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f0a39ec189
Author | SHA1 | Date |
---|---|---|
Zach Bacon | f0a39ec189 | |
Zach Bacon | d458f0f29e | |
Zach Bacon | 56056f1e9d | |
Zach Bacon | 41552e372a | |
Zach Bacon | 75355eca4c |
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@ -8,10 +8,8 @@
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#include "../common/SoundDriver.h"
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// FAudio
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#include <faudio.h>
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// MMDevice API
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#include <mmdeviceapi.h>
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#include <FAudio.h>
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#include <pthread.h>
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#include <string>
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#include <vector>
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@ -22,27 +20,26 @@
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int GetFADevices(FAudio* fa, wxArrayString* names, wxArrayString* ids,
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const wxString* match)
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{
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HRESULT hr;
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UINT32 dev_count = 0;
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uint32_t hr;
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uint32_t dev_count = 0;
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hr = FAudio_GetDeviceCount(fa, &dev_count);
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if (hr != S_OK) {
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if (hr != 0) {
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wxLogError(_("FAudio: Enumerating devices failed!"));
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return true;
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} else {
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FAudioDeviceDetails dd;
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for (UINT32 i = 0; i < dev_count; i++) {
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for (uint32_t i = 0; i < dev_count; i++) {
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hr = FAudio_GetDeviceDetails(fa, i, &dd);
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if (hr != S_OK) {
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if (hr != 0) {
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continue;
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} else {
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if (ids) {
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ids->push_back((wchar_t*) dd.DeviceID); //FAudio is an interesting beast, but not that hard to adapt... once you get used to it, XAudio2 wouldn't need this, but FAudio declares FAudioDeviceDetails as int32_t
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ids->push_back((wchar_t*) dd.DeviceID);
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names->push_back((wchar_t*) dd.DisplayName);
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} else if (*match == dd.DeviceID)
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} else if (*match == wxString((wchar_t*) dd.DeviceID))
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return i;
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}
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}
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@ -53,22 +50,20 @@ int GetFADevices(FAudio* fa, wxArrayString* names, wxArrayString* ids,
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bool GetFADevices(wxArrayString& names, wxArrayString& ids)
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{
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HRESULT hr;
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uint32_t hr;
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FAudio* fa = NULL;
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UINT32 flags = 0;
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uint32_t flags = 0;
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#ifdef _DEBUG
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flags = FAUDIO_DEBUG_ENGINE;
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#endif
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hr = FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR);
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hr = FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR); //Apparently this needs 3 parameters, the processor.
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if (hr != S_OK) {
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if (hr != 0) {
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wxLogError(_("The FAudio interface failed to initialize!"));
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return false;
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}
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GetFADevices(fa, &names, &ids, NULL);
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//fa->Release();
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FAudio_Release(fa);
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return true;
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}
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@ -87,98 +82,56 @@ class FAudio_Output;
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static void faudio_device_changed(FAudio_Output*);
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class FAudio_Device_Notifier : public IMMNotificationClient {
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volatile LONG registered;
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IMMDeviceEnumerator* pEnumerator;
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class FAudio_Device_Notifier {
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std::wstring last_device;
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CRITICAL_SECTION lock;
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pthread_mutex_t lock;
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std::vector<FAudio_Output*> instances;
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public:
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FAudio_Device_Notifier()
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: registered(0)
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{
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InitializeCriticalSection(&lock);
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pthread_mutex_init(&lock, NULL);
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}
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~FAudio_Device_Notifier()
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{
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DeleteCriticalSection(&lock);
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pthread_mutex_destroy(&lock);
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}
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ULONG STDMETHODCALLTYPE AddRef()
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ULONG FAUDIOAPI AddRef()
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{
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return 1;
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}
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ULONG STDMETHODCALLTYPE Release()
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ULONG FAUDIOAPI Release()
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{
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return 1;
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}
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID** ppvInterface)
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//uint32_t FAUDIOAPI QueryInterface or it should be, I still need to find a cross platform way to query devices.
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void OnDefaultDeviceChanged() // This is the callback that is called when the default device is changed. The XAudio2 driver leverages mmdeviceapi, but here we can't rely on that, so we need to find a method that work on all platforms.
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{
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if (IID_IUnknown == riid) {
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*ppvInterface = (IUnknown*)this;
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} else if (__uuidof(IMMNotificationClient) == riid) {
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*ppvInterface = (IMMNotificationClient*)this;
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} else {
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*ppvInterface = NULL;
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return E_NOINTERFACE;
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pthread_mutex_lock(&lock);
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for (auto it = instances.begin(); it < instances.end(); ++it)
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{
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faudio_device_changed(*it);
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}
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return S_OK;
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pthread_mutex_unlock(&lock);
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}
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HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
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{
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if (flow == eRender && last_device.compare(pwstrDeviceId) != 0) {
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last_device = pwstrDeviceId;
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EnterCriticalSection(&lock);
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for (auto it = instances.begin(); it < instances.end(); ++it) {
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faudio_device_changed(*it);
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}
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LeaveCriticalSection(&lock);
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}
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) { return S_OK; }
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HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) { return S_OK; }
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HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState) { return S_OK; }
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HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key) { return S_OK; }
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void do_register(FAudio_Output* p_instance)
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{
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if (InterlockedIncrement(®istered) == 1) {
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pEnumerator = NULL;
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HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IMMDeviceEnumerator), (void**)&pEnumerator);
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if (SUCCEEDED(hr)) {
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pEnumerator->RegisterEndpointNotificationCallback(this);
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}
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}
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EnterCriticalSection(&lock);
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pthread_mutex_lock(&lock);
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instances.push_back(p_instance);
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LeaveCriticalSection(&lock);
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pthread_mutex_unlock(&lock);
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}
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void do_unregister(FAudio_Output* p_instance)
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{
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if (InterlockedDecrement(®istered) == 0) {
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if (pEnumerator) {
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pEnumerator->UnregisterEndpointNotificationCallback(this);
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pEnumerator->Release();
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pEnumerator = NULL;
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}
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}
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EnterCriticalSection(&lock);
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pthread_mutex_lock(&lock);
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for (auto it = instances.begin(); it < instances.end(); ++it) {
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if (*it == p_instance) {
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@ -186,51 +139,52 @@ public:
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break;
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}
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}
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LeaveCriticalSection(&lock);
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pthread_mutex_unlock(&lock);
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}
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} g_notifier;
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// Synchronization Event
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class FAudio_BufferNotify : public FAudioVoiceCallback {
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public:
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HANDLE hBufferEndEvent;
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void *hBufferEndEvent;
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FAudio_BufferNotify()
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{
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hBufferEndEvent = NULL;
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hBufferEndEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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assert(hBufferEndEvent != NULL);
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//I'm still figuring out how to deal with pthreads, so I'm going to leave this empty for now.
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//hBufferEndEvent = pthread_cond_init();
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OnBufferEnd = &FAudio_BufferNotify::StaticOnBufferEnd;
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OnVoiceProcessingPassStart = &FAudio_BufferNotify::StaticOnVoiceProcessingPassStart;
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OnVoiceProcessingPassEnd = &FAudio_BufferNotify::StaticOnVoiceProcessingPassEnd;
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OnStreamEnd = &FAudio_BufferNotify::StaticOnStreamEnd;
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OnBufferStart = &FAudio_BufferNotify::StaticOnBufferStart;
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OnLoopEnd = &FAudio_BufferNotify::StaticOnLoopEnd;
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OnVoiceError = &FAudio_BufferNotify::StaticOnVoiceError;
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}
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~FAudio_BufferNotify()
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{
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CloseHandle(hBufferEndEvent);
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hBufferEndEvent = NULL;
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//I'm still figuring out how to deal with pthreads, so I'm going to leave this empty for now.
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//pthread_cond_destroy(hBufferEndEvent);
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}
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STDMETHOD_(void, OnBufferEnd)
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(void* pBufferContext)
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{
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assert(hBufferEndEvent != NULL);
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SetEvent(hBufferEndEvent);
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static void StaticOnBufferEnd(FAudioVoiceCallback* callback, void * pBufferContext) {
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FAudio_BufferNotify* self = static_cast<FAudio_BufferNotify*>(callback);
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if (self != nullptr && self->hBufferEndEvent != NULL)
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{
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SetEvent(self->hBufferEndEvent);
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}
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}
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// dummies:
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STDMETHOD_(void, OnVoiceProcessingPassStart)
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(UINT32 BytesRequired) {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd)
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() {}
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STDMETHOD_(void, OnStreamEnd)
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() {}
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STDMETHOD_(void, OnBufferStart)
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(void* pBufferContext) {}
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STDMETHOD_(void, OnLoopEnd)
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(void* pBufferContext) {}
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STDMETHOD_(void, OnVoiceError)
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(void* pBufferContext, HRESULT Error){};
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static void StaticOnVoiceProcessingPassStart(FAudioVoiceCallback* callback, uint32_t BytesRequired) {}
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static void StaticOnVoiceProcessingPassEnd(FAudioVoiceCallback* callback) {}
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static void StaticOnStreamEnd(FAudioVoiceCallback* callback) {}
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static void StaticOnBufferStart(FAudioVoiceCallback* callback, void * pBufferContext) {}
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static void StaticOnLoopEnd(FAudioVoiceCallback* callback, void * pBufferContext) {}
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static void StaticOnVoiceError(FAudioVoiceCallback* callback, void * pBufferContext, uint32_t Error) {}
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};
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// Class Declaration
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class FAudio_Output
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: public SoundDriver {
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@ -258,9 +212,9 @@ private:
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bool failed;
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bool initialized;
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bool playing;
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UINT32 freq;
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UINT32 bufferCount;
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BYTE* buffers;
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uint32_t freq;
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uint32_t bufferCount;
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uint8_t* buffers;
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int currentBuffer;
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int soundBufferLen;
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@ -288,8 +242,8 @@ FAudio_Output::FAudio_Output()
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faud = NULL;
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mVoice = NULL;
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sVoice = NULL;
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ZeroMemory(&buf, sizeof(buf));
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ZeroMemory(&vState, sizeof(vState));
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memset(&buf, NULL, sizeof(buf));
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memset(&vState, NULL, sizeof(vState));
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g_notifier.do_register(this);
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}
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@ -305,8 +259,7 @@ void FAudio_Output::close()
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if (sVoice) {
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if (playing) {
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HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
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assert(hr == S_OK);
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assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
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}
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FAudioVoice_DestroyVoice(sVoice);
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@ -339,15 +292,15 @@ bool FAudio_Output::init(long sampleRate)
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if (failed || initialized)
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return false;
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HRESULT hr;
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uint32_t hr;
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// Initialize FAudio
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UINT32 flags = 0;
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uint32_t flags = 0;
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//#ifdef _DEBUG
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// flags = FAUDIO_DEBUG_ENGINE;
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//#endif
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hr = FAudioCreate(&faud, flags, FAUDIO_DEFAULT_PROCESSOR);
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if (hr != S_OK) {
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if (hr != 0) {
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wxLogError(_("The FAudio interface failed to initialize!"));
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failed = true;
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return false;
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@ -359,27 +312,26 @@ bool FAudio_Output::init(long sampleRate)
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soundBufferLen = (freq / 60) * 4;
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// create own buffers to store sound data because it must not be
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// manipulated while the voice plays from it
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buffers = (BYTE*)malloc((bufferCount + 1) * soundBufferLen);
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buffers = (uint8_t*)malloc((bufferCount + 1) * soundBufferLen);
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// + 1 because we need one temporary buffer when all others are in use
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WAVEFORMATEX wfx;
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ZeroMemory(&wfx, sizeof(wfx));
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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FAudioWaveFormatEx wfx;
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memset(&wfx, NULL, sizeof(wfx));
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wfx.wFormatTag = FAUDIO_FORMAT_PCM;
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wfx.nChannels = 2;
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wfx.nSamplesPerSec = freq;
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wfx.wBitsPerSample = 16;
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wfx.nBlockAlign = wfx.nChannels * (wfx.wBitsPerSample / 8);
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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// create sound receiver
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hr = FAudio_CreateMasteringVoice(
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faud,
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&mVoice,
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FAUDIO_DEFAULT_CHANNELS,
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FAUDIO_DEFAULT_SAMPLERATE,
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0,
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FAGetDev(faud),
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NULL);
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hr = FAudio_CreateMasteringVoice(faud,
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&mVoice,
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FAUDIO_DEFAULT_CHANNELS,
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FAUDIO_DEFAULT_SAMPLERATE,
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0,
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FAGetDev(faud),
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NULL);
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if (hr != S_OK) {
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if (hr != 0) {
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wxLogError(_("FAudio: Creating mastering voice failed!"));
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failed = true;
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return false;
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@ -388,9 +340,9 @@ bool FAudio_Output::init(long sampleRate)
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// create sound emitter
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//This should be FAudio_CreateSourceVoice()
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//hr = faud->CreateSourceVoice(&sVoice, &wfx, 0, 4.0f, ¬ify);
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hr = FAudio_CreateSourceVoice(faud, &sVoice, (const FAudioWaveFormatEx*)&wfx, 0, 4.0f, ¬ify, NULL, NULL);
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hr = FAudio_CreateSourceVoice(faud, &sVoice, &wfx, 0, 4.0f, ¬ify, NULL, NULL);
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if (hr != S_OK) {
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if (hr != 0) {
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wxLogError(_("FAudio: Creating source voice failed!"));
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failed = true;
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return false;
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@ -399,9 +351,8 @@ bool FAudio_Output::init(long sampleRate)
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if (gopts.upmix) {
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// set up stereo upmixing
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FAudioDeviceDetails dd;
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ZeroMemory(&dd, sizeof(dd));
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hr = FAudio_GetDeviceDetails(faud, 0, &dd);
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assert(hr == S_OK);
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memset(&dd, NULL, sizeof(dd));
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assert(FAudio_GetDeviceDetails(faud, 0, &dd) == 0);
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float* matrix = NULL;
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matrix = (float*)malloc(sizeof(float) * 2 * dd.OutputFormat.Format.nChannels);
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|
@ -497,8 +448,8 @@ bool FAudio_Output::init(long sampleRate)
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}
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if (matrixAvailable) {
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hr = FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS); //What I have here for the OperationSet maybe wrong...
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assert(hr == S_OK);
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hr = FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS);
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assert(hr == 0);
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}
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free(matrix);
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|
@ -506,7 +457,7 @@ bool FAudio_Output::init(long sampleRate)
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}
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hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
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assert(hr == S_OK);
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assert(hr == 0);
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playing = true;
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currentBuffer = 0;
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device_changed = false;
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|
@ -516,7 +467,7 @@ bool FAudio_Output::init(long sampleRate)
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void FAudio_Output::write(uint16_t* finalWave, int length)
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{
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UINT32 flags = 0;
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uint32_t flags = 0;
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if (!initialized || failed)
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return;
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|
@ -547,7 +498,7 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
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if (!coreOptions.speedup && coreOptions.throttle && !gba_joybus_active) {
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// wait for one buffer to finish playing
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if (WaitForSingleObject(notify.hBufferEndEvent, 10000) == WAIT_TIMEOUT) {
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device_changed = true;
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device_changed = true;
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}
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} else {
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// drop current audio frame
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|
@ -557,13 +508,13 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
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}
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// copy & protect the audio data in own memory area while playing it
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CopyMemory(&buffers[currentBuffer * soundBufferLen], finalWave, soundBufferLen);
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memcpy(&buffers[currentBuffer * soundBufferLen], finalWave, soundBufferLen);
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buf.AudioBytes = soundBufferLen;
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buf.pAudioData = &buffers[currentBuffer * soundBufferLen];
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currentBuffer++;
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currentBuffer %= (bufferCount + 1); // + 1 because we need one temporary buffer
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HRESULT hr = FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL); // send buffer to queue.
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assert(hr == S_OK);
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uint32_t hr = FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL);
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assert(hr == 0);
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}
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void FAudio_Output::pause()
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|
@ -572,8 +523,8 @@ void FAudio_Output::pause()
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return;
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if (playing) {
|
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HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
|
||||
assert(hr == S_OK);
|
||||
uint32_t hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
|
||||
assert(hr == 0);
|
||||
playing = false;
|
||||
}
|
||||
}
|
||||
|
@ -584,8 +535,8 @@ void FAudio_Output::resume()
|
|||
return;
|
||||
|
||||
if (!playing) {
|
||||
HRESULT hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
|
||||
assert(hr == S_OK);
|
||||
uint32_t hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
|
||||
assert(hr == 0);
|
||||
playing = true;
|
||||
}
|
||||
}
|
||||
|
@ -596,8 +547,8 @@ void FAudio_Output::reset()
|
|||
return;
|
||||
|
||||
if (playing) {
|
||||
HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
|
||||
assert(hr == S_OK);
|
||||
uint32_t hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
|
||||
assert(hr == 0);
|
||||
}
|
||||
|
||||
FAudioSourceVoice_FlushSourceBuffers(sVoice);
|
||||
|
@ -613,8 +564,8 @@ void FAudio_Output::setThrottle(unsigned short throttle_)
|
|||
if (throttle_ == 0)
|
||||
throttle_ = 100;
|
||||
|
||||
HRESULT hr = FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY);
|
||||
assert(hr == S_OK);
|
||||
uint32_t hr = FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY);
|
||||
assert(hr == 0);
|
||||
}
|
||||
|
||||
void faudio_device_changed(FAudio_Output* instance)
|
||||
|
|
Loading…
Reference in New Issue