FAudio: Had to pass function pointers from the struct FAudioVoiceCallBack
In Short, audio works. Just gotta deal with the windows event system pthreads might have what I need, winpthreads can even be used on windows Signed-off-by: Zach Bacon <zachbacon@vba-m.com>
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@ -155,6 +155,13 @@ public:
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hBufferEndEvent = NULL;
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//I'm still figuring out how to deal with pthreads, so I'm going to leave this empty for now.
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//hBufferEndEvent = pthread_cond_init();
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OnBufferEnd = &FAudio_BufferNotify::StaticOnBufferEnd;
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OnVoiceProcessingPassStart = &FAudio_BufferNotify::StaticOnVoiceProcessingPassStart;
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OnVoiceProcessingPassEnd = &FAudio_BufferNotify::StaticOnVoiceProcessingPassEnd;
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OnStreamEnd = &FAudio_BufferNotify::StaticOnStreamEnd;
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OnBufferStart = &FAudio_BufferNotify::StaticOnBufferStart;
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OnLoopEnd = &FAudio_BufferNotify::StaticOnLoopEnd;
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OnVoiceError = &FAudio_BufferNotify::StaticOnVoiceError;
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}
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~FAudio_BufferNotify()
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{
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@ -162,16 +169,20 @@ public:
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//pthread_cond_destroy(hBufferEndEvent);
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}
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void OnBufferEnd(void* pBufferContext)
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{
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static void StaticOnBufferEnd(FAudioVoiceCallback* callback, void * pBufferContext) {
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FAudio_BufferNotify* self = static_cast<FAudio_BufferNotify*>(callback);
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if (self != nullptr && self->hBufferEndEvent != NULL)
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{
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SetEvent(self->hBufferEndEvent);
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}
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}
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void OnVoiceProcessingPassStart(uint32_t BytesRequired) {}
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void OnVoiceProcessingPassEnd() {}
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void OnStreamEnd() {}
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void OnBufferStart(void* pBufferContext) {}
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void OnLoopEnd(void* pBufferContext) {}
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void OnVoiceError(void* pBufferContext, uint32_t Error) {}
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static void StaticOnVoiceProcessingPassStart(FAudioVoiceCallback* callback, uint32_t BytesRequired) {}
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static void StaticOnVoiceProcessingPassEnd(FAudioVoiceCallback* callback) {}
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static void StaticOnStreamEnd(FAudioVoiceCallback* callback) {}
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static void StaticOnBufferStart(FAudioVoiceCallback* callback, void * pBufferContext) {}
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static void StaticOnLoopEnd(FAudioVoiceCallback* callback, void * pBufferContext) {}
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static void StaticOnVoiceError(FAudioVoiceCallback* callback, void * pBufferContext, uint32_t Error) {}
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};
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// Class Declaration
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@ -329,7 +340,7 @@ bool FAudio_Output::init(long sampleRate)
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// create sound emitter
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//This should be FAudio_CreateSourceVoice()
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//hr = faud->CreateSourceVoice(&sVoice, &wfx, 0, 4.0f, ¬ify);
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hr = FAudio_CreateSourceVoice(faud, &sVoice, &wfx, 0, 4.0f, ¬ify);
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hr = FAudio_CreateSourceVoice(faud, &sVoice, &wfx, 0, 4.0f, ¬ify, NULL, NULL);
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if (hr != 0) {
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wxLogError(_("FAudio: Creating source voice failed!"));
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@ -482,7 +493,7 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
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// there is at least one free buffer
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break;
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} //else {
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} else {
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// the maximum number of buffers is currently queued
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if (!coreOptions.speedup && coreOptions.throttle && !gba_joybus_active) {
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// wait for one buffer to finish playing
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