mirror of https://github.com/xemu-project/xemu.git
xid: Add Xbox Controller S
This commit is contained in:
parent
5896b9dc91
commit
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@ -21,9 +21,13 @@ general:
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input:
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bindings:
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port1_driver: string
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port1: string
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port2_driver: string
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port2: string
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port3_driver: string
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port3: string
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port4_driver: string
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port4: string
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peripherals:
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port1:
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Binary file not shown.
After Width: | Height: | Size: 45 KiB |
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@ -0,0 +1,86 @@
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<svg viewBox="0 0 512 512" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
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<g class="layer">
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<title>Controller S</title>
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<!-- Left Thumbstick Head -->
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<ellipse cx="33.5" cy="397.5" fill="#000000" id="svg_69" rx="26" ry="26" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2"/>
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<ellipse cx="33.5" cy="397.5" fill="#000000" fill-opacity="null" id="svg_70" rx="18.5" ry="18.5" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2"/>
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<ellipse cx="33.5" cy="383.5" fill="#ff0000" id="svg_71" rx="1.43" ry="1.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0"/>
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<ellipse cx="19" cy="397.5" fill="#ff0000" id="svg_73" rx="1.43" ry="1.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="48" cy="397.5" fill="#ff0000" id="svg_74" rx="1.43" ry="1.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0"/>
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<!-- Right Thumbstick Head -->
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<ellipse cx="33.5" cy="464.5" fill="#000000" id="svg_80" rx="26" ry="26" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="33.5" cy="464.5" fill="#000000" fill-opacity="null" id="svg_79" rx="18.5" ry="18.5" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="33.5" cy="450.67" fill="#ff0000" id="svg_78" rx="1.43" ry="1.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="33.5" cy="478.67" fill="#ff0000" id="svg_77" rx="1.5" ry="1.5" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="19" cy="464.5" fill="#ff0000" id="svg_76" rx="1.43" ry="1.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="48" cy="464.5" fill="#ff0000" id="svg_75" rx="1.43" ry="1.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<!-- Controller Body -->
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<path d="m63.5,37.5c0,0 30,-15 41,-18.5c11,-3.5 47,-14 47,-14c0,0 19,13 78,14c59,1 83.5,-15 83.5,-15c0,0 42,12.5 49,15c7,2.5 39,20 39,20c0,0 61.2,116.9 63.1,185.8c1.9,68.9 -6.4,118.3 -27.2,126.5c-20.8,8.2 -46.7,-4.7 -67.3,-30.8c-20.6,-26.1 -22.6,-52.5 -22.6,-52.5c0,0 -33.9,-17.3 -115.3,-17.4c-81.4,-0.1 -112.7,16.9 -112.7,16.9c0,0 -5.7,34.4 -23.6,54.8c-17.9,20.4 -44.4,36.7 -63.9,28.7c-19.5,-8 -32.2,-51.7 -29.7,-123.4c2.5,-71.7 61.7,-190.1 61.7,-190.1z" fill="#000000" id="svg_5" stroke="#ff0000" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<path d="m53.5,48c0,0 21.5,-10.3 40,-16.6c18.5,-6.3 40,-9.9 40,-9.9c0,0 6.3,12.2 31.8,28.2c25.5,16 37.2,14.8 37.2,14.8c0,0 -11.7,9.4 -17.3,28.9c-5.6,19.5 3,35.8 11.6,45.7c8.6,9.9 23.6,16.2 37.2,15.9c13.6,-0.3 27.9,-6.4 37.5,-17c9.6,-10.6 15.9,-29.6 9.4,-47.6c-6.5,-18 -14.9,-25.9 -14.9,-25.4c0,0.5 12,-0.6 37,-16.6c25,-16 30.5,-26.9 30.5,-26.9c0,0 20,4.9 38.7,10.6c18.7,5.7 40.8,17.4 40.8,17.4c0,0 32.4,44.6 22.4,119.6c-10,75 -88.4,98.9 -88.4,98.9c0,0 -39.3,-52.2 -115.3,-52.2c-76,0 -112.2,51.2 -112.2,51.2c0,0 -78.2,-17.2 -88.2,-94.7c-10,-77.5 22.2,-124.3 22.2,-124.3z" fill="#000000" fill-opacity="null" id="svg_2" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<!-- Left Thumbstick -->
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<ellipse cx="97.6" cy="109.6" fill="#000000" fill-opacity="null" id="svg_53" rx="46.8" ry="44.8" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="101.6" cy="110.4" fill="#000000" fill-opacity="null" id="svg_54" rx="33" ry="33" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<!-- Right Thumbstick -->
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<path d="m248.8,196.8c0.81,-32.4 27.15,-50 44.57,-51.2c17.42,-1.2 39.31,9.2 45.38,25.2c6.08,16 4.86,42 -10.54,54c-15.4,12 -27.55,20 -53.08,12.4c-25.53,-7.6 -26.34,-40.4 -26.34,-40.4l0.01,0z" fill="#000000" fill-opacity="null" id="svg_55" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="295" cy="188.8" fill="#000000" fill-opacity="null" id="svg_56" rx="33" ry="33" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<!-- Circle Behind Face Buttons -->
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<ellipse cx="362.4" cy="111" fill="#000000" id="svg_31" rx="40" ry="40.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<!-- X Button -->
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<ellipse cx="328" cy="111.6" fill="#0000ff" id="svg_32" rx="17" ry="17" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-width="2"/>
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<text fill="#ff0000" font-family="Helvetica" font-size="24" font-weight="bold" id="svg_60" letter-spacing="0" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0" text-anchor="middle" x="328" xml:space="preserve" y="120.4">X</text>
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<!-- B Button -->
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<ellipse cx="398" cy="110.8" fill="#0000ff" id="svg_33" rx="17" ry="17" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-width="2"/>
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<text fill="#ff0000" font-family="Helvetica" font-size="24" font-weight="bold" id="svg_63" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0" text-anchor="middle" transform="matrix(1, 0, 0, 1, 0, 0)" x="398.8" xml:space="preserve" y="119.6">B</text>
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<!-- A Button -->
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<ellipse cx="364" cy="146.4" fill="#0000ff" id="svg_35" rx="17" ry="17" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-width="2"/>
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<text fill="#ff0000" font-family="Helvetica" font-size="24" font-weight="bold" id="svg_64" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0" text-anchor="middle" transform="matrix(1, 0, 0, 1, 0, 0)" x="363.6" xml:space="preserve" y="154.8">A</text>
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<!-- Y Button -->
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<ellipse cx="364" cy="76.4" fill="#0000ff" id="svg_34" rx="17" ry="17" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-width="2"/>
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<text fill="#ff0000" font-family="Helvetica" font-size="24" font-weight="bold" id="svg_65" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="0" text-anchor="middle" transform="matrix(1, 0, 0, 1, 0, 0)" x="363.6" xml:space="preserve" y="85.6">Y</text>
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<!-- White Button -->
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<ellipse cx="368.6" cy="204.6" fill="#000000" id="svg_39" rx="18.2" ry="18.2" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2"/>
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<ellipse cx="368.6" cy="204.6" fill="#0000ff" id="svg_36" rx="14.4" ry="14.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-width="2"/>
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<!-- Black Button -->
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<ellipse cx="404" cy="176" fill="#000000" id="svg_38" rx="18" ry="18" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="404" cy="176" fill="#0000ff" id="svg_37" rx="14.4" ry="14.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-width="2"/>
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<!-- Back Button -->
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<ellipse cx="55.6" cy="160" fill="#000000" fill-opacity="null" id="svg_40" rx="13.6" ry="13.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="55.6" cy="160" fill="#0000ff" fill-opacity="null" id="svg_43" rx="10" ry="10" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2"/>
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<path d="m59.83,155l-0.17,9.33l-10.33,-4.83l10.5,-4.5z" fill="none" fill-opacity="null" id="svg_81" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2"/>
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<!-- Start Button -->
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<ellipse cx="82" cy="189" fill="#000000" fill-opacity="null" id="svg_41" rx="15.6" ry="16.2" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="82" cy="189" fill="#0000ff" id="svg_42" rx="12" ry="12.4" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<path d="m76.17,183.83l0,10.33l11.5,-4.83l-11.5,-5.5z" fill="none" fill-opacity="null" id="svg_82" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2"/>
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<!-- D-Pad -->
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<ellipse cx="164" cy="189" fill="#000000" fill-opacity="null" id="svg_52" rx="48.2" ry="49.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="164" cy="188" fill="#000000" id="svg_50" rx="42.6" ry="42.6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<ellipse cx="164" cy="188" fill="#000000" fill-opacity="null" id="svg_51" rx="37.2" ry="37" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)"/>
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<line fill="none" fill-opacity="null" id="svg_1" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" x1="151" x2="151" y1="153" y2="176"/>
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<line fill="none" fill-opacity="null" id="svg_3" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" x1="176" x2="176" y1="153" y2="177"/>
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<line fill="none" fill-opacity="null" id="svg_4" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)" x1="151" x2="151" y1="198.29" y2="223"/>
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<line fill="none" fill-opacity="null" id="svg_6" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" x1="176" x2="176" y1="199" y2="223"/>
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<line fill="none" fill-opacity="null" id="svg_7" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" x1="176" x2="200" y1="176" y2="176"/>
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<line fill="none" fill-opacity="null" id="svg_8" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)" x1="175" x2="200" y1="199" y2="199"/>
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<line fill="none" fill-opacity="null" id="svg_9" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" transform="matrix(1, 0, 0, 1, 0, 0)" x1="128" x2="152" y1="199" y2="199"/>
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<line fill="none" fill-opacity="null" id="svg_10" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2" x1="128" x2="152" y1="176" y2="176"/>
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<!-- Jewel -->
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<ellipse cx="233.19" cy="106.15" fill="#0000ff" id="svg_20" rx="40" ry="40" stroke="#ff0000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="null" stroke-width="2"/>
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</g>
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</svg>
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After Width: | Height: | Size: 13 KiB |
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@ -1,5 +1,6 @@
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pfiles = [
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'controller_mask.png',
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'controller_mask_s.png',
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'xmu_mask.png',
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'logo_sdf.png',
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'xemu_64x64.png',
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@ -16,6 +16,7 @@ specific_ss.add(files(
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'xbox_pci.c',
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'xid.c',
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'xblc.c',
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'xid-gamepad.c',
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))
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subdir('nv2a')
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subdir('mcpx')
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@ -0,0 +1,293 @@
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/*
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* QEMU USB XID Devices
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*
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* Copyright (c) 2013 espes
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* Copyright (c) 2017 Jannik Vogel
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* Copyright (c) 2018-2021 Matt Borgerson
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "xid.h"
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// #define DEBUG_XID
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#ifdef DEBUG_XID
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#define DPRINTF printf
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#else
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#define DPRINTF(...)
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#endif
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#define USB_VENDOR_MICROSOFT 0x045e
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#define GAMEPAD_IN_ENDPOINT_ID 0x02
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#define GAMEPAD_OUT_ENDPOINT_ID 0x02
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#define USB_XID(obj) \
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OBJECT_CHECK(USBXIDGamepadState, (obj), TYPE_USB_XID_GAMEPAD)
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#define USB_XID_S(obj) \
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OBJECT_CHECK(USBXIDGamepadState, (obj), TYPE_USB_XID_GAMEPAD_S)
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static const USBDescIface desc_iface_xbox_gamepad = {
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.bInterfaceNumber = 0,
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.bNumEndpoints = 2,
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.bInterfaceClass = USB_CLASS_XID,
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.bInterfaceSubClass = 0x42,
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.bInterfaceProtocol = 0x00,
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.eps =
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(USBDescEndpoint[]){
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{
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.bEndpointAddress = USB_DIR_IN | GAMEPAD_IN_ENDPOINT_ID,
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.bmAttributes = USB_ENDPOINT_XFER_INT,
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.wMaxPacketSize = 0x20,
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.bInterval = 4,
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},
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{
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.bEndpointAddress = USB_DIR_OUT | GAMEPAD_OUT_ENDPOINT_ID,
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.bmAttributes = USB_ENDPOINT_XFER_INT,
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.wMaxPacketSize = 0x20,
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.bInterval = 4,
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},
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},
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};
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static const USBDescDevice desc_device_xbox_gamepad = {
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.bcdUSB = 0x0110,
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.bMaxPacketSize0 = 0x40,
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.bNumConfigurations = 1,
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.confs =
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(USBDescConfig[]){
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{
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.bNumInterfaces = 1,
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.bConfigurationValue = 1,
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.bmAttributes = USB_CFG_ATT_ONE,
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.bMaxPower = 50,
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.nif = 1,
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.ifs = &desc_iface_xbox_gamepad,
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},
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},
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};
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static const USBDesc desc_xbox_gamepad = {
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.id = {
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.idVendor = USB_VENDOR_MICROSOFT,
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.idProduct = 0x0202,
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.bcdDevice = 0x0100,
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.iManufacturer = STR_MANUFACTURER,
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.iProduct = STR_PRODUCT,
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.iSerialNumber = STR_SERIALNUMBER,
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},
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.full = &desc_device_xbox_gamepad,
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.str = desc_strings,
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};
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static const USBDesc desc_xbox_gamepad_s = {
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.id = {
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.idVendor = USB_VENDOR_MICROSOFT,
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.idProduct = 0x0289,
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.bcdDevice = 0x0100,
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.iManufacturer = STR_MANUFACTURER,
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.iProduct = STR_PRODUCT,
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||||
.iSerialNumber = STR_SERIALNUMBER,
|
||||
},
|
||||
.full = &desc_device_xbox_gamepad,
|
||||
.str = desc_strings,
|
||||
};
|
||||
|
||||
static const XIDDesc desc_xid_xbox_gamepad = {
|
||||
.bLength = 0x10,
|
||||
.bDescriptorType = USB_DT_XID,
|
||||
.bcdXid = 0x100,
|
||||
.bType = XID_DEVICETYPE_GAMEPAD,
|
||||
.bSubType = XID_DEVICESUBTYPE_GAMEPAD,
|
||||
.bMaxInputReportSize = 20,
|
||||
.bMaxOutputReportSize = 6,
|
||||
.wAlternateProductIds = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF },
|
||||
};
|
||||
|
||||
static const XIDDesc desc_xid_xbox_gamepad_s = {
|
||||
.bLength = 0x10,
|
||||
.bDescriptorType = USB_DT_XID,
|
||||
.bcdXid = 0x100,
|
||||
.bType = XID_DEVICETYPE_GAMEPAD,
|
||||
.bSubType = XID_DEVICESUBTYPE_GAMEPAD_S,
|
||||
.bMaxInputReportSize = 20,
|
||||
.bMaxOutputReportSize = 6,
|
||||
.wAlternateProductIds = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF },
|
||||
};
|
||||
|
||||
static void usb_xid_gamepad_handle_data(USBDevice *dev, USBPacket *p)
|
||||
{
|
||||
USBXIDGamepadState *s = DO_UPCAST(USBXIDGamepadState, dev, dev);
|
||||
|
||||
DPRINTF("xid handle_gamepad_data 0x%x %d 0x%zx\n", p->pid, p->ep->nr,
|
||||
p->iov.size);
|
||||
|
||||
switch (p->pid) {
|
||||
case USB_TOKEN_IN:
|
||||
if (p->ep->nr == GAMEPAD_IN_ENDPOINT_ID) {
|
||||
update_input(s);
|
||||
usb_packet_copy(p, &s->in_state, s->in_state.bLength);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
break;
|
||||
case USB_TOKEN_OUT:
|
||||
if (p->ep->nr == GAMEPAD_OUT_ENDPOINT_ID) {
|
||||
usb_packet_copy(p, &s->out_state, s->out_state.length);
|
||||
update_output(s);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
p->status = USB_RET_STALL;
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void usb_xid_gamepad_class_initfn(ObjectClass *klass, void *data)
|
||||
{
|
||||
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
|
||||
|
||||
uc->handle_reset = usb_xid_handle_reset;
|
||||
uc->handle_control = usb_xid_handle_control;
|
||||
uc->handle_data = usb_xid_gamepad_handle_data;
|
||||
// uc->handle_destroy = usb_xid_handle_destroy;
|
||||
uc->handle_attach = usb_desc_attach;
|
||||
}
|
||||
|
||||
static void usb_xbox_gamepad_realize(USBDevice *dev, Error **errp)
|
||||
{
|
||||
USBXIDGamepadState *s = USB_XID(dev);
|
||||
usb_desc_create_serial(dev);
|
||||
usb_desc_init(dev);
|
||||
s->intr = usb_ep_get(dev, USB_TOKEN_IN, 2);
|
||||
|
||||
s->in_state.bLength = sizeof(s->in_state);
|
||||
s->in_state.bReportId = 0;
|
||||
|
||||
s->out_state.length = sizeof(s->out_state);
|
||||
s->out_state.report_id = 0;
|
||||
|
||||
s->xid_desc = &desc_xid_xbox_gamepad;
|
||||
|
||||
memset(&s->in_state_capabilities, 0xFF, sizeof(s->in_state_capabilities));
|
||||
s->in_state_capabilities.bLength = sizeof(s->in_state_capabilities);
|
||||
s->in_state_capabilities.bReportId = 0;
|
||||
|
||||
memset(&s->out_state_capabilities, 0xFF, sizeof(s->out_state_capabilities));
|
||||
s->out_state_capabilities.length = sizeof(s->out_state_capabilities);
|
||||
s->out_state_capabilities.report_id = 0;
|
||||
}
|
||||
|
||||
static void usb_xbox_gamepad_s_realize(USBDevice *dev, Error **errp)
|
||||
{
|
||||
USBXIDGamepadState *s = USB_XID_S(dev);
|
||||
usb_desc_create_serial(dev);
|
||||
usb_desc_init(dev);
|
||||
s->intr = usb_ep_get(dev, USB_TOKEN_IN, 2);
|
||||
|
||||
s->in_state.bLength = sizeof(s->in_state);
|
||||
s->in_state.bReportId = 0;
|
||||
|
||||
s->out_state.length = sizeof(s->out_state);
|
||||
s->out_state.report_id = 0;
|
||||
|
||||
s->xid_desc = &desc_xid_xbox_gamepad_s;
|
||||
|
||||
memset(&s->in_state_capabilities, 0xFF, sizeof(s->in_state_capabilities));
|
||||
s->in_state_capabilities.bLength = sizeof(s->in_state_capabilities);
|
||||
s->in_state_capabilities.bReportId = 0;
|
||||
|
||||
memset(&s->out_state_capabilities, 0xFF, sizeof(s->out_state_capabilities));
|
||||
s->out_state_capabilities.length = sizeof(s->out_state_capabilities);
|
||||
s->out_state_capabilities.report_id = 0;
|
||||
}
|
||||
|
||||
static Property xid_properties[] = {
|
||||
DEFINE_PROP_UINT8("index", USBXIDGamepadState, device_index, 0),
|
||||
DEFINE_PROP_END_OF_LIST(),
|
||||
};
|
||||
|
||||
static const VMStateDescription vmstate_usb_xbox = {
|
||||
.name = TYPE_USB_XID_GAMEPAD,
|
||||
.version_id = 1,
|
||||
.minimum_version_id = 1,
|
||||
.fields = (VMStateField[]){ VMSTATE_USB_DEVICE(dev, USBXIDGamepadState),
|
||||
// FIXME
|
||||
VMSTATE_END_OF_LIST() },
|
||||
};
|
||||
|
||||
static const VMStateDescription vmstate_usb_xbox_s = {
|
||||
.name = TYPE_USB_XID_GAMEPAD_S,
|
||||
.minimum_version_id = 1,
|
||||
.fields = (VMStateField[]){ VMSTATE_USB_DEVICE(dev, USBXIDGamepadState),
|
||||
// FIXME
|
||||
VMSTATE_END_OF_LIST() },
|
||||
};
|
||||
|
||||
static void usb_xbox_gamepad_class_initfn(ObjectClass *klass, void *data)
|
||||
{
|
||||
DeviceClass *dc = DEVICE_CLASS(klass);
|
||||
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
|
||||
|
||||
uc->product_desc = "Microsoft Xbox Controller";
|
||||
uc->usb_desc = &desc_xbox_gamepad;
|
||||
uc->realize = usb_xbox_gamepad_realize;
|
||||
uc->unrealize = usb_xbox_gamepad_unrealize;
|
||||
usb_xid_gamepad_class_initfn(klass, data);
|
||||
set_bit(DEVICE_CATEGORY_INPUT, dc->categories);
|
||||
dc->vmsd = &vmstate_usb_xbox;
|
||||
device_class_set_props(dc, xid_properties);
|
||||
dc->desc = "Microsoft Xbox Controller";
|
||||
}
|
||||
|
||||
static void usb_xbox_gamepad_s_class_initfn(ObjectClass *klass, void *data)
|
||||
{
|
||||
DeviceClass *dc = DEVICE_CLASS(klass);
|
||||
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
|
||||
|
||||
uc->product_desc = "Microsoft Xbox Controller S";
|
||||
uc->usb_desc = &desc_xbox_gamepad_s;
|
||||
uc->realize = usb_xbox_gamepad_s_realize;
|
||||
uc->unrealize = usb_xbox_gamepad_unrealize;
|
||||
usb_xid_gamepad_class_initfn(klass, data);
|
||||
set_bit(DEVICE_CATEGORY_INPUT, dc->categories);
|
||||
dc->vmsd = &vmstate_usb_xbox_s;
|
||||
device_class_set_props(dc, xid_properties);
|
||||
dc->desc = "Microsoft Xbox Controller S";
|
||||
}
|
||||
|
||||
static const TypeInfo usb_xbox_gamepad_info = {
|
||||
.name = TYPE_USB_XID_GAMEPAD,
|
||||
.parent = TYPE_USB_DEVICE,
|
||||
.instance_size = sizeof(USBXIDGamepadState),
|
||||
.class_init = usb_xbox_gamepad_class_initfn,
|
||||
};
|
||||
|
||||
static const TypeInfo usb_xbox_gamepad_s_info = {
|
||||
.name = TYPE_USB_XID_GAMEPAD_S,
|
||||
.parent = TYPE_USB_DEVICE,
|
||||
.instance_size = sizeof(USBXIDGamepadState),
|
||||
.class_init = usb_xbox_gamepad_s_class_initfn,
|
||||
};
|
||||
|
||||
static void usb_xid_register_types(void)
|
||||
{
|
||||
type_register_static(&usb_xbox_gamepad_info);
|
||||
type_register_static(&usb_xbox_gamepad_s_info);
|
||||
}
|
||||
|
||||
type_init(usb_xid_register_types)
|
280
hw/xbox/xid.c
280
hw/xbox/xid.c
|
@ -19,22 +19,7 @@
|
|||
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "qemu/osdep.h"
|
||||
#include "hw/qdev-properties.h"
|
||||
#include "migration/vmstate.h"
|
||||
#include "sysemu/sysemu.h"
|
||||
#include "hw/hw.h"
|
||||
#include "ui/console.h"
|
||||
#include "hw/usb.h"
|
||||
#include "hw/usb/desc.h"
|
||||
#include "ui/xemu-input.h"
|
||||
|
||||
//#define DEBUG_XID
|
||||
#ifdef DEBUG_XID
|
||||
#define DPRINTF printf
|
||||
#else
|
||||
#define DPRINTF(...)
|
||||
#endif
|
||||
#include "xid.h"
|
||||
|
||||
/*
|
||||
* http://xbox-linux.cvs.sourceforge.net/viewvc/xbox-linux/kernel-2.6/drivers/usb/input/xpad.c
|
||||
|
@ -42,156 +27,18 @@
|
|||
* http://euc.jp/periphs/xbox-pad-desc.txt
|
||||
*/
|
||||
|
||||
#define USB_CLASS_XID 0x58
|
||||
#define USB_DT_XID 0x42
|
||||
|
||||
#define HID_GET_REPORT 0x01
|
||||
#define HID_SET_REPORT 0x09
|
||||
#define XID_GET_CAPABILITIES 0x01
|
||||
|
||||
#define TYPE_USB_XID "usb-xbox-gamepad"
|
||||
#define USB_XID(obj) OBJECT_CHECK(USBXIDState, (obj), TYPE_USB_XID)
|
||||
|
||||
enum {
|
||||
STR_MANUFACTURER = 1,
|
||||
STR_PRODUCT,
|
||||
STR_SERIALNUMBER,
|
||||
};
|
||||
|
||||
typedef enum HapticEmulationMode {
|
||||
EMU_NONE,
|
||||
EMU_HAPTIC_LEFT_RIGHT
|
||||
} HapticEmulationMode;
|
||||
|
||||
static const USBDescStrings desc_strings = {
|
||||
const USBDescStrings desc_strings = {
|
||||
[STR_MANUFACTURER] = "QEMU",
|
||||
[STR_PRODUCT] = "Microsoft Xbox Controller",
|
||||
[STR_SERIALNUMBER] = "1",
|
||||
};
|
||||
|
||||
typedef struct XIDDesc {
|
||||
uint8_t bLength;
|
||||
uint8_t bDescriptorType;
|
||||
uint16_t bcdXid;
|
||||
uint8_t bType;
|
||||
uint8_t bSubType;
|
||||
uint8_t bMaxInputReportSize;
|
||||
uint8_t bMaxOutputReportSize;
|
||||
uint16_t wAlternateProductIds[4];
|
||||
} QEMU_PACKED XIDDesc;
|
||||
|
||||
typedef struct XIDGamepadReport {
|
||||
uint8_t bReportId;
|
||||
uint8_t bLength;
|
||||
uint16_t wButtons;
|
||||
uint8_t bAnalogButtons[8];
|
||||
int16_t sThumbLX;
|
||||
int16_t sThumbLY;
|
||||
int16_t sThumbRX;
|
||||
int16_t sThumbRY;
|
||||
} QEMU_PACKED XIDGamepadReport;
|
||||
|
||||
typedef struct XIDGamepadOutputReport {
|
||||
uint8_t report_id; //FIXME: is this correct?
|
||||
uint8_t length;
|
||||
uint16_t left_actuator_strength;
|
||||
uint16_t right_actuator_strength;
|
||||
} QEMU_PACKED XIDGamepadOutputReport;
|
||||
|
||||
typedef struct USBXIDState {
|
||||
USBDevice dev;
|
||||
USBEndpoint *intr;
|
||||
const XIDDesc *xid_desc;
|
||||
XIDGamepadReport in_state;
|
||||
XIDGamepadReport in_state_capabilities;
|
||||
XIDGamepadOutputReport out_state;
|
||||
XIDGamepadOutputReport out_state_capabilities;
|
||||
uint8_t device_index;
|
||||
} USBXIDState;
|
||||
|
||||
static const USBDescIface desc_iface_xbox_gamepad = {
|
||||
.bInterfaceNumber = 0,
|
||||
.bNumEndpoints = 2,
|
||||
.bInterfaceClass = USB_CLASS_XID,
|
||||
.bInterfaceSubClass = 0x42,
|
||||
.bInterfaceProtocol = 0x00,
|
||||
.eps = (USBDescEndpoint[]) {
|
||||
{
|
||||
.bEndpointAddress = USB_DIR_IN | 0x02,
|
||||
.bmAttributes = USB_ENDPOINT_XFER_INT,
|
||||
.wMaxPacketSize = 0x20,
|
||||
.bInterval = 4,
|
||||
},
|
||||
{
|
||||
.bEndpointAddress = USB_DIR_OUT | 0x02,
|
||||
.bmAttributes = USB_ENDPOINT_XFER_INT,
|
||||
.wMaxPacketSize = 0x20,
|
||||
.bInterval = 4,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
static const USBDescDevice desc_device_xbox_gamepad = {
|
||||
.bcdUSB = 0x0110,
|
||||
.bMaxPacketSize0 = 0x40,
|
||||
.bNumConfigurations = 1,
|
||||
.confs = (USBDescConfig[]) {
|
||||
{
|
||||
.bNumInterfaces = 1,
|
||||
.bConfigurationValue = 1,
|
||||
.bmAttributes = USB_CFG_ATT_ONE,
|
||||
.bMaxPower = 50,
|
||||
.nif = 1,
|
||||
.ifs = &desc_iface_xbox_gamepad,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
static const USBDesc desc_xbox_gamepad = {
|
||||
.id = {
|
||||
.idVendor = 0x045e,
|
||||
.idProduct = 0x0202,
|
||||
.bcdDevice = 0x0100,
|
||||
.iManufacturer = STR_MANUFACTURER,
|
||||
.iProduct = STR_PRODUCT,
|
||||
.iSerialNumber = STR_SERIALNUMBER,
|
||||
},
|
||||
.full = &desc_device_xbox_gamepad,
|
||||
.str = desc_strings,
|
||||
};
|
||||
|
||||
static const XIDDesc desc_xid_xbox_gamepad = {
|
||||
.bLength = 0x10,
|
||||
.bDescriptorType = USB_DT_XID,
|
||||
.bcdXid = 0x100,
|
||||
.bType = 1,
|
||||
.bSubType = 1,
|
||||
.bMaxInputReportSize = 20,
|
||||
.bMaxOutputReportSize = 6,
|
||||
.wAlternateProductIds = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF },
|
||||
};
|
||||
|
||||
#define GAMEPAD_A 0
|
||||
#define GAMEPAD_B 1
|
||||
#define GAMEPAD_X 2
|
||||
#define GAMEPAD_Y 3
|
||||
#define GAMEPAD_BLACK 4
|
||||
#define GAMEPAD_WHITE 5
|
||||
#define GAMEPAD_LEFT_TRIGGER 6
|
||||
#define GAMEPAD_RIGHT_TRIGGER 7
|
||||
|
||||
#define GAMEPAD_DPAD_UP 8
|
||||
#define GAMEPAD_DPAD_DOWN 9
|
||||
#define GAMEPAD_DPAD_LEFT 10
|
||||
#define GAMEPAD_DPAD_RIGHT 11
|
||||
#define GAMEPAD_START 12
|
||||
#define GAMEPAD_BACK 13
|
||||
#define GAMEPAD_LEFT_THUMB 14
|
||||
#define GAMEPAD_RIGHT_THUMB 15
|
||||
|
||||
#define BUTTON_MASK(button) (1 << ((button) - GAMEPAD_DPAD_UP))
|
||||
|
||||
static void update_output(USBXIDState *s)
|
||||
void update_output(USBXIDGamepadState *s)
|
||||
{
|
||||
if (xemu_input_get_test_mode()) {
|
||||
// Don't report changes if we are testing the controller while running
|
||||
|
@ -205,7 +52,7 @@ static void update_output(USBXIDState *s)
|
|||
xemu_input_update_rumble(state);
|
||||
}
|
||||
|
||||
static void update_input(USBXIDState *s)
|
||||
void update_input(USBXIDGamepadState *s)
|
||||
{
|
||||
if (xemu_input_get_test_mode()) {
|
||||
// Don't report changes if we are testing the controller while running
|
||||
|
@ -256,15 +103,15 @@ static void update_input(USBXIDState *s)
|
|||
s->in_state.sThumbRY = state->axis[CONTROLLER_AXIS_RSTICK_Y];
|
||||
}
|
||||
|
||||
static void usb_xid_handle_reset(USBDevice *dev)
|
||||
void usb_xid_handle_reset(USBDevice *dev)
|
||||
{
|
||||
DPRINTF("xid reset\n");
|
||||
}
|
||||
|
||||
static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
|
||||
void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
|
||||
int request, int value, int index, int length, uint8_t *data)
|
||||
{
|
||||
USBXIDState *s = (USBXIDState *)dev;
|
||||
USBXIDGamepadState *s = (USBXIDGamepadState *)dev;
|
||||
|
||||
DPRINTF("xid handle_control 0x%x 0x%x\n", request, value);
|
||||
|
||||
|
@ -368,36 +215,6 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
|
|||
}
|
||||
}
|
||||
|
||||
static void usb_xid_handle_data(USBDevice *dev, USBPacket *p)
|
||||
{
|
||||
USBXIDState *s = DO_UPCAST(USBXIDState, dev, dev);
|
||||
|
||||
DPRINTF("xid handle_data 0x%x %d 0x%zx\n", p->pid, p->ep->nr, p->iov.size);
|
||||
|
||||
switch (p->pid) {
|
||||
case USB_TOKEN_IN:
|
||||
if (p->ep->nr == 2) {
|
||||
update_input(s);
|
||||
usb_packet_copy(p, &s->in_state, s->in_state.bLength);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
break;
|
||||
case USB_TOKEN_OUT:
|
||||
if (p->ep->nr == 2) {
|
||||
usb_packet_copy(p, &s->out_state, s->out_state.length);
|
||||
update_output(s);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
p->status = USB_RET_STALL;
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void usb_xid_handle_destroy(USBDevice *dev)
|
||||
{
|
||||
|
@ -406,87 +223,6 @@ static void usb_xid_handle_destroy(USBDevice *dev)
|
|||
}
|
||||
#endif
|
||||
|
||||
static void usb_xbox_gamepad_unrealize(USBDevice *dev)
|
||||
void usb_xbox_gamepad_unrealize(USBDevice *dev)
|
||||
{
|
||||
}
|
||||
|
||||
static void usb_xid_class_initfn(ObjectClass *klass, void *data)
|
||||
{
|
||||
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
|
||||
|
||||
uc->handle_reset = usb_xid_handle_reset;
|
||||
uc->handle_control = usb_xid_handle_control;
|
||||
uc->handle_data = usb_xid_handle_data;
|
||||
// uc->handle_destroy = usb_xid_handle_destroy;
|
||||
uc->handle_attach = usb_desc_attach;
|
||||
}
|
||||
|
||||
static void usb_xbox_gamepad_realize(USBDevice *dev, Error **errp)
|
||||
{
|
||||
USBXIDState *s = USB_XID(dev);
|
||||
usb_desc_create_serial(dev);
|
||||
usb_desc_init(dev);
|
||||
s->intr = usb_ep_get(dev, USB_TOKEN_IN, 2);
|
||||
|
||||
s->in_state.bLength = sizeof(s->in_state);
|
||||
s->in_state.bReportId = 0;
|
||||
|
||||
s->out_state.length = sizeof(s->out_state);
|
||||
s->out_state.report_id = 0;
|
||||
|
||||
s->xid_desc = &desc_xid_xbox_gamepad;
|
||||
|
||||
memset(&s->in_state_capabilities, 0xFF, sizeof(s->in_state_capabilities));
|
||||
s->in_state_capabilities.bLength = sizeof(s->in_state_capabilities);
|
||||
s->in_state_capabilities.bReportId = 0;
|
||||
|
||||
memset(&s->out_state_capabilities, 0xFF, sizeof(s->out_state_capabilities));
|
||||
s->out_state_capabilities.length = sizeof(s->out_state_capabilities);
|
||||
s->out_state_capabilities.report_id = 0;
|
||||
}
|
||||
|
||||
static Property xid_properties[] = {
|
||||
DEFINE_PROP_UINT8("index", USBXIDState, device_index, 0),
|
||||
DEFINE_PROP_END_OF_LIST(),
|
||||
};
|
||||
|
||||
static const VMStateDescription vmstate_usb_xbox = {
|
||||
.name = TYPE_USB_XID,
|
||||
.version_id = 1,
|
||||
.minimum_version_id = 1,
|
||||
.fields = (VMStateField[]) {
|
||||
VMSTATE_USB_DEVICE(dev, USBXIDState),
|
||||
// FIXME
|
||||
VMSTATE_END_OF_LIST()
|
||||
},
|
||||
};
|
||||
|
||||
static void usb_xbox_gamepad_class_initfn(ObjectClass *klass, void *data)
|
||||
{
|
||||
DeviceClass *dc = DEVICE_CLASS(klass);
|
||||
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
|
||||
|
||||
uc->product_desc = "Microsoft Xbox Controller";
|
||||
uc->usb_desc = &desc_xbox_gamepad;
|
||||
uc->realize = usb_xbox_gamepad_realize;
|
||||
uc->unrealize = usb_xbox_gamepad_unrealize;
|
||||
usb_xid_class_initfn(klass, data);
|
||||
set_bit(DEVICE_CATEGORY_INPUT, dc->categories);
|
||||
dc->vmsd = &vmstate_usb_xbox;
|
||||
device_class_set_props(dc, xid_properties);
|
||||
dc->desc = "Microsoft Xbox Controller";
|
||||
}
|
||||
|
||||
static const TypeInfo usb_xbox_gamepad_info = {
|
||||
.name = TYPE_USB_XID,
|
||||
.parent = TYPE_USB_DEVICE,
|
||||
.instance_size = sizeof(USBXIDState),
|
||||
.class_init = usb_xbox_gamepad_class_initfn,
|
||||
};
|
||||
|
||||
static void usb_xid_register_types(void)
|
||||
{
|
||||
type_register_static(&usb_xbox_gamepad_info);
|
||||
}
|
||||
|
||||
type_init(usb_xid_register_types)
|
||||
|
|
|
@ -0,0 +1,137 @@
|
|||
#ifndef __XID_H__
|
||||
#define __XID_H__
|
||||
|
||||
/*
|
||||
* QEMU USB XID Devices
|
||||
*
|
||||
* Copyright (c) 2013 espes
|
||||
* Copyright (c) 2017 Jannik Vogel
|
||||
* Copyright (c) 2018-2021 Matt Borgerson
|
||||
* Copyright (c) 2023 Fred Hallock
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "qemu/osdep.h"
|
||||
#include "hw/hw.h"
|
||||
#include "hw/qdev-properties.h"
|
||||
#include "hw/usb.h"
|
||||
#include "hw/usb/desc.h"
|
||||
#include "migration/vmstate.h"
|
||||
#include "sysemu/sysemu.h"
|
||||
#include "ui/console.h"
|
||||
#include "ui/xemu-input.h"
|
||||
|
||||
// #define DEBUG_XID
|
||||
#ifdef DEBUG_XID
|
||||
#define DPRINTF printf
|
||||
#else
|
||||
#define DPRINTF(...)
|
||||
#endif
|
||||
|
||||
#define USB_CLASS_XID 0x58
|
||||
#define USB_DT_XID 0x42
|
||||
|
||||
#define HID_GET_REPORT 0x01
|
||||
#define HID_SET_REPORT 0x09
|
||||
#define XID_GET_CAPABILITIES 0x01
|
||||
|
||||
#define XID_DEVICETYPE_GAMEPAD 0x01
|
||||
|
||||
#define XID_DEVICESUBTYPE_GAMEPAD 0x01
|
||||
#define XID_DEVICESUBTYPE_GAMEPAD_S 0x02
|
||||
|
||||
#define TYPE_USB_XID_GAMEPAD "usb-xbox-gamepad"
|
||||
#define TYPE_USB_XID_GAMEPAD_S "usb-xbox-gamepad-s"
|
||||
|
||||
#define GAMEPAD_A 0
|
||||
#define GAMEPAD_B 1
|
||||
#define GAMEPAD_X 2
|
||||
#define GAMEPAD_Y 3
|
||||
#define GAMEPAD_BLACK 4
|
||||
#define GAMEPAD_WHITE 5
|
||||
#define GAMEPAD_LEFT_TRIGGER 6
|
||||
#define GAMEPAD_RIGHT_TRIGGER 7
|
||||
|
||||
#define GAMEPAD_DPAD_UP 8
|
||||
#define GAMEPAD_DPAD_DOWN 9
|
||||
#define GAMEPAD_DPAD_LEFT 10
|
||||
#define GAMEPAD_DPAD_RIGHT 11
|
||||
#define GAMEPAD_START 12
|
||||
#define GAMEPAD_BACK 13
|
||||
#define GAMEPAD_LEFT_THUMB 14
|
||||
#define GAMEPAD_RIGHT_THUMB 15
|
||||
|
||||
#define BUTTON_MASK(button) (1 << ((button) - GAMEPAD_DPAD_UP))
|
||||
|
||||
enum {
|
||||
STR_MANUFACTURER = 1,
|
||||
STR_PRODUCT,
|
||||
STR_SERIALNUMBER,
|
||||
};
|
||||
|
||||
extern const USBDescStrings desc_strings;
|
||||
|
||||
typedef struct XIDDesc {
|
||||
uint8_t bLength;
|
||||
uint8_t bDescriptorType;
|
||||
uint16_t bcdXid;
|
||||
uint8_t bType;
|
||||
uint8_t bSubType;
|
||||
uint8_t bMaxInputReportSize;
|
||||
uint8_t bMaxOutputReportSize;
|
||||
uint16_t wAlternateProductIds[4];
|
||||
} QEMU_PACKED XIDDesc;
|
||||
|
||||
typedef struct XIDGamepadReport {
|
||||
uint8_t bReportId;
|
||||
uint8_t bLength;
|
||||
uint16_t wButtons;
|
||||
uint8_t bAnalogButtons[8];
|
||||
int16_t sThumbLX;
|
||||
int16_t sThumbLY;
|
||||
int16_t sThumbRX;
|
||||
int16_t sThumbRY;
|
||||
} QEMU_PACKED XIDGamepadReport;
|
||||
|
||||
typedef struct XIDGamepadOutputReport {
|
||||
uint8_t report_id; // FIXME: is this correct?
|
||||
uint8_t length;
|
||||
uint16_t left_actuator_strength;
|
||||
uint16_t right_actuator_strength;
|
||||
} QEMU_PACKED XIDGamepadOutputReport;
|
||||
|
||||
typedef struct USBXIDGamepadState {
|
||||
USBDevice dev;
|
||||
USBEndpoint *intr;
|
||||
const XIDDesc *xid_desc;
|
||||
XIDGamepadReport in_state;
|
||||
XIDGamepadReport in_state_capabilities;
|
||||
XIDGamepadOutputReport out_state;
|
||||
XIDGamepadOutputReport out_state_capabilities;
|
||||
uint8_t device_index;
|
||||
} USBXIDGamepadState;
|
||||
|
||||
void update_input(USBXIDGamepadState *s);
|
||||
void update_output(USBXIDGamepadState *s);
|
||||
void usb_xid_handle_reset(USBDevice *dev);
|
||||
void usb_xid_handle_control(USBDevice *dev, USBPacket *p, int request,
|
||||
int value, int index, int length, uint8_t *data);
|
||||
void usb_xbox_gamepad_unrealize(USBDevice *dev);
|
||||
|
||||
#if 0
|
||||
void usb_xid_handle_destroy(USBDevice *dev);
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -86,6 +86,8 @@ static void xemu_input_print_controller_state(ControllerState *state)
|
|||
ControllerStateList available_controllers =
|
||||
QTAILQ_HEAD_INITIALIZER(available_controllers);
|
||||
ControllerState *bound_controllers[4] = { NULL, NULL, NULL, NULL };
|
||||
const char *bound_drivers[4] = { DRIVER_DUKE, DRIVER_DUKE, DRIVER_DUKE,
|
||||
DRIVER_DUKE };
|
||||
int test_mode;
|
||||
|
||||
static const char **port_index_to_settings_key_map[] = {
|
||||
|
@ -95,6 +97,13 @@ static const char **port_index_to_settings_key_map[] = {
|
|||
&g_config.input.bindings.port4,
|
||||
};
|
||||
|
||||
static const char **port_index_to_driver_settings_key_map[] = {
|
||||
&g_config.input.bindings.port1_driver,
|
||||
&g_config.input.bindings.port2_driver,
|
||||
&g_config.input.bindings.port3_driver,
|
||||
&g_config.input.bindings.port4_driver
|
||||
};
|
||||
|
||||
static int *peripheral_types_settings_map[4][2] = {
|
||||
{ &g_config.input.peripherals.port1.peripheral_type_0,
|
||||
&g_config.input.peripherals.port1.peripheral_type_1 },
|
||||
|
@ -119,6 +128,25 @@ static const char **peripheral_params_settings_map[4][2] = {
|
|||
|
||||
static int sdl_kbd_scancode_map[25];
|
||||
|
||||
static const char *get_bound_driver(int port)
|
||||
{
|
||||
assert(port >= 0 && port <= 3);
|
||||
const char *driver = *port_index_to_driver_settings_key_map[port];
|
||||
|
||||
// If the driver in the config is NULL, empty, or unrecognized
|
||||
// then default to DRIVER_DUKE
|
||||
if (driver == NULL)
|
||||
return DRIVER_DUKE;
|
||||
if (strlen(driver) == 0)
|
||||
return DRIVER_DUKE;
|
||||
if (strcmp(driver, DRIVER_DUKE) == 0)
|
||||
return DRIVER_DUKE;
|
||||
if (strcmp(driver, DRIVER_S) == 0)
|
||||
return DRIVER_S;
|
||||
|
||||
return DRIVER_DUKE;
|
||||
}
|
||||
|
||||
static const int port_map[4] = { 3, 4, 1, 2 };
|
||||
|
||||
void xemu_input_init(void)
|
||||
|
@ -177,6 +205,11 @@ void xemu_input_init(void)
|
|||
}
|
||||
}
|
||||
|
||||
bound_drivers[0] = get_bound_driver(0);
|
||||
bound_drivers[1] = get_bound_driver(1);
|
||||
bound_drivers[2] = get_bound_driver(2);
|
||||
bound_drivers[3] = get_bound_driver(3);
|
||||
|
||||
// Check to see if we should auto-bind the keyboard
|
||||
int port = xemu_input_get_controller_default_bind_port(new_con, 0);
|
||||
if (port >= 0) {
|
||||
|
@ -520,6 +553,8 @@ void xemu_input_bind(int index, ControllerState *state, int save)
|
|||
}
|
||||
}
|
||||
xemu_settings_set_string(port_index_to_settings_key_map[index], guid_buf);
|
||||
xemu_settings_set_string(port_index_to_driver_settings_key_map[index],
|
||||
bound_drivers[index]);
|
||||
}
|
||||
|
||||
// Bind new controller
|
||||
|
@ -548,7 +583,7 @@ void xemu_input_bind(int index, ControllerState *state, int save)
|
|||
QDict *qdict = qdict_new();
|
||||
|
||||
// Specify device driver
|
||||
qdict_put_str(qdict, "driver", "usb-xbox-gamepad");
|
||||
qdict_put_str(qdict, "driver", bound_drivers[index]);
|
||||
|
||||
// Specify device identifier
|
||||
static int id_counter = 0;
|
||||
|
|
|
@ -30,6 +30,12 @@
|
|||
|
||||
#include "qemu/queue.h"
|
||||
|
||||
#define DRIVER_DUKE "usb-xbox-gamepad"
|
||||
#define DRIVER_S "usb-xbox-gamepad-s"
|
||||
|
||||
#define DRIVER_DUKE_DISPLAY_NAME "Xbox Controller"
|
||||
#define DRIVER_S_DISPLAY_NAME "Xbox Controller S"
|
||||
|
||||
enum controller_state_buttons_mask {
|
||||
CONTROLLER_BUTTON_A = (1 << 0),
|
||||
CONTROLLER_BUTTON_B = (1 << 1),
|
||||
|
@ -107,6 +113,7 @@ typedef struct ControllerState {
|
|||
typedef QTAILQ_HEAD(, ControllerState) ControllerStateList;
|
||||
extern ControllerStateList available_controllers;
|
||||
extern ControllerState *bound_controllers[4];
|
||||
extern const char *bound_drivers[4];
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "gl-helpers.hh"
|
||||
#include "common.hh"
|
||||
#include "data/controller_mask.png.h"
|
||||
#include "data/controller_mask_s.png.h"
|
||||
#include "data/logo_sdf.png.h"
|
||||
#include "data/xemu_64x64.png.h"
|
||||
#include "data/xmu_mask.png.h"
|
||||
|
@ -33,7 +34,7 @@
|
|||
#include "ui/shader/xemu-logo-frag.h"
|
||||
|
||||
Fbo *controller_fbo, *xmu_fbo, *logo_fbo;
|
||||
GLuint g_controller_tex, g_logo_tex, g_icon_tex, g_xmu_tex;
|
||||
GLuint g_controller_duke_tex, g_controller_s_tex, g_logo_tex, g_icon_tex, g_xmu_tex;
|
||||
|
||||
enum class ShaderType {
|
||||
Blit,
|
||||
|
@ -439,8 +440,10 @@ enum tex_item_names {
|
|||
void InitCustomRendering(void)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
g_controller_tex =
|
||||
g_controller_duke_tex =
|
||||
LoadTextureFromMemory(controller_mask_data, controller_mask_size);
|
||||
g_controller_s_tex =
|
||||
LoadTextureFromMemory(controller_mask_s_data, controller_mask_s_size);
|
||||
g_decal_shader = NewDecalShader(ShaderType::Mask);
|
||||
controller_fbo = new Fbo(512, 512);
|
||||
|
||||
|
@ -464,7 +467,7 @@ static void RenderMeter(DecalShader *s, float x, float y, float width,
|
|||
RenderDecal(s, x, y, width * p, height, 0, 0, 1, 1, 0, 0, color_fg);
|
||||
}
|
||||
|
||||
void RenderController(float frame_x, float frame_y, uint32_t primary_color,
|
||||
static void RenderDukeController(float frame_x, float frame_y, uint32_t primary_color,
|
||||
uint32_t secondary_color, ControllerState *state)
|
||||
{
|
||||
// Location within the controller texture of masked button locations,
|
||||
|
@ -494,7 +497,7 @@ void RenderController(float frame_x, float frame_y, uint32_t primary_color,
|
|||
glUseProgram(g_decal_shader->prog);
|
||||
glBindVertexArray(g_decal_shader->vao);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, g_controller_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, g_controller_duke_tex);
|
||||
|
||||
// Add a 5 pixel space around the controller so we can wiggle the controller
|
||||
// around to visualize rumble in action
|
||||
|
@ -623,13 +626,191 @@ void RenderController(float frame_x, float frame_y, uint32_t primary_color,
|
|||
glUseProgram(0);
|
||||
}
|
||||
|
||||
static void RenderControllerS(float frame_x, float frame_y, uint32_t primary_color,
|
||||
uint32_t secondary_color, ControllerState *state)
|
||||
{
|
||||
// Location within the controller texture of masked button locations,
|
||||
// relative to the origin of the controller
|
||||
const struct rect jewel = { 194, 213, 84, 84 };
|
||||
const struct rect lstick_ctr = { 103, 254, 0, 0 };
|
||||
const struct rect rstick_ctr = { 295, 176, 0, 0 };
|
||||
const struct rect buttons[12] = {
|
||||
{ 347, 200, 34, 34 }, // A
|
||||
{ 381, 235, 34, 34 }, // B
|
||||
{ 313, 235, 34, 34 }, // X
|
||||
{ 347, 270, 34, 34 }, // Y
|
||||
{ 123, 165, 31, 26 }, // D-Left
|
||||
{ 150, 187, 26, 31 }, // D-Up
|
||||
{ 173, 165, 31, 26 }, // D-Right
|
||||
{ 150, 135, 26, 31 }, // D-Down
|
||||
{ 45, 195, 20, 24 }, // Back
|
||||
{ 70, 163, 26, 26 }, // Start
|
||||
{ 352, 145, 30, 30 }, // White
|
||||
{ 388, 172, 30, 30 }, // Black
|
||||
};
|
||||
|
||||
uint8_t alpha = 0;
|
||||
uint32_t now = SDL_GetTicks();
|
||||
float t;
|
||||
|
||||
glUseProgram(g_decal_shader->prog);
|
||||
glBindVertexArray(g_decal_shader->vao);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, g_controller_s_tex);
|
||||
|
||||
// Add a 5 pixel space around the controller so we can wiggle the controller
|
||||
// around to visualize rumble in action
|
||||
frame_x += 5;
|
||||
frame_y += 5;
|
||||
float original_frame_x = frame_x;
|
||||
float original_frame_y = frame_y;
|
||||
|
||||
// Floating point versions that will get scaled
|
||||
float rumble_l = 0;
|
||||
float rumble_r = 0;
|
||||
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFunc(GL_ONE, GL_ZERO);
|
||||
|
||||
uint32_t jewel_color = secondary_color;
|
||||
|
||||
// Check to see if the guide button is pressed
|
||||
const uint32_t animate_guide_button_duration = 2000;
|
||||
if (state->buttons & CONTROLLER_BUTTON_GUIDE) {
|
||||
state->animate_guide_button_end =
|
||||
now + animate_guide_button_duration;
|
||||
}
|
||||
|
||||
if (now < state->animate_guide_button_end) {
|
||||
t = 1.0f - (float)(state->animate_guide_button_end - now) /
|
||||
(float)animate_guide_button_duration;
|
||||
float sin_wav = (1 - sin(M_PI * t / 2.0f));
|
||||
|
||||
// Animate guide button by highlighting logo jewel and fading out over
|
||||
// time
|
||||
alpha = sin_wav * 255.0f;
|
||||
jewel_color = primary_color + alpha;
|
||||
|
||||
// Add a little extra flare: wiggle the frame around while we rumble
|
||||
frame_x += ((float)(rand() % 5) - 2.5) * (1 - t);
|
||||
frame_y += ((float)(rand() % 5) - 2.5) * (1 - t);
|
||||
rumble_l = rumble_r = sin_wav;
|
||||
}
|
||||
|
||||
// Render controller texture
|
||||
RenderDecal(g_decal_shader, frame_x + 0, frame_y + 0,
|
||||
tex_items[obj_controller].w, tex_items[obj_controller].h,
|
||||
tex_items[obj_controller].x, tex_items[obj_controller].y,
|
||||
tex_items[obj_controller].w, tex_items[obj_controller].h,
|
||||
primary_color, secondary_color, 0);
|
||||
|
||||
glBlendFunc(GL_ONE_MINUS_DST_ALPHA,
|
||||
GL_ONE); // Blend with controller cutouts
|
||||
RenderDecal(g_decal_shader, frame_x + jewel.x, frame_y + jewel.y, jewel.w,
|
||||
jewel.h, 0, 0, 1, 1, 0, 0, jewel_color);
|
||||
|
||||
// The controller has alpha cutouts where the buttons are. Draw a surface
|
||||
// behind the buttons if they are activated
|
||||
for (int i = 0; i < 12; i++) {
|
||||
if (state->buttons & (1 << i)) {
|
||||
RenderDecal(g_decal_shader, frame_x + buttons[i].x,
|
||||
frame_y + buttons[i].y, buttons[i].w, buttons[i].h, 0,
|
||||
0, 1, 1, 0, 0, primary_color + 0xff);
|
||||
}
|
||||
}
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Blend with controller
|
||||
|
||||
// Render left thumbstick
|
||||
float w = tex_items[obj_lstick].w;
|
||||
float h = tex_items[obj_lstick].h;
|
||||
float c_x = frame_x + lstick_ctr.x;
|
||||
float c_y = frame_y + lstick_ctr.y;
|
||||
float lstick_x = (float)state->axis[CONTROLLER_AXIS_LSTICK_X] / 32768.0;
|
||||
float lstick_y = (float)state->axis[CONTROLLER_AXIS_LSTICK_Y] / 32768.0;
|
||||
RenderDecal(
|
||||
g_decal_shader, (int)(c_x - w / 2.0f + 10.0f * lstick_x),
|
||||
(int)(c_y - h / 2.0f + 10.0f * lstick_y), w, h, tex_items[obj_lstick].x,
|
||||
tex_items[obj_lstick].y, w, h,
|
||||
(state->buttons & CONTROLLER_BUTTON_LSTICK) ? secondary_color :
|
||||
primary_color,
|
||||
(state->buttons & CONTROLLER_BUTTON_LSTICK) ? primary_color :
|
||||
secondary_color,
|
||||
0);
|
||||
|
||||
// Render right thumbstick
|
||||
w = tex_items[obj_rstick].w;
|
||||
h = tex_items[obj_rstick].h;
|
||||
c_x = frame_x + rstick_ctr.x;
|
||||
c_y = frame_y + rstick_ctr.y;
|
||||
float rstick_x = (float)state->axis[CONTROLLER_AXIS_RSTICK_X] / 32768.0;
|
||||
float rstick_y = (float)state->axis[CONTROLLER_AXIS_RSTICK_Y] / 32768.0;
|
||||
RenderDecal(
|
||||
g_decal_shader, (int)(c_x - w / 2.0f + 10.0f * rstick_x),
|
||||
(int)(c_y - h / 2.0f + 10.0f * rstick_y), w, h, tex_items[obj_rstick].x,
|
||||
tex_items[obj_rstick].y, w, h,
|
||||
(state->buttons & CONTROLLER_BUTTON_RSTICK) ? secondary_color :
|
||||
primary_color,
|
||||
(state->buttons & CONTROLLER_BUTTON_RSTICK) ? primary_color :
|
||||
secondary_color,
|
||||
0);
|
||||
|
||||
glBlendFunc(GL_ONE,
|
||||
GL_ZERO); // Don't blend, just overwrite values in buffer
|
||||
|
||||
// Render trigger bars
|
||||
float ltrig = state->axis[CONTROLLER_AXIS_LTRIG] / 32767.0;
|
||||
float rtrig = state->axis[CONTROLLER_AXIS_RTRIG] / 32767.0;
|
||||
const uint32_t animate_trigger_duration = 1000;
|
||||
if ((ltrig > 0) || (rtrig > 0)) {
|
||||
state->animate_trigger_end = now + animate_trigger_duration;
|
||||
rumble_l = fmax(rumble_l, ltrig);
|
||||
rumble_r = fmax(rumble_r, rtrig);
|
||||
}
|
||||
|
||||
// Animate trigger alpha down after a period of inactivity
|
||||
alpha = 0x80;
|
||||
if (state->animate_trigger_end > now) {
|
||||
t = 1.0f - (float)(state->animate_trigger_end - now) /
|
||||
(float)animate_trigger_duration;
|
||||
float sin_wav = (1 - sin(M_PI * t / 2.0f));
|
||||
alpha += fmin(sin_wav * 0x40, 0x80);
|
||||
}
|
||||
|
||||
RenderMeter(g_decal_shader, original_frame_x + 10,
|
||||
original_frame_y + tex_items[obj_controller].h + 20, 150, 5,
|
||||
ltrig, primary_color + alpha, primary_color + 0xff);
|
||||
RenderMeter(g_decal_shader,
|
||||
original_frame_x + tex_items[obj_controller].w - 160,
|
||||
original_frame_y + tex_items[obj_controller].h + 20, 150, 5,
|
||||
rtrig, primary_color + alpha, primary_color + 0xff);
|
||||
|
||||
// Apply rumble updates
|
||||
state->rumble_l = (int)(rumble_l * (float)0xffff);
|
||||
state->rumble_r = (int)(rumble_r * (float)0xffff);
|
||||
|
||||
glBindVertexArray(0);
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
void RenderController(float frame_x, float frame_y, uint32_t primary_color,
|
||||
uint32_t secondary_color, ControllerState *state)
|
||||
{
|
||||
if (strcmp(bound_drivers[state->bound], DRIVER_S) == 0)
|
||||
RenderControllerS(frame_x, frame_y, primary_color, secondary_color,
|
||||
state);
|
||||
else if (strcmp(bound_drivers[state->bound], DRIVER_DUKE) == 0)
|
||||
RenderDukeController(frame_x, frame_y, primary_color, secondary_color,
|
||||
state);
|
||||
}
|
||||
|
||||
void RenderControllerPort(float frame_x, float frame_y, int i,
|
||||
uint32_t port_color)
|
||||
{
|
||||
glUseProgram(g_decal_shader->prog);
|
||||
glBindVertexArray(g_decal_shader->vao);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, g_controller_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, g_controller_duke_tex);
|
||||
glBlendFunc(GL_ONE, GL_ZERO);
|
||||
|
||||
// Render port socket
|
||||
|
|
|
@ -158,6 +158,49 @@ void MainMenuInputView::Draw()
|
|||
ImGui::PopStyleVar(); // ItemSpacing
|
||||
ImGui::Columns(1);
|
||||
|
||||
//
|
||||
// Render device driver combo
|
||||
//
|
||||
|
||||
// List available device drivers
|
||||
const char *driver = bound_drivers[active];
|
||||
|
||||
if (strcmp(driver, DRIVER_DUKE) == 0)
|
||||
driver = DRIVER_DUKE_DISPLAY_NAME;
|
||||
else if (strcmp(driver, DRIVER_S) == 0)
|
||||
driver = DRIVER_S_DISPLAY_NAME;
|
||||
|
||||
ImGui::SetNextItemWidth(-FLT_MIN);
|
||||
if (ImGui::BeginCombo("###InputDrivers", driver,
|
||||
ImGuiComboFlags_NoArrowButton)) {
|
||||
const char *available_drivers[] = { DRIVER_DUKE, DRIVER_S };
|
||||
const char *driver_display_names[] = {
|
||||
DRIVER_DUKE_DISPLAY_NAME,
|
||||
DRIVER_S_DISPLAY_NAME
|
||||
};
|
||||
bool is_selected = false;
|
||||
int num_drivers = sizeof(driver_display_names) / sizeof(driver_display_names[0]);
|
||||
for (int i = 0; i < num_drivers; i++) {
|
||||
const char *iter = driver_display_names[i];
|
||||
is_selected = strcmp(driver, iter) == 0;
|
||||
ImGui::PushID(iter);
|
||||
if (ImGui::Selectable(iter, is_selected)) {
|
||||
for (int j = 0; j < num_drivers; j++) {
|
||||
if (iter == driver_display_names[j])
|
||||
bound_drivers[active] = available_drivers[j];
|
||||
}
|
||||
xemu_input_bind(active, bound_controllers[active], 1);
|
||||
}
|
||||
if (is_selected) {
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
DrawComboChevron();
|
||||
|
||||
//
|
||||
// Render input device combo
|
||||
//
|
||||
|
|
Loading…
Reference in New Issue