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Zach Bacon 2024-03-05 22:30:56 +00:00 committed by GitHub
commit f0a39ec189
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1 changed files with 103 additions and 152 deletions

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@ -8,10 +8,8 @@
#include "../common/SoundDriver.h"
// FAudio
#include <faudio.h>
// MMDevice API
#include <mmdeviceapi.h>
#include <FAudio.h>
#include <pthread.h>
#include <string>
#include <vector>
@ -22,27 +20,26 @@
int GetFADevices(FAudio* fa, wxArrayString* names, wxArrayString* ids,
const wxString* match)
{
HRESULT hr;
UINT32 dev_count = 0;
uint32_t hr;
uint32_t dev_count = 0;
hr = FAudio_GetDeviceCount(fa, &dev_count);
if (hr != S_OK) {
if (hr != 0) {
wxLogError(_("FAudio: Enumerating devices failed!"));
return true;
} else {
FAudioDeviceDetails dd;
for (UINT32 i = 0; i < dev_count; i++) {
for (uint32_t i = 0; i < dev_count; i++) {
hr = FAudio_GetDeviceDetails(fa, i, &dd);
if (hr != S_OK) {
if (hr != 0) {
continue;
} else {
if (ids) {
ids->push_back((wchar_t*) dd.DeviceID); //FAudio is an interesting beast, but not that hard to adapt... once you get used to it, XAudio2 wouldn't need this, but FAudio declares FAudioDeviceDetails as int32_t
ids->push_back((wchar_t*) dd.DeviceID);
names->push_back((wchar_t*) dd.DisplayName);
} else if (*match == dd.DeviceID)
} else if (*match == wxString((wchar_t*) dd.DeviceID))
return i;
}
}
@ -53,22 +50,20 @@ int GetFADevices(FAudio* fa, wxArrayString* names, wxArrayString* ids,
bool GetFADevices(wxArrayString& names, wxArrayString& ids)
{
HRESULT hr;
uint32_t hr;
FAudio* fa = NULL;
UINT32 flags = 0;
uint32_t flags = 0;
#ifdef _DEBUG
flags = FAUDIO_DEBUG_ENGINE;
#endif
hr = FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR);
hr = FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR); //Apparently this needs 3 parameters, the processor.
if (hr != S_OK) {
if (hr != 0) {
wxLogError(_("The FAudio interface failed to initialize!"));
return false;
}
GetFADevices(fa, &names, &ids, NULL);
//fa->Release();
FAudio_Release(fa);
return true;
}
@ -87,98 +82,56 @@ class FAudio_Output;
static void faudio_device_changed(FAudio_Output*);
class FAudio_Device_Notifier : public IMMNotificationClient {
volatile LONG registered;
IMMDeviceEnumerator* pEnumerator;
class FAudio_Device_Notifier {
std::wstring last_device;
CRITICAL_SECTION lock;
pthread_mutex_t lock;
std::vector<FAudio_Output*> instances;
public:
FAudio_Device_Notifier()
: registered(0)
{
InitializeCriticalSection(&lock);
pthread_mutex_init(&lock, NULL);
}
~FAudio_Device_Notifier()
{
DeleteCriticalSection(&lock);
pthread_mutex_destroy(&lock);
}
ULONG STDMETHODCALLTYPE AddRef()
ULONG FAUDIOAPI AddRef()
{
return 1;
}
ULONG STDMETHODCALLTYPE Release()
ULONG FAUDIOAPI Release()
{
return 1;
}
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID** ppvInterface)
//uint32_t FAUDIOAPI QueryInterface or it should be, I still need to find a cross platform way to query devices.
void OnDefaultDeviceChanged() // This is the callback that is called when the default device is changed. The XAudio2 driver leverages mmdeviceapi, but here we can't rely on that, so we need to find a method that work on all platforms.
{
if (IID_IUnknown == riid) {
*ppvInterface = (IUnknown*)this;
} else if (__uuidof(IMMNotificationClient) == riid) {
*ppvInterface = (IMMNotificationClient*)this;
} else {
*ppvInterface = NULL;
return E_NOINTERFACE;
pthread_mutex_lock(&lock);
for (auto it = instances.begin(); it < instances.end(); ++it)
{
faudio_device_changed(*it);
}
return S_OK;
pthread_mutex_unlock(&lock);
}
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
{
if (flow == eRender && last_device.compare(pwstrDeviceId) != 0) {
last_device = pwstrDeviceId;
EnterCriticalSection(&lock);
for (auto it = instances.begin(); it < instances.end(); ++it) {
faudio_device_changed(*it);
}
LeaveCriticalSection(&lock);
}
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) { return S_OK; }
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) { return S_OK; }
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState) { return S_OK; }
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key) { return S_OK; }
void do_register(FAudio_Output* p_instance)
{
if (InterlockedIncrement(&registered) == 1) {
pEnumerator = NULL;
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IMMDeviceEnumerator), (void**)&pEnumerator);
if (SUCCEEDED(hr)) {
pEnumerator->RegisterEndpointNotificationCallback(this);
}
}
EnterCriticalSection(&lock);
pthread_mutex_lock(&lock);
instances.push_back(p_instance);
LeaveCriticalSection(&lock);
pthread_mutex_unlock(&lock);
}
void do_unregister(FAudio_Output* p_instance)
{
if (InterlockedDecrement(&registered) == 0) {
if (pEnumerator) {
pEnumerator->UnregisterEndpointNotificationCallback(this);
pEnumerator->Release();
pEnumerator = NULL;
}
}
EnterCriticalSection(&lock);
pthread_mutex_lock(&lock);
for (auto it = instances.begin(); it < instances.end(); ++it) {
if (*it == p_instance) {
@ -186,51 +139,52 @@ public:
break;
}
}
LeaveCriticalSection(&lock);
pthread_mutex_unlock(&lock);
}
} g_notifier;
// Synchronization Event
class FAudio_BufferNotify : public FAudioVoiceCallback {
public:
HANDLE hBufferEndEvent;
void *hBufferEndEvent;
FAudio_BufferNotify()
{
hBufferEndEvent = NULL;
hBufferEndEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
assert(hBufferEndEvent != NULL);
//I'm still figuring out how to deal with pthreads, so I'm going to leave this empty for now.
//hBufferEndEvent = pthread_cond_init();
OnBufferEnd = &FAudio_BufferNotify::StaticOnBufferEnd;
OnVoiceProcessingPassStart = &FAudio_BufferNotify::StaticOnVoiceProcessingPassStart;
OnVoiceProcessingPassEnd = &FAudio_BufferNotify::StaticOnVoiceProcessingPassEnd;
OnStreamEnd = &FAudio_BufferNotify::StaticOnStreamEnd;
OnBufferStart = &FAudio_BufferNotify::StaticOnBufferStart;
OnLoopEnd = &FAudio_BufferNotify::StaticOnLoopEnd;
OnVoiceError = &FAudio_BufferNotify::StaticOnVoiceError;
}
~FAudio_BufferNotify()
{
CloseHandle(hBufferEndEvent);
hBufferEndEvent = NULL;
//I'm still figuring out how to deal with pthreads, so I'm going to leave this empty for now.
//pthread_cond_destroy(hBufferEndEvent);
}
STDMETHOD_(void, OnBufferEnd)
(void* pBufferContext)
{
assert(hBufferEndEvent != NULL);
SetEvent(hBufferEndEvent);
static void StaticOnBufferEnd(FAudioVoiceCallback* callback, void * pBufferContext) {
FAudio_BufferNotify* self = static_cast<FAudio_BufferNotify*>(callback);
if (self != nullptr && self->hBufferEndEvent != NULL)
{
SetEvent(self->hBufferEndEvent);
}
}
// dummies:
STDMETHOD_(void, OnVoiceProcessingPassStart)
(UINT32 BytesRequired) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd)
() {}
STDMETHOD_(void, OnStreamEnd)
() {}
STDMETHOD_(void, OnBufferStart)
(void* pBufferContext) {}
STDMETHOD_(void, OnLoopEnd)
(void* pBufferContext) {}
STDMETHOD_(void, OnVoiceError)
(void* pBufferContext, HRESULT Error){};
static void StaticOnVoiceProcessingPassStart(FAudioVoiceCallback* callback, uint32_t BytesRequired) {}
static void StaticOnVoiceProcessingPassEnd(FAudioVoiceCallback* callback) {}
static void StaticOnStreamEnd(FAudioVoiceCallback* callback) {}
static void StaticOnBufferStart(FAudioVoiceCallback* callback, void * pBufferContext) {}
static void StaticOnLoopEnd(FAudioVoiceCallback* callback, void * pBufferContext) {}
static void StaticOnVoiceError(FAudioVoiceCallback* callback, void * pBufferContext, uint32_t Error) {}
};
// Class Declaration
class FAudio_Output
: public SoundDriver {
@ -258,9 +212,9 @@ private:
bool failed;
bool initialized;
bool playing;
UINT32 freq;
UINT32 bufferCount;
BYTE* buffers;
uint32_t freq;
uint32_t bufferCount;
uint8_t* buffers;
int currentBuffer;
int soundBufferLen;
@ -288,8 +242,8 @@ FAudio_Output::FAudio_Output()
faud = NULL;
mVoice = NULL;
sVoice = NULL;
ZeroMemory(&buf, sizeof(buf));
ZeroMemory(&vState, sizeof(vState));
memset(&buf, NULL, sizeof(buf));
memset(&vState, NULL, sizeof(vState));
g_notifier.do_register(this);
}
@ -305,8 +259,7 @@ void FAudio_Output::close()
if (sVoice) {
if (playing) {
HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == S_OK);
assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
}
FAudioVoice_DestroyVoice(sVoice);
@ -339,15 +292,15 @@ bool FAudio_Output::init(long sampleRate)
if (failed || initialized)
return false;
HRESULT hr;
uint32_t hr;
// Initialize FAudio
UINT32 flags = 0;
uint32_t flags = 0;
//#ifdef _DEBUG
// flags = FAUDIO_DEBUG_ENGINE;
//#endif
hr = FAudioCreate(&faud, flags, FAUDIO_DEFAULT_PROCESSOR);
if (hr != S_OK) {
if (hr != 0) {
wxLogError(_("The FAudio interface failed to initialize!"));
failed = true;
return false;
@ -359,27 +312,26 @@ bool FAudio_Output::init(long sampleRate)
soundBufferLen = (freq / 60) * 4;
// create own buffers to store sound data because it must not be
// manipulated while the voice plays from it
buffers = (BYTE*)malloc((bufferCount + 1) * soundBufferLen);
buffers = (uint8_t*)malloc((bufferCount + 1) * soundBufferLen);
// + 1 because we need one temporary buffer when all others are in use
WAVEFORMATEX wfx;
ZeroMemory(&wfx, sizeof(wfx));
wfx.wFormatTag = WAVE_FORMAT_PCM;
FAudioWaveFormatEx wfx;
memset(&wfx, NULL, sizeof(wfx));
wfx.wFormatTag = FAUDIO_FORMAT_PCM;
wfx.nChannels = 2;
wfx.nSamplesPerSec = freq;
wfx.wBitsPerSample = 16;
wfx.nBlockAlign = wfx.nChannels * (wfx.wBitsPerSample / 8);
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
// create sound receiver
hr = FAudio_CreateMasteringVoice(
faud,
&mVoice,
FAUDIO_DEFAULT_CHANNELS,
FAUDIO_DEFAULT_SAMPLERATE,
0,
FAGetDev(faud),
NULL);
hr = FAudio_CreateMasteringVoice(faud,
&mVoice,
FAUDIO_DEFAULT_CHANNELS,
FAUDIO_DEFAULT_SAMPLERATE,
0,
FAGetDev(faud),
NULL);
if (hr != S_OK) {
if (hr != 0) {
wxLogError(_("FAudio: Creating mastering voice failed!"));
failed = true;
return false;
@ -388,9 +340,9 @@ bool FAudio_Output::init(long sampleRate)
// create sound emitter
//This should be FAudio_CreateSourceVoice()
//hr = faud->CreateSourceVoice(&sVoice, &wfx, 0, 4.0f, &notify);
hr = FAudio_CreateSourceVoice(faud, &sVoice, (const FAudioWaveFormatEx*)&wfx, 0, 4.0f, &notify, NULL, NULL);
hr = FAudio_CreateSourceVoice(faud, &sVoice, &wfx, 0, 4.0f, &notify, NULL, NULL);
if (hr != S_OK) {
if (hr != 0) {
wxLogError(_("FAudio: Creating source voice failed!"));
failed = true;
return false;
@ -399,9 +351,8 @@ bool FAudio_Output::init(long sampleRate)
if (gopts.upmix) {
// set up stereo upmixing
FAudioDeviceDetails dd;
ZeroMemory(&dd, sizeof(dd));
hr = FAudio_GetDeviceDetails(faud, 0, &dd);
assert(hr == S_OK);
memset(&dd, NULL, sizeof(dd));
assert(FAudio_GetDeviceDetails(faud, 0, &dd) == 0);
float* matrix = NULL;
matrix = (float*)malloc(sizeof(float) * 2 * dd.OutputFormat.Format.nChannels);
@ -497,8 +448,8 @@ bool FAudio_Output::init(long sampleRate)
}
if (matrixAvailable) {
hr = FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS); //What I have here for the OperationSet maybe wrong...
assert(hr == S_OK);
hr = FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS);
assert(hr == 0);
}
free(matrix);
@ -506,7 +457,7 @@ bool FAudio_Output::init(long sampleRate)
}
hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == S_OK);
assert(hr == 0);
playing = true;
currentBuffer = 0;
device_changed = false;
@ -516,7 +467,7 @@ bool FAudio_Output::init(long sampleRate)
void FAudio_Output::write(uint16_t* finalWave, int length)
{
UINT32 flags = 0;
uint32_t flags = 0;
if (!initialized || failed)
return;
@ -547,7 +498,7 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
if (!coreOptions.speedup && coreOptions.throttle && !gba_joybus_active) {
// wait for one buffer to finish playing
if (WaitForSingleObject(notify.hBufferEndEvent, 10000) == WAIT_TIMEOUT) {
device_changed = true;
device_changed = true;
}
} else {
// drop current audio frame
@ -557,13 +508,13 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
}
// copy & protect the audio data in own memory area while playing it
CopyMemory(&buffers[currentBuffer * soundBufferLen], finalWave, soundBufferLen);
memcpy(&buffers[currentBuffer * soundBufferLen], finalWave, soundBufferLen);
buf.AudioBytes = soundBufferLen;
buf.pAudioData = &buffers[currentBuffer * soundBufferLen];
currentBuffer++;
currentBuffer %= (bufferCount + 1); // + 1 because we need one temporary buffer
HRESULT hr = FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL); // send buffer to queue.
assert(hr == S_OK);
uint32_t hr = FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL);
assert(hr == 0);
}
void FAudio_Output::pause()
@ -572,8 +523,8 @@ void FAudio_Output::pause()
return;
if (playing) {
HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == S_OK);
uint32_t hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == 0);
playing = false;
}
}
@ -584,8 +535,8 @@ void FAudio_Output::resume()
return;
if (!playing) {
HRESULT hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == S_OK);
uint32_t hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == 0);
playing = true;
}
}
@ -596,8 +547,8 @@ void FAudio_Output::reset()
return;
if (playing) {
HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == S_OK);
uint32_t hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == 0);
}
FAudioSourceVoice_FlushSourceBuffers(sVoice);
@ -613,8 +564,8 @@ void FAudio_Output::setThrottle(unsigned short throttle_)
if (throttle_ == 0)
throttle_ = 100;
HRESULT hr = FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY);
assert(hr == S_OK);
uint32_t hr = FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY);
assert(hr == 0);
}
void faudio_device_changed(FAudio_Output* instance)