Commit Graph

3184 Commits

Author SHA1 Message Date
spacy51 49b96b6be8 Prepare display interface for adding an extended full screen settings dialog.
Changes are backwards compatible to the old DirectDraw video mode enumeration code.
2008-01-14 23:13:49 +00:00
spacy51 45c2112d4a rename res to doc 2008-01-14 22:09:46 +00:00
spacy51 5fb4b4342b rename res to doc 2008-01-14 22:08:41 +00:00
spacy51 786282129c 2008-01-14 22:06:19 +00:00
spacy51 a16444e678 IMPROVE icon
USE new icon for x64
CLEAN resource file
REMOVE useless files
2008-01-14 21:58:24 +00:00
spacy51 ee1d2ab239 UPDATED libpng from v1.2.10 to v1.2.24
CLEANED build system
2008-01-13 22:57:23 +00:00
spacy51 ce88fe554e disable 16bit filter hack for HQ3x/4x in x64 builds. 2008-01-13 13:43:37 +00:00
spacy51 ed70d35829 fixed wrong tab order in directories dialog 2008-01-13 12:55:50 +00:00
spacy51 b0c0ea1a5b fixed x64 weakness when using CreateFileMapping 2008-01-13 12:55:18 +00:00
mudlord ce88534871 Fixed FEX linking under Linux 2008-01-13 06:05:37 +00:00
mudlord 50028ee642 Added support for compiling SDL port under MacOSX 2008-01-13 03:17:35 +00:00
spacy51 f0cea72a19 minor 2008-01-12 22:21:26 +00:00
mudlord f4091dfbf4 - Fixed build
- Use the current desktop color depth instead of 16 BPP
- Fixed the OpenGL renderer when in 16 BPP color mode
- Changed the default filter to Stretch2x
- Fixed interframe blending
- A few optimizations
- We need fex.h and fex_mini.cpp for the SDL version, and using files from dependancies is not a option
2008-01-11 21:46:41 +00:00
spacy51 a1a3766a19 7-Zip info 2008-01-11 18:09:25 +00:00
spacy51 1462778474 FIXED: Buffer overrun when selecting "Flash save" in the "Import->Battery file..." dialog. 2008-01-11 17:50:19 +00:00
spacy51 a1fa8613cf clear cheat list when another ROM is loaded 2008-01-11 17:40:25 +00:00
spacy51 99acf7c6ba use fex.h & fex_mini.cpp from dependencies directory instead of redundant copy in src folder 2008-01-11 13:49:30 +00:00
spacy51 4e6b8196eb minor cleanup & changes 2008-01-10 19:10:28 +00:00
spacy51 68709753ec minor 2008-01-10 17:06:23 +00:00
spacy51 7c2ea7970d use newer (Windows 2000) version of folder selection 2008-01-10 17:04:21 +00:00
mudlord 9b39c4f19b SDL-OpenGL fixes:
- Filters > 2x now work with the OpenGL renderer
- Window resizing with the OpenGL renderer is fixed
- Fixed hq3x and hq4x when in 32bpp mode + C version of the filters
- Disabled ASM CPU emulation core since it doesn't build here
2008-01-10 08:59:37 +00:00
spacy51 3a70092561 forgot to add these files 2008-01-09 22:58:05 +00:00
squall_leonhart69r 7986bd0c91 Arranged Open menu to Gameboy, Gameboy Colour, Gameboy Advance, Added Game Overrides menu item under Emulator options and Greyed out Linking menu until someone has a chance to look at it. 2008-01-09 20:06:47 +00:00
squall_leonhart69r 74ac95aa15 2008-01-09 19:55:04 +00:00
spacy51 a78e9a4e3d major additions 2008-01-09 16:04:07 +00:00
spacy51 c087b398fc ADDED: Seperate GBC ROM folder support
MODIFIED: Directories dialog
MODIFIED: File filters for ROMs
2008-01-09 15:18:40 +00:00
spacy51 34dbd80dab MODIFIED: Input setup dialog
ADDED: Clear all keys
2008-01-09 14:06:52 +00:00
spacy51 0513b50156 small code cleanup 2008-01-09 13:13:14 +00:00
spacy51 75ed6f5fad ADDED: BIOS settings dialog
MODIFIED: Seperate BIOS settings for GB mono and GBA
REMOVED: Old BIOS settings menu entries
2008-01-09 12:44:54 +00:00
spacy51 5486744685 FIXED: Load most recent save game did not work
FIXED: Save to oldest save game always wrote to slot 1
2008-01-08 16:03:52 +00:00
spacy51 e250495c0d little update 2008-01-07 19:17:53 +00:00
spacy51 803e14c80b Fixed: Visible noise at image border with bilinear texture filter enabled 2008-01-07 14:42:16 +00:00
mudlord c1d81937d4 Numerous SDL updates:
[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup

Thanks to bgKu for contributing and Linux testing of this.
2008-01-07 09:09:28 +00:00
spacy51 f6ba8a2302 use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound 2008-01-06 20:57:35 +00:00
spacy51 b0eec46455 2008-01-06 14:21:13 +00:00
spacy51 2b6376b244 merged seperate winCheckMenuBarInfo into updateWindowSize 2008-01-06 14:13:39 +00:00
spacy51 b36f189f7b add minimum window size 2008-01-06 13:50:09 +00:00
spacy51 37f8f36407 pause sound when interacting with non-client area 2008-01-05 23:39:28 +00:00
mudlord 444976b1be Updated buglist
Added blank todo list (could be very helpful for us)
2008-01-05 22:53:24 +00:00
mudlord 85fb1c3ec7 Updated bug list with ALL known OpenGL issues
This is a useful checklist to see what I have to do to fix it up :)
2008-01-05 22:47:59 +00:00
spacy51 271d319e49 fix texture alignment 2008-01-05 22:22:35 +00:00
spacy51 77bf084e6c More detailed info on 16 bit hack issues. 2008-01-05 01:30:49 +00:00
spacy51 af6edc61d4 OpenAL configuration dialog:
Fixed: Label overlapped combo box
2008-01-05 01:13:56 +00:00
spacy51 757c18a5ea Direct3D renderer:
Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds
2008-01-05 01:13:27 +00:00
spacy51 e56fb8402c 2008-01-02 16:31:48 +00:00
mudlord 3eb00c89e7 Fixed issue with ">>" in C HQXX implementation for Linux and Win32 x64 2008-01-02 10:41:48 +00:00
spacy51 eb732ff492 draw the new image on the old one instead vice versa 2008-01-01 14:34:11 +00:00
spacy51 d7031bc615 Direct3D: Added hardware motion blur 2008-01-01 02:31:07 +00:00
spacy51 1b0ee71fd3 use magenta background in debug mode 2007-12-31 15:53:27 +00:00
spacy51 b8c20bc1bf updated 2007-12-31 13:22:13 +00:00