diff --git a/hw/xbox/nv2a/pgraph/gl/shaders.c b/hw/xbox/nv2a/pgraph/gl/shaders.c index 08ca09e29e..22304895a7 100644 --- a/hw/xbox/nv2a/pgraph/gl/shaders.c +++ b/hw/xbox/nv2a/pgraph/gl/shaders.c @@ -96,7 +96,7 @@ static GLuint create_gl_shader(GLenum gl_shader_type, return shader; } -static void update_shader_constant_locations(ShaderBinding *binding) +static void update_shader_uniform_locs(ShaderBinding *binding) { char tmp[64]; @@ -207,7 +207,7 @@ static void generate_shaders(ShaderBinding *binding) binding->initialized = true; binding->gl_program = program; binding->gl_primitive_mode = gl_primitive_mode; - update_shader_constant_locations(binding); + update_shader_uniform_locs(binding); if (previous_numeric_locale) { setlocale(LC_NUMERIC, previous_numeric_locale); @@ -310,7 +310,7 @@ bool pgraph_gl_shader_load_from_memory(ShaderBinding *binding) g_free(binding->program); binding->program = NULL; - update_shader_constant_locations(binding); + update_shader_uniform_locs(binding); return true; } diff --git a/hw/xbox/nv2a/pgraph/vk/shaders.c b/hw/xbox/nv2a/pgraph/vk/shaders.c index 4d6acb7dbc..1d1edf2a85 100644 --- a/hw/xbox/nv2a/pgraph/vk/shaders.c +++ b/hw/xbox/nv2a/pgraph/vk/shaders.c @@ -236,7 +236,7 @@ void pgraph_vk_update_descriptor_sets(PGRAPHState *pg) r->descriptor_set_index++; } -static void update_shader_constant_locations(ShaderBinding *binding) +static void update_shader_uniform_locs(ShaderBinding *binding) { for (int i = 0; i < ARRAY_SIZE(binding->uniform_locs.vsh); i++) { binding->uniform_locs.vsh[i] = @@ -374,7 +374,7 @@ static ShaderBinding *gen_shaders(PGRAPHState *pg, ShaderState *state) g_free(previous_numeric_locale); } - update_shader_constant_locations(snode); + update_shader_uniform_locs(snode); snode->initialized = true; }