Commit Graph

413 Commits

Author SHA1 Message Date
Rafael Kitover ac35e37ca0
fix game geometry on windows
Previously when working on Visual Studio support I noticed an XRC error
dialog when adding the game area to the BoxSizer.

I tried removing the wxEXPAND flag with insufficient testing, the flag
is actually necessary.

The error is actually an incorrect debug assertion that is present in
3.1.2 and later fixed in master. The assertion is not triggered when
the project is built in release mode.

Remove the windows conditional code that removes the wxEXPAND flag.

TODO: silence assertion in debug mode or patch the wxWidgets vcpkg port.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-17 13:38:29 +00:00
Rafael Kitover 9fa544d1bb
cmake: wxWidgets Release config for visual studio
Fix the cmake code that sets up wxWidgets when using vcpkg with Visual
Studio so that the Release configuration also works. Use variables
instead of an if statement.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-17 13:15:13 +00:00
Edênis Freindorfer Azevedo 2ae72f38cd fix starting game pos and geometry #406
Fix display when loading ROMs with custom geometry.

This issue was a combination of `wxSHAPED` and its effect on the custom
geometry. It is necessary to force a dummy resize so the display adjusts
itself.

Align game frame on center, both horizontal and vertical.
2019-04-09 15:49:13 +00:00
Rafael Kitover 2beb561838
cmake: move wx funcs and macros into separate file
In 2097b5aa I added a function that is used both in the non-vcpkg block
and outside of it, but the function was defined in the non-vcpkg block,
and this broke the visual studio build.

Move functions and macros into an include file so that they are globally
available.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-09 02:04:50 +00:00
Rafael Kitover 5b9d1a7174
cmake: improve finding wx utils
Clear the `find_program()` cache variable before each use.

On win32 prefer unqualified utility executables.

Add special handling for msys2, where wx-config is a shell script that
cannot be directly run from native cmake.

This is a followup on 2097b5aa.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-06 01:37:02 +00:00
Rafael Kitover 836b74a162
remove DOS line-ends from src/wx/xrc/*.xrc
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-04 19:21:20 +00:00
Rafael Kitover 49205bf28a
remove unused "multithread filter" menu item
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-04 19:20:20 +00:00
Edênis Freindorfer Azevedo 331d9d331c Fix compilation warnings for MacOS build. 2019-04-04 18:01:05 -01:00
Edênis Freindorfer Azevedo 5540790ff1
fix some compilation warnings
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Merged #396
2019-04-03 17:32:25 +00:00
Edênis Freindorfer Azevedo d919728138 Fix for resizing window geometry when loading games. 2019-04-03 11:51:56 +00:00
Rafael Kitover 64a9c0945f
fix analog stick regression from e57beed8 #400
Instead of ignoring the initial state of axes, which I did to make
triggers work on the 360 controller, set the initial previous value to
the initial state instead.

This fixes the original problem without breaking analog stick movement.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-01 09:38:51 -07:00
Rafael Kitover 0f0d2400bc
more specific check for 3.1.2 xrc error
The `wxEXPAND` flag is necessary for the game area in wxWidgets 3.0 and
earlier, it may be necessary in 3.1.2 as well, but it throws an xrc
error, so we check for windows and at least 3.1.2 to test for the visual
studio and vcpkg environment to avoid the xrc error.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-01 09:28:19 -07:00
Rafael Kitover 2097b5aaa5
wx 2.8 compat fixes, centos support, cmake fixes
Add support for RHEL/centos to installdeps. There is no SFML package.

Add some string compatibility stuff so that everything builds on wx 2.8
unicode builds.

TODO: add travis slaves for 2.8, with and without unicode

Disable the game frame spacer code on 2.8 because it does not work (the
frame does not expand.)

cmake improvements:

- set ENABLE_LTO=OFF for Debug builds by default

- set ENABLE_LINK=OFF if SFML cannot be found and continue

- use better logic for finding wx utilities wx-config and wxrc

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Closes #395
Closes #297
2019-03-28 21:45:06 +00:00
Rafael Kitover b69fced749
cmake: refactor, better clang support
Do some reformatting towards the more modern cmake style.

Clean up some code.

Support linking to gcc compiled wxWidgets by setting
`-D__GXX_ABI_VERSION=` appropriately for clang.

Use the new method of calling `FindwxWidgets.cmake`, the old method
causes some problems now.

Set all necessary policies in both cmake files.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-27 03:25:43 +00:00
Rafael Kitover f2e9dc5530
cmake: check for policy CMP0077 existence
Check `if(POLICY CMP0077)` before trying to set it, because setting a
policy a version of cmake does not know about is an error.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-26 13:40:35 +00:00
Rafael Kitover ae38a70d1e
cmake: gcc/clang colors with ninja, fix warnings
Ninja requires `-fdiagnostics-color=always` instead of
`-fdiagnostics-color=auto` with gcc because it pipes output from the
compiler unlike regular makes.

Use `-fcolor-diagnostics` for clang, which also works correctly with
ninja to show colors.

Information for this taken from here:

https://medium.com/@alasher/colored-c-compiler-output-with-ninja-clang-gcc-10bfe7f2b949

Set all cmake policies in both the root `CMakeLists.txt` and
`src/wx/CMakeLists.txt` to silence warnings about unset policies from
cmake.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-26 00:35:23 +00:00
Rafael Kitover 59e9c69097
reset Xorg screensaver on joy events
Use the libXss Xorg screensaver extension library to call
`XResetScreenSaver()` on joystick events to inhibit screen blanking when
for whatever reason the joystick driver or DE (xboxdrv and KDE in this
case) does not do this.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-22 11:30:31 -07:00
Rafael Kitover a0283eadb6
fix game panel size on wxGTK #325
On wxWidgets 3.1.2, which is what vcpkg uses (and we use vcpkg for
Visual Studio) the wxEXPAND flag for the game area in the sizer throws
an XRC error dialog, removing the flag works correctly on Windows, but
not on wxGTK.

As a workaround, do not use the wxEXPAND flag on Windows.

TODO: with max zoom set, the game area is not centered vertically in
wxGTK.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-22 11:24:56 -07:00
Rafael Kitover f1ecd7c322
auto deps for visual studio, take 1
Use vcpkg to build deps when Visual Studio on Windows is detected, this
only happens on first build, but does take a while because things like
wxWidgets need to be built. Building from the developer command line is
also supported.

I considered making a pre-built tarball available, but the resulting
files are just too big for this to be practical.

Make the necessary cmake code changes for this to work and to use the
vcpkg packages, which work just like on linux or have other cmake glue
code available.

To do this, we make vcpkg a submodule, use git to checkout all
submodules, then just build and use the `vcpkg.exe`. Then we set the
CMAKE_TOOLCHAIN_FILE to the vcpkg toolchain and also include it
directly, why this is necessary I don't know, without it it doesn't work
in the IDE but does on the command line.

All of this requires no vcpkg integration with either the user or the
project. A user-wide `ENV{VCPKG_ROOT}` is also supported.

Fix the dynamic arrays in the GBA core, MSVC follows the C++ standard on
this and gcc does not.

TODO: add the necessary gcc flags to make this an error in cmake.

Use `wxArrayString` instead of `std::vector<wxString>` in
`src/wx/strutils.cpp` which is used in options parsing. This was
necessary because of a bizarre linker error with wxWidgets when using
Visual Studio:

https://trac.wxwidgets.org/ticket/10884#comment:46

In `src/wx/panel.cpp` make sure the unimplemented D3D renderer code does
not get compiled if it's actually `OFF`.

Also fix the new spacer code for the drawing panel to not combine
`wxEXPAND` with `wxALIGN_CENTER`, which is an error on wxWidgets 3.1.2,
which is what vcpkg uses. The drawing panel seems to be automatically
stretched to the max size automatically anyway.

TODO: if all of this works, we'll need an Appveyor set up for visual
studio.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-21 16:01:46 -07:00
Edênis Freindorfer Azevedo c714ff825a fix problems of command line parameters
* Fix return code for wrong command line parameters.

* Update return code for incorrect command line option on WX port.
2019-03-18 20:38:42 -07:00
Edênis Freindorfer Azevedo a1f0c34ace XDG followup work #94
* Apply save order for save states and batteries.
The order for save state/battery:
1. StateDir / BatteryDir;
2. The path of the current loaded game;
3. XDG Base Dir fallback.

* Use XDG Base Dir fallback to save screenshots and recordings.

* Apply search order for all dirs except recording (not implemented yet) of SDL port.
The order for battery/save state/screenshot is:
1. StateDir/BatteryDir/ScreenshotDir;
2. The path of the current loaded game;
3. XDG Base Dir (or equivalent) fallback.

* Refactor code.

* Fix freeing and setting pointer to NULL of SDL port.
2019-03-18 01:08:53 -07:00
Edênis Freindorfer Azevedo a57e51f699 Return non-error code for given command line parameters. 2019-03-14 16:17:45 -07:00
Edênis Freindorfer Azevedo 3fd444da91 XDG related cleanups #94
* Add migration support for 'vbam.cfg' to 'vbam.ini' on MacOS and Windows.

* Cleanup from XDG Base Dir code.

* Set home to NULL after using free().
2019-03-13 22:05:02 -07:00
Edênis Freindorfer Azevedo 1ebb8efdb6 Fix to set correctly position Y. 2019-03-12 11:16:09 -07:00
Edênis Freindorfer Azevedo 944c263e7f auto save/load geometry for wx GUI #94
* Add support to save/load geometry options for GUI window.

* Refactor code to use wxWidgets functions to get window geometry.

* Call update_opts() from ::OnSize and ::OnMove functions.
2019-03-11 10:32:39 -07:00
Rafael Kitover 530af14030
rpi plugins fix + paths enhancements #94
Store the full relative path to found `.rpi` plugins, relative to the
standard Plugins directory, as specified by wxWidgets.

This fixes the problem of plugins being in a subdirectory while only the
basename was stored, making the plugins unusable.

This is done by using `wxFileName::GetFullPath()` instead of
`wxFileName::GetFullName()` with a relative filename instance.

Make a `GetPluginsDir()` method on the app class to simplify getting
this directory, and for possible future overrides.

Also make some minor, functionally equivalent changes to
`get_config_path()` in `wxvbam.cpp`:

- use the new `GetPluginsDir()` method for the plugins directory when
  building the config file search path

- print the XdgConfigDir on all platforms, since the function works on
  all platforms

- make a `add_nonstandard_path` macro which duplicates the `add_path`
  macro for wxWidgets standard paths but for any arbitrary string path

- use `wxFileName` methods to make the XDG config directory path instead
  of string concatenation

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-07 07:13:07 -08:00
Edênis Freindorfer Azevedo 7373da1528 Fix segmentation fault issue when using WX port command line
on Linux and MacOS.
2019-03-06 18:03:37 -08:00
Edênis Freindorfer Azevedo 36453885fc XDG Base Dir Spec followup #383
* Add XDG Base Dir Spec for other Unix alike platform.

* Add XDG Base Dir support for the fallback on SDL port.

* Add migration for Unix configuration file.
We migrate from 'vbam.conf' to 'vbam.ini' automatically.

* Refactor code for portability of dir creation functions.

* Fix for MacOS compilation directive.
2019-03-06 15:38:57 -08:00
Rafael Kitover 24fd4e91a0
move factory reset to help menu
Per Squall's suggestion.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-02 14:37:08 -08:00
Rafael Kitover 5835dafe9a
translate battery save error #318
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-02 11:04:06 -08:00
Rafael Kitover d2922cfc5d
stop showing "wrote battery" msg on panel #318
Remove the "wrote battery" system message that is painted on the panel,
because it annoys people, and show errors writing the battery with
`wxLogError()`.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-02 08:15:30 -08:00
Edênis Freindorfer Azevedo 646557e24e Add support for the XDG Base Dir Spec for Linux with legacy support.
We check if `$HOME/.vbam` exists; if it does, then we use
`$HOME/.vbam/vbam.conf`; otherwise, use
`${XDG_CONFIG_HOME:-$HOME/.config}/visualboyadvance-m/vbam.conf`.
2019-02-28 16:22:09 -08:00
retro-wertz eaa9b6c57b Map Viewer: Fix crash when running a gb/gbc game,
...caused by invalid start address of mapbase.

Fix https://github.com/visualboyadvance-m/visualboyadvance-m/issues/372
2019-02-24 18:31:24 -08:00
Rafael Kitover d7cf15e076
implement factory reset option #368
Add a "Factory Reset" item to the Options menu, which calls
`DeleteAll()` on the config object, which actually deletes the config
file. After this the application is relaunched asynchronously without
parameters and the current instance is closed.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-02-20 19:44:42 -08:00
Rafael Kitover 16dd5d4068
make speedup/turbo configurable + misc #339
Add Speedup / Turbo configuration panel which allows setting the
throttle or number of frames to skip for when the speed key is pressed
or turbo is enabled (which just presses the speed key.)

Throttle and frame-skip are mutually exclusive, throttle must be 0 (no
throttle) when number of frames to skip is non-zero. The dialog controls
handle this.

This is implemented in the core in GBA.cpp, GB.cpp and ConfigManager.

Two new options are added both in ConfigManager and in the wx options,
speedup_throttle and speedup_frame_skip, the defaults are:

```
speedup_throttle   = 0 (no throttle)
speedup_frame_skip = 9
```

this was the original behavior.

Add support for unsigned ints to wx/opts.cpp for these and for throttle,
this requires a new validator wxUIntValidator to use them in spin
controls.

Clean up appearance of the throttle spin control in the General dialog.

Maximum throttle and speedup_throttle is 600, values much over 500 will
not behave differently from 0 on modern hardware.

Maximum frame skip is 30 at the moment.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-02-02 18:43:55 -08:00
Rafael Kitover f8c6953151 fix drawing panel alignment in frame #325
Add wxEXPAND spacers to frame wxBoxSizer on the top and bottom around
the drawing panel so that panel is correctly centered if maximum zoom is
set.

Set proportion to 1 on the spacers and 0 on the panel so that both
centering with maximum zoom and full expansion work correctly.

Refactor frame OnSize event: pass a dummy userdata pointer to
distinguish resizing the frame from resizing the panel, and call
Layout() when the frame is resized.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-01-31 14:59:41 -08:00
retro-wertz a0cec107a2 Update GBA save type detection and cleanup...
1. EEPROM: move eepromInUse and eepromSize from EepromReset() to eepromInit()
to avoid re-initializing during a reset (makes item below redundant)
2. Remove gbaSaveType variable - this is now redundant due to change above
which probably was added for this reason since games using eeprom fails with
gamepak error after a reset.
3. Add labels to identify cpuSaveTypes
4. libretro: remove workaround for eeprom reset issue (#1), do not apply
custom gbPalettes if not running in GB, change vram size to 0x18000 in
memory map
2019-01-29 08:28:17 -08:00
Rafael Kitover 4f9003112d persist chosen audio device in config file #353
Write `gopts.audio_dev` to the option `Sound/AudioDevice`.

Clear `gopts.audio_dev` when resetting the driver, because we cannot
assume anything about device enumeration order across sound drivers.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-01-24 03:14:23 -08:00
Rafael Kitover 83b3ebd7f0 fix audio api radio buttons
Only the first wxRadioButton in a group is supposed to have the wxRB_GROUP
style, I broke this in 964f086b.
2019-01-09 08:32:03 -08:00
Rafael Kitover f6ad9a8ca7 remove bad hardcoded keybinds #298 #334
Remove esc to quit key bind #298.

Remove ctrl+x (cmd+x on mac) to quit key bind #334.

Remove FilterEvent app method, it is no longer being used anyway as key binds
work correctly.
2019-01-05 12:32:10 -08:00
Rafael Kitover ff2d31bf5e faudio: minor change
This translated xaudio2 driver may not be feasible to get working, but
I'll try at some point.
2019-01-02 07:16:08 -08:00
Rafael Kitover 964f086bea fix audioapi opt enum, reorder xrc
The config option name enum needs to match the actual enum, since the
value is an integer. Unavailable APIs are not shown using #ifdefs in
guiinit.cpp.

Also reorder the radio button xrcs to be in the order of the enum.
2019-01-01 18:44:51 -08:00
Rafael Kitover 8cb3f5a78c fix sound api config on linux/mac
Missing "|" in option spec would create the "sdlopenal" option instead
of separate "sdl|openal" options.

Add missing "|" to option spec.
2018-12-31 03:49:31 -08:00
Rafael Kitover 55a60e3e73 only block key event propagation for game keys #88
One bug noted in the #88 discussion is that when a joystick button is
held down, keyboard shortcuts do not work.

Rewrite the logic for process_key_press() to only block further
wxWidgets event propagation if the actual key pressed is a game key, not
if any game keys are being held down.

This takes care of all the issues in #88.

TODO:

- investigate other joystick issues
2018-12-28 21:51:28 -08:00
Rafael Kitover f8b5627bd8 fix support for old SDL versions
Check for at least SDL 2.0.6 when using the
SDL_JoystickGetAxisInitialState() API introduced in e57beed8.
2018-12-28 05:22:17 -08:00
Rafael Kitover e57beed890 ignore depressed gamepad triggers #88
On joystick event notification, filter out axis values that are equal to
their initial state.

The reason for doing this is explained in 539027ca. Triggers on e.g. the
360 controller are an axis that are the max negative value in the
depressed state, and for some reason a constant stream of events are
generated for them, that's another issue that needs to be addressed.

For the time being, this fixes the other half of the main issue in #88:
users with an old config with the default special key bindings will now
be able to use keyboard hotkeys as these spurious joystick events will
be filtered out and will not block keyboard events.

TODO:

- stop generating events for depressed triggers in the first place

- fix joystick events completely blocking keyboard events
2018-12-28 04:36:41 -08:00
Rafael Kitover 979ef8ebbd cmake: fix building without FAudio
Only add FAudio to target_link_libraries() if it's enabld.
2018-12-26 10:56:27 -08:00
Rafael Kitover edf2c0c461 fix xaudio2 when openal is disabled
Move the new faudio driver constant AUD_FAUDIO to the end of the sound
driver enum, otherwise the wrong is used.

Also check for NO_OAL before instantiating an openal driver.
2018-12-26 07:35:42 -08:00
Rafael Kitover 3ed08e8d68 finish connecting new faudio driver
Add cmake code to find and link faudio if enabled.

Fix typo for get devices faudio method in wxvbam.h

Selecting the faudio driver now works, but the driver not does
unfortunately.
2018-12-26 06:53:52 -08:00
Rafael Kitover 296e8e1693 fix valid sound driver config values + faudio fix
Fix name of FAudio option XRC control: "FAudio" and not "Faudio".

Create list of valid sound driver options by using macros for the ones
that are compiled in (with windows being a special case.)
2018-12-26 06:09:29 -08:00