// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // GSACodeSelect.cpp : implementation file // #include "stdafx.h" #include "vba.h" #include "GSACodeSelect.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // GSACodeSelect dialog GSACodeSelect::GSACodeSelect(FILE *file, CWnd* pParent /*=NULL*/) : CDialog(GSACodeSelect::IDD, pParent) { //{{AFX_DATA_INIT(GSACodeSelect) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT m_file = file; } void GSACodeSelect::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(GSACodeSelect) DDX_Control(pDX, IDC_GAME_LIST, m_games); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(GSACodeSelect, CDialog) //{{AFX_MSG_MAP(GSACodeSelect) ON_BN_CLICKED(ID_OK, OnOk) ON_LBN_SELCHANGE(IDC_GAME_LIST, OnSelchangeGameList) ON_BN_CLICKED(ID_CANCEL, OnCancel) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // GSACodeSelect message handlers void GSACodeSelect::OnCancel() { EndDialog(-1); } void GSACodeSelect::OnOk() { EndDialog(m_games.GetCurSel()); } void GSACodeSelect::OnSelchangeGameList() { int item = m_games.GetCurSel(); CWnd *ok = GetDlgItem(ID_OK); ok->EnableWindow(item != -1); } BOOL GSACodeSelect::OnInitDialog() { CDialog::OnInitDialog(); char buffer[1024]; FILE *f = m_file; int games = 0; int len = 0; fseek(f, -4, SEEK_CUR); fread(&games, 1, 4, f); while(games > 0) { fread(&len, 1, 4, f); fread(buffer, 1, len, f); buffer[len] = 0; m_games.AddString(buffer); int codes = 0; fread(&codes, 1, 4, f); while(codes > 0) { fread(&len, 1, 4, f); fseek(f, len, SEEK_CUR); fread(&len, 1, 4, f); fseek(f, len, SEEK_CUR); fseek(f, 4, SEEK_CUR); fread(&len, 1, 4, f); fseek(f, len*12, SEEK_CUR); codes--; } games--; } GetDlgItem(ID_OK)->EnableWindow(FALSE); CenterWindow(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }