121 lines
3.0 KiB
C++
121 lines
3.0 KiB
C++
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// GSACodeSelect.cpp : implementation file
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//
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#include "stdafx.h"
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#include "vba.h"
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#include "GSACodeSelect.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// GSACodeSelect dialog
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GSACodeSelect::GSACodeSelect(FILE *file, CWnd* pParent /*=NULL*/)
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: CDialog(GSACodeSelect::IDD, pParent)
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{
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//{{AFX_DATA_INIT(GSACodeSelect)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_file = file;
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}
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void GSACodeSelect::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(GSACodeSelect)
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DDX_Control(pDX, IDC_GAME_LIST, m_games);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(GSACodeSelect, CDialog)
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//{{AFX_MSG_MAP(GSACodeSelect)
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ON_BN_CLICKED(ID_OK, OnOk)
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ON_LBN_SELCHANGE(IDC_GAME_LIST, OnSelchangeGameList)
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ON_BN_CLICKED(ID_CANCEL, OnCancel)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// GSACodeSelect message handlers
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void GSACodeSelect::OnCancel()
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{
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EndDialog(-1);
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}
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void GSACodeSelect::OnOk()
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{
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EndDialog(m_games.GetCurSel());
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}
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void GSACodeSelect::OnSelchangeGameList()
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{
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int item = m_games.GetCurSel();
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CWnd *ok = GetDlgItem(ID_OK);
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ok->EnableWindow(item != -1);
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}
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BOOL GSACodeSelect::OnInitDialog()
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{
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CDialog::OnInitDialog();
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char buffer[1024];
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FILE *f = m_file;
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int games = 0;
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int len = 0;
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fseek(f, -4, SEEK_CUR);
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fread(&games, 1, 4, f);
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while(games > 0) {
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fread(&len, 1, 4, f);
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fread(buffer, 1, len, f);
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buffer[len] = 0;
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m_games.AddString(buffer);
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int codes = 0;
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fread(&codes, 1, 4, f);
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while(codes > 0) {
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fread(&len, 1, 4, f);
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fseek(f, len, SEEK_CUR);
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fread(&len, 1, 4, f);
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fseek(f, len, SEEK_CUR);
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fseek(f, 4, SEEK_CUR);
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fread(&len, 1, 4, f);
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fseek(f, len*12, SEEK_CUR);
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codes--;
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}
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games--;
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}
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GetDlgItem(ID_OK)->EnableWindow(FALSE);
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CenterWindow();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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