Commit Graph

58 Commits

Author SHA1 Message Date
Matt Borgerson d7dbfce2bc nv2a: re-enable texture caching
Texture caching (enabled via `USE_TEXTURE_CACHE` macro) got turned off
in a cleanup commit. Turn it back on for performance.
2018-11-03 15:53:02 -07:00
espes e12aa122cf relicense xbox components as LGPL
(with permission)
2018-10-10 13:38:16 +10:00
Stefan Schmidt 1c6bb37bec Replace ffs() calls with ctz32() 2018-10-08 11:34:23 -07:00
espes 3d33d8101b cleanup nv2a 2018-09-26 17:42:41 +08:00
Matt 316967c441 nv2a FIFO Refactoring (#76)
* Port espes's fifo work to the split up nv2a code

This patch ports over the following commits from the XQEMU 1.x tree
(available via tag archive-xqemu-1.x) to the refactored nv2a code:

- 4d9107e8 (HEAD -> xbox, upstream/xbox) Merge branch 'fix-fifo' into xbox
- c33f4ab2 cleanups
- d3f83d93 cleanups
- faca5dd0 fix
- 7c62d7c1 fixes
- 8ad239b0 wip
- 45ed3c31 wip
- c006d5e8 wip

However, in its current form, this patch causes some regressions and
needs further investigation.

* nv2a: basic pattern object
2018-09-26 16:10:07 +08:00
Lucas 7960ffe466 nv2a: Ptimer fixes (#113)
Set NV2A_CRYSTAL_FREQ to Retail speed
Fix ptimer_get_clock() behaviour
2018-09-26 16:01:28 +08:00
Matt Borgerson 2497e2d7c4 nv2a: Add support for window clipping
Fixes several games which utilize clipping, such as Halo:CE which
uses clipping in multiplayer to render multiple player screens.

Research and original PoC work done by Jannik Vogel:
- JayFoxRox/xqemu-espes@c05d91b
- JayFoxRox/xqemu-espes@a254830
2018-07-10 01:11:05 +02:00
Matt Borgerson 584dbda1d6 Fix and refactor NV2A code
This patch does the following:
- Fixes up things for Qemu 2.x compat
- Factors out the high-level NV2A blocks into separate files
- Updates g-lru-cache for latest glib compat (github.com/chergert/glrucache@c10af24)
- Changes texture hashing algorithm from FNV to xxH v0.6.5
2018-06-26 17:07:41 -07:00