Commit Graph

491 Commits

Author SHA1 Message Date
mudlord 635ff74f10 Nuked DirectDraw renderer
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@310 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-17 05:58:17 +00:00
mudlord 5b243daf86 Numerous Linux updates:
- OpenGL : fixed texture size to be exclusively a power of 2
- OpenGL : Clear the screen on init
- OpenGL : Set fullscreen resolution to the resolution of the desktop
- Changed the executable name to vbam to avoid conflict with the original VBA
- Added a basic install target to the makefile
- Fixed .gz archives loading when using fex_mini (thanks to tttttttttanaka)
- Added debian packaging informations

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@309 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-17 04:51:34 +00:00
spacy51 66c2e9b596 ADDED Extended Fullscreen Settings dialog for Direct3D.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@308 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-15 17:23:18 +00:00
spacy51 c68a44b8a1 REMOVE useless file
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@307 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-15 00:11:03 +00:00
spacy51 9df386d9a0 Prepare display interface for adding an extended full screen settings dialog.
Changes are backwards compatible to the old DirectDraw video mode enumeration code.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@306 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-14 23:13:49 +00:00
spacy51 09bc599bdd rename res to doc
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@305 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-14 22:09:46 +00:00
spacy51 95018f363b rename res to doc
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@304 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-14 22:08:41 +00:00
spacy51 4f3aefec41 git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@303 a31d4220-a93d-0410-bf67-fe4944624d44 2008-01-14 22:06:19 +00:00
spacy51 2dd0496140 IMPROVE icon
USE new icon for x64
CLEAN resource file
REMOVE useless files

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@302 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-14 21:58:24 +00:00
spacy51 6922b562d6 UPDATED libpng from v1.2.10 to v1.2.24
CLEANED build system

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@299 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 22:57:23 +00:00
spacy51 060c8c2aae disable 16bit filter hack for HQ3x/4x in x64 builds.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@298 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 13:43:37 +00:00
spacy51 dedb0326ad fixed wrong tab order in directories dialog
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@297 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 12:55:50 +00:00
spacy51 d58be99f74 fixed x64 weakness when using CreateFileMapping
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@296 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 12:55:18 +00:00
mudlord 2548fe28ec Fixed FEX linking under Linux
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@295 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 06:05:37 +00:00
mudlord 41993af424 Added support for compiling SDL port under MacOSX
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@294 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 03:17:35 +00:00
spacy51 066f6b9d08 minor
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@293 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-12 22:21:26 +00:00
mudlord 7064ccdeb3 - Fixed build
- Use the current desktop color depth instead of 16 BPP
- Fixed the OpenGL renderer when in 16 BPP color mode
- Changed the default filter to Stretch2x
- Fixed interframe blending
- A few optimizations
- We need fex.h and fex_mini.cpp for the SDL version, and using files from dependancies is not a option

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@289 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 21:46:41 +00:00
spacy51 56162ad0ee 7-Zip info
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@288 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 18:09:25 +00:00
spacy51 a92c0d6653 FIXED: Buffer overrun when selecting "Flash save" in the "Import->Battery file..." dialog.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@287 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 17:50:19 +00:00
spacy51 b73b895e97 clear cheat list when another ROM is loaded
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@286 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 17:40:25 +00:00
spacy51 b767c921f8 use fex.h & fex_mini.cpp from dependencies directory instead of redundant copy in src folder
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@285 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 13:49:30 +00:00
spacy51 1b9e54ca54 minor cleanup & changes
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@284 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-10 19:10:28 +00:00
spacy51 87e1f085b0 minor
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@283 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-10 17:06:23 +00:00
spacy51 5a80ca34fc use newer (Windows 2000) version of folder selection
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@282 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-10 17:04:21 +00:00
mudlord d7dc5effea SDL-OpenGL fixes:
- Filters > 2x now work with the OpenGL renderer
- Window resizing with the OpenGL renderer is fixed
- Fixed hq3x and hq4x when in 32bpp mode + C version of the filters
- Disabled ASM CPU emulation core since it doesn't build here

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@281 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-10 08:59:37 +00:00
spacy51 73f7325e93 forgot to add these files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@280 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 22:58:05 +00:00
squall_leonhart69r f9958724fb Arranged Open menu to Gameboy, Gameboy Colour, Gameboy Advance, Added Game Overrides menu item under Emulator options and Greyed out Linking menu until someone has a chance to look at it.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@279 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 20:06:47 +00:00
squall_leonhart69r 52826f04c6 git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@278 a31d4220-a93d-0410-bf67-fe4944624d44 2008-01-09 19:55:04 +00:00
spacy51 3708df2212 major additions
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@277 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 16:04:07 +00:00
spacy51 5de08170c6 ADDED: Seperate GBC ROM folder support
MODIFIED: Directories dialog
MODIFIED: File filters for ROMs

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@276 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 15:18:40 +00:00
spacy51 31f519cca6 MODIFIED: Input setup dialog
ADDED: Clear all keys

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@275 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 14:06:52 +00:00
spacy51 cec4a40c32 small code cleanup
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@274 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 13:13:14 +00:00
spacy51 1957e4f1f1 ADDED: BIOS settings dialog
MODIFIED: Seperate BIOS settings for GB mono and GBA
REMOVED: Old BIOS settings menu entries

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@273 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 12:44:54 +00:00
spacy51 de1172a65b FIXED: Load most recent save game did not work
FIXED: Save to oldest save game always wrote to slot 1

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@272 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-08 16:03:52 +00:00
spacy51 b3232819b0 little update
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@271 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 19:17:53 +00:00
spacy51 a8f7a3befa Fixed: Visible noise at image border with bilinear texture filter enabled
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@270 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 14:42:16 +00:00
mudlord 602396892b Numerous SDL updates:
[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup

Thanks to bgKu for contributing and Linux testing of this.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@269 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 09:09:28 +00:00
spacy51 6f6ab0c4fa use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@268 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 20:57:35 +00:00
spacy51 637926b6c1 git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@267 a31d4220-a93d-0410-bf67-fe4944624d44 2008-01-06 14:21:13 +00:00
spacy51 35cccd7ca6 merged seperate winCheckMenuBarInfo into updateWindowSize
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@266 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 14:13:39 +00:00
spacy51 0615013a73 add minimum window size
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@265 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 13:50:09 +00:00
spacy51 4552ff988a pause sound when interacting with non-client area
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@264 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 23:39:28 +00:00
mudlord 9891692bbd Updated buglist
Added blank todo list (could be very helpful for us)

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@263 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:53:24 +00:00
mudlord 8146bf6d1a Updated bug list with ALL known OpenGL issues
This is a useful checklist to see what I have to do to fix it up :)

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@262 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:47:59 +00:00
spacy51 ba3bd3b6c5 fix texture alignment
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@261 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:22:35 +00:00
spacy51 1b798243ae More detailed info on 16 bit hack issues.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@260 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:30:49 +00:00
spacy51 9f1c4dcb46 OpenAL configuration dialog:
Fixed: Label overlapped combo box

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@259 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:56 +00:00
spacy51 7206d4c467 Direct3D renderer:
Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@258 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:27 +00:00
spacy51 3c3fdf4a83 git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@257 a31d4220-a93d-0410-bf67-fe4944624d44 2008-01-02 16:31:48 +00:00
mudlord 00b1af55aa Fixed issue with ">>" in C HQXX implementation for Linux and Win32 x64
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@256 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-02 10:41:48 +00:00