Commit Graph

661 Commits

Author SHA1 Message Date
coldhex 3eb22b6b81 nv2a: Explicit float representation for RCC and vertex shader W range 2025-03-08 14:54:18 -07:00
coldhex 63cb75ce84 nv2a: Fix -0.0 clamping of RCC instruction and vertex shader W-output
Xbox rounds -0.0 to the negative range and 0.0 to the positive range. This
commit also restores RCC instruction clamping to be done on the output of
reciprocal calculation (which current Xemu release does) with fix for the
input=Infinity case.
2025-03-08 14:54:18 -07:00
coldhex 8dc6c90e11 nv2a/vk: Drop unnecessary dirty check for NV_PGRAPH_ZCOMPRESSOCCLUDE
This was used to enable/disable Vulkan depth clamping, but that was
removed in previous commit.
2025-03-08 14:54:18 -07:00
coldhex 854a001063 nv2a: Fix zero-vector input in fixed function vertex shader
If tPosition is a zero-vector, then invViewport matrix had no effect.
Bounding w-coordinate away from zero and infinity must be done before
applying invViewport (which is needed for OpenGL/Vulkan) to emulate
Xbox hardware behaviour properly.
2025-03-08 14:54:18 -07:00
coldhex 798ad30819 nv2a: Perspective-correct interpolation for w-buffering
z_perspective is true implies w-buffering and then the w-coordinate stored
in the depth buffer should also be interpolated in a perspective-correct
way. We do this by calculating w and setting gl_FragDepth in the fragment
shader.

Since enabling polygon offset and setting values using glPolygonOffset
won't have any effect when manually setting gl_FragDepth for w-buffering,
we introduce the depthOffset variable to obtain similar behaviour (but the
glPolygonOffset factor-argument is currently not emulated.) (Note that
glPolygonOffset is OpenGL implementation-dependent and it might be good to
use depthOffset for z-buffering as well, but this is not done here and we
still use OpenGL/Vulkan zbias functionality.)

This also implements depth clipping and clamping in the fragment shader.
If triangles are clipped, the shadows of the small rocks in Halo 2 Beaver
Creek map can have flickering horizontal lines. The shadows are drawn on
the ground in another pass with the same models as for the ground, but for
some reason with depth clamping enabled. The flickering happens if Xemu
clips the ground triangles, but the exact same shadow triangles are depth
clamped, so there are small differences in the coordinates. The shadows
are drawn with depth function GL_EQUAL so there is no tolerance for any
differences. Clipping in the fragment shader solves the problem because
the ground and shadow triangles remain exactly the same regardless of
depth clipping/clamping. For some performance gain, it might be a good
idea to cull triangles by depth in the geometry shader, but this is not
implemented here.

In the programmable vertex shader we always multiply position output by w
because this improves numerical stability in subsequent floating point
computations by modern GPUs. This usually means that the perspective
divide done by the vertex program gets undone.

The magic bounding constants 5.42101e-020 and 1.884467e+019 are replaced
by 5.421011e-20 and 1.8446744e19, i.e. more decimals added. This makes the
32-bit floating point numbers represent exactly 2^(-64) and 2^64 (raw bits
0x1f800000 and 0x5f800000) which seem more likely the correct values
although testing with hardware was not done to this precision.

Testing indicates that the same RCC instruction magic constants are also
applied to both fixed function and programmable vertex shader w-coordinate
output. This bounding replaces the special test for w==0.0 and abs(w)==inf
which used to set vtx_inv_w=1.0 (which did not match Xbox hardware
behaviour.)
2025-03-08 14:54:18 -07:00
Erik Abair f701573d44 nv2a: Use rounded values for alpha testing 2025-03-05 17:12:14 -07:00
coldhex 0427ae8cfc mcpx: Implement APU multipass voice processing
Voice Processor (VP) multipass feature allows configuring lists of voices
that are first mixed (in order) into a designated mixbin which is then used
as a sample source when processing voices with multipass flag set to true
in NV_PAVS_VOICE_CFG_FMT. Setting correct voice order in lists is the
responsibility of the game/application and in practice is handled by the
DirectSound library. The multipass mixbin is hardcoded to 31 in
DirectSound, but hardware would allow other bins.

This implementation also adds additional info to audio debug UI to see what
the source and destination voices involved are. The info is only shown
when DSP processing is off, i.e. "VP Only" (MON_VP) is selected. This is
because storing the voice numbers requires additional digging which is
required for MON_VP anyway and therefore is free. The multipass feature
itself works fine with DSP (i.e. GP and EP) enabled, only the additional
debug info is not shown.
2025-02-15 15:01:29 -07:00
Matt Borgerson 7cb7bb68a9 nv2a: Multiversion [un]swizzle to optimize for common bpp 2025-01-26 18:47:46 -07:00
Matt Borgerson eae328dc19 nv2a: Move [un]swizzle_rect to swizzle.h 2025-01-26 18:47:46 -07:00
Matt Borgerson bb5ee6865b nv2a: Drop osdep.h, add stdbool.h to swizzle.c 2025-01-26 18:47:46 -07:00
NZJenkins ae4b5c0695
nv2a: Speed up software swizzling 2025-01-26 14:00:35 -07:00
Fred Hallock 191bc40f70
xid: Add Xbox Controller S 2025-01-25 20:48:58 -07:00
Ryzee119 e293f6ba67 input: Add xbox live communicator support 2025-01-15 03:08:14 -07:00
Matt Borgerson 7eba0d3124 nv2a/gl: Update copyright on recently modified files 2025-01-07 17:37:06 -07:00
Matt Borgerson 510c280b05 nv2a/gl: Unify ShaderBinding and ShaderLruNode 2025-01-07 17:35:06 -07:00
Matt Borgerson 5dcbb7ebdb nvnet: Minor cleanup 2025-01-07 14:28:27 -07:00
Matt Borgerson 6c389194b6 nv2a/psh: Remove unused arguments in string format 2025-01-07 00:52:51 -07:00
Matt Borgerson d76898f63b nv2a: Fix variable shadowing complaints 2025-01-07 00:52:51 -07:00
Matt Borgerson 281f42c5e1 mcpx: Fix variable shadowing 2025-01-07 00:52:51 -07:00
Matt Borgerson 85f84be04d mcpx: Narrow variable def scopes, fix shadowing 2025-01-07 00:52:51 -07:00
Matt Borgerson 57c6d82fa3 nv2a/vk: Simplify debug indent loop to a variable field width format 2025-01-07 00:52:51 -07:00
Matt Borgerson 6ac52147a4 nv2a/psh: Remove function scope variable i, which was being shadowed 2025-01-07 00:52:51 -07:00
Matt Borgerson 3070d6422c mstring: Remove mstring_append_{int,char} 2025-01-07 00:52:51 -07:00
Matt Borgerson 0e50741c28 ui,xbox: Copyright updates on changed files 2025-01-06 23:06:21 -07:00
Matt Borgerson 34fe7918d3 nvnet: Return `true' instead of `1' when returning a bool 2025-01-06 23:05:53 -07:00
Matt Borgerson 8687b152c9 nvnet: Drop pc.h, add pci_device.h includes 2025-01-06 23:05:53 -07:00
Matt Borgerson 376280a635 xbox: Configure nic 2025-01-06 23:05:53 -07:00
Matt Borgerson 24c24e030d mc146818rtc: Move Xbox RTC init pattern to reset handler 2025-01-06 23:05:53 -07:00
Matt Borgerson 75ce25c9b5 nv2a: Define DEBUG_NV2A_*=0 ifndef 2025-01-06 23:05:53 -07:00
Matt Borgerson f4ef9f6309 mcpx: Rename dev to parent_obj, use QOM casts 2025-01-06 23:05:53 -07:00
Matt Borgerson 83e91385b7 smc: Include block_int-io.h 2025-01-06 23:05:53 -07:00
Matt Borgerson 31f615c9e9 xbox_pci: Replace sysbus_add_io with memory_region_add_subregion 2025-01-06 23:05:53 -07:00
Matt Borgerson 68497e96d4 xbox_pci: Use Resettable interface 2025-01-06 23:05:53 -07:00
Matt Borgerson dcfc47951e xbox_pci: Use new pci_bus_map_irqs function 2025-01-06 23:05:53 -07:00
Matt Borgerson 7b52d02640 xbox_pci: Drop arg in call to pci_create_simple_multifunction 2025-01-06 23:05:53 -07:00
Matt Borgerson 95b3efb570 xbox_pci: Drop ioapi.h include 2025-01-06 23:05:53 -07:00
Matt Borgerson db2101dab5 xbox: Update nvnet creation 2025-01-06 23:05:53 -07:00
Matt Borgerson fbb5ba3fed xbox: pcspk_init was removed, inline it 2025-01-06 23:05:53 -07:00
Matt Borgerson 0ef5ad787c xbox: Pass isa_bus to i8257_dma_init 2025-01-06 23:05:53 -07:00
Matt Borgerson 5aa997e89b xbox: Rename isa_bus_irqs -> isa_bus_register_input_irqs 2025-01-06 23:05:53 -07:00
Matt Borgerson d38f0e7901 xbox: Rename pcms->bus -> pcms->pcibus 2025-01-06 23:05:53 -07:00
Matt Borgerson 9560677f0a nv2a: Include hw/pci/pci_device.h header 2025-01-06 23:05:53 -07:00
Matt Borgerson f45e61afc8 xbox: Use new mc146818 interface, set x86ms->rtc 2025-01-06 23:05:53 -07:00
Matt Borgerson 4239f64dd5 xbox: Update kvm clock header and drop kvmclock_enabled check 2025-01-06 23:05:53 -07:00
Matt Borgerson a49ee1439f nvnet: Pass mem_reentrancy_guard to object_get_typename 2025-01-06 23:05:53 -07:00
Matt Borgerson cab8b9fbc0 nvnet: Use Resettable interface 2025-01-06 23:05:53 -07:00
Matt Borgerson 9327159f7c nv2a: Use Resettable interface 2025-01-06 23:05:53 -07:00
Matt Borgerson 3106ea97e5 mcpx: Use new bql_[un]lock functions 2025-01-06 23:05:53 -07:00
Matt Borgerson 5cb65d1791 nv2a: Migrate nv2a_get_offsets to new _get_params model 2025-01-06 23:05:53 -07:00
Matt Borgerson 008d848582 mcpx: Use new bql_[un]lock functions 2025-01-06 23:05:53 -07:00