visualboyadvance-m/src/win32/GSACodeSelect.cpp

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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// GSACodeSelect.cpp : implementation file
//
#include "stdafx.h"
#include "vba.h"
#include "GSACodeSelect.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// GSACodeSelect dialog
GSACodeSelect::GSACodeSelect(FILE *file, CWnd* pParent /*=NULL*/)
: CDialog(GSACodeSelect::IDD, pParent)
{
//{{AFX_DATA_INIT(GSACodeSelect)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_file = file;
}
void GSACodeSelect::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(GSACodeSelect)
DDX_Control(pDX, IDC_GAME_LIST, m_games);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(GSACodeSelect, CDialog)
//{{AFX_MSG_MAP(GSACodeSelect)
ON_BN_CLICKED(ID_OK, OnOk)
ON_LBN_SELCHANGE(IDC_GAME_LIST, OnSelchangeGameList)
ON_BN_CLICKED(ID_CANCEL, OnCancel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// GSACodeSelect message handlers
void GSACodeSelect::OnCancel()
{
EndDialog(-1);
}
void GSACodeSelect::OnOk()
{
EndDialog(m_games.GetCurSel());
}
void GSACodeSelect::OnSelchangeGameList()
{
int item = m_games.GetCurSel();
CWnd *ok = GetDlgItem(ID_OK);
ok->EnableWindow(item != -1);
}
BOOL GSACodeSelect::OnInitDialog()
{
CDialog::OnInitDialog();
char buffer[1024];
FILE *f = m_file;
int games = 0;
int len = 0;
fseek(f, -4, SEEK_CUR);
fread(&games, 1, 4, f);
while(games > 0) {
fread(&len, 1, 4, f);
fread(buffer, 1, len, f);
buffer[len] = 0;
m_games.AddString(buffer);
int codes = 0;
fread(&codes, 1, 4, f);
while(codes > 0) {
fread(&len, 1, 4, f);
fseek(f, len, SEEK_CUR);
fread(&len, 1, 4, f);
fseek(f, len, SEEK_CUR);
fseek(f, 4, SEEK_CUR);
fread(&len, 1, 4, f);
fseek(f, len*12, SEEK_CUR);
codes--;
}
games--;
}
GetDlgItem(ID_OK)->EnableWindow(FALSE);
CenterWindow();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}