textures
2020-10-26 21:43:12 -07:00
Wilhelm Kovatch
518c9f38cd
nv2a: Add support for compressed 3D textures
2020-10-26 19:49:47 -07:00
Matt Borgerson
6f777e73e6
nv2a: Add B8, G8B8 surface format placeholders
2020-10-26 00:20:48 -07:00
Matt Borgerson
23096561a3
nv2a: Check for same zeta/color surface offset
2020-10-25 03:39:58 -07:00
Matt Borgerson
4cd7c98025
nv2a: Unbind surfaces when flushing
2020-10-23 14:33:45 -07:00
Dalai
6936945afa
nv2a: Support texture format COLOR_LU_IMAGE_DEPTH_Y16_FLOAT
2020-10-23 13:38:57 -07:00
Matt Borgerson
d6e52a02c4
nv2a: Lazily synchronize surface data to/from RAM
2020-10-22 21:29:53 -07:00
Matt Borgerson
6a2f6b3637
nv2a: Download surface before blit
2020-10-18 01:37:19 -07:00
Matt Borgerson
79989a0e3f
nv2a: Always use texture cache
2020-10-18 01:16:32 -07:00
Matt Borgerson
a3fc742bbe
nv2a: Remove nv2a_ prefix on files in nv2a dir
2020-10-18 00:55:08 -07:00