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nv2a/glsl: Define inlineValue uniform only when necessary
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@ -168,7 +168,8 @@ MString *pgraph_glsl_gen_vsh(const VshState *state, GenVshGlslOptions opts)
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const UniformInfo *info = &VshUniformInfo[i];
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const UniformInfo *info = &VshUniformInfo[i];
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const char *type_str = uniform_element_type_to_str[info->type];
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const char *type_str = uniform_element_type_to_str[info->type];
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if (i == VshUniform_inlineValue &&
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if (i == VshUniform_inlineValue &&
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opts.use_push_constants_for_uniform_attrs) {
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(!state->uniform_attrs ||
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opts.use_push_constants_for_uniform_attrs)) {
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continue;
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continue;
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}
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}
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if (info->count == 1) {
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if (info->count == 1) {
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