Commit Graph

73 Commits

Author SHA1 Message Date
spacy51 e3d4c0f2b5 ADDED option to disable multi-threaded pixel filtering
REDUCED maximum number of cores to use to 8
2008-04-05 00:13:31 +00:00
spacy51 6fac33e04b Use GetSystemInfo() function to retrive number of CPUs. 2008-03-30 23:23:25 +00:00
spacy51 97a9be1c7c FIXED: Wrong detection of CPU cores crashes emu.
ADDED: D3D will not use more than 16 cores.
2008-03-30 13:26:17 +00:00
spacy51 f4170784b3 ADDED asm-filters thread-safe patches by chrono.
ADDED maxCpuCores option to ini file and autodetect best value at first run.
2008-03-26 16:21:30 +00:00
spacy51 426306e1d6 FIX GUI bug related to COM and multi-threading 2008-03-10 14:18:45 +00:00
spacy51 107d1670a7 Change initialization of DirectSound and XAudio2 to load DLLs at runtime instead of linking statically to them.
Replace timeGetTime() with GetTickCount() in order to eliminate the need of additionally linking against winmm.lib.
2008-03-09 19:11:28 +00:00
spacy51 8c9a679eca ADDED sound output using Microsoft's new XAudio2 API 2008-03-09 14:01:34 +00:00
spacy51 1c529a52e7 Update MSVC2008 project files.
Fix compiler errors.
2008-03-08 13:59:23 +00:00
Nach ab0256d9cc Whitespace trim, and eol-style native propery set again. 2008-03-05 00:35:39 +00:00
squall_leonhart69r 51c97b2760 Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc
2008-02-29 04:06:25 +00:00
squall_leonhart69r 61c9c5e689 Removed file/folder 2008-02-29 03:54:27 +00:00
squall_leonhart69r 5341dc4218 added partial support for Brunni's GB palettes, might make this more permanent in the future by improving the built in palette editor and adding pergame support to it. 2008-02-29 02:52:45 +00:00
Nach b248000efb You better believe it, it's a whitespace trim, and line conversions, eol settings comming up. 2008-02-27 23:58:25 +00:00
squall_leonhart69r 7aef2948b1 moved some of the GBA core files to the new agb directory and setup the paths, fixed some includes i didn't setup properly for GB. 2008-02-27 15:48:18 +00:00
spacy51 22def723e4 ADDED average performance logging. Enable with LOG_PERFORMANCE. Optionally change frame interval with PERFORMANCE_INTERVAL = x frames 2008-01-26 11:46:37 +00:00
spacy51 65cc39aca1 mudlord:
REMOVED GLSL shaders.
FIXED Win OGL crashing on startup when a filter is enabled.
ADDED support for display lists.
FIXED resizing when using display lists.
2008-01-22 11:24:22 +00:00
spacy51 cae3dc04a2 Resource file cleanup. Remove reference to non-existent InterlaceIB function. Removed non-IFB MotionBlur. 2008-01-20 20:15:10 +00:00
spacy51 518350f6c5 FIX issues with NO_D3D 2008-01-19 02:06:42 +00:00
spacy51 2a52c59d0e NUKED skin support
CLEANED resource file
2008-01-17 13:20:50 +00:00
spacy51 c1d8e1f9e4 NUKED DDraw even more
FIXED here and there
2008-01-17 12:47:36 +00:00
mudlord bb1dbfb8ba Nuked DirectDraw renderer 2008-01-17 05:58:17 +00:00
spacy51 a16444e678 IMPROVE icon
USE new icon for x64
CLEAN resource file
REMOVE useless files
2008-01-14 21:58:24 +00:00
spacy51 f0cea72a19 minor 2008-01-12 22:21:26 +00:00
spacy51 75ed6f5fad ADDED: BIOS settings dialog
MODIFIED: Seperate BIOS settings for GB mono and GBA
REMOVED: Old BIOS settings menu entries
2008-01-09 12:44:54 +00:00
spacy51 2b6376b244 merged seperate winCheckMenuBarInfo into updateWindowSize 2008-01-06 14:13:39 +00:00
spacy51 d7031bc615 Direct3D: Added hardware motion blur 2008-01-01 02:31:07 +00:00
mudlord c3c2764a86 Updated copyright information in core files that we modded :) 2007-12-31 04:52:00 +00:00
spacy51 ba8f18d6dc hq3x/4x:
moved source files to seperate directory
added 16bit C version
C version: cleanup
C version: much code merging for 16bit/32bit
C version: code optimization ( only calculate YUV values for one pixel once )
C version: corrected one logic mistake when dealing with pixels at the border of the image
2007-12-30 20:09:14 +00:00
spacy51 f170a8d96f Clear log whenever a new game is started.
Move log function definitions to the appropriate header file.
2007-12-27 15:40:21 +00:00
spacy51 3931590c65 Removed "Automatic frame skipping" option, will now be activated with throttling
Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.
2007-12-26 16:09:21 +00:00
spacy51 1af02fb5ae removed portable.cpp/h from the MSVC project file
added C version of HQ3x/4x filters to the MSVC project file
x64 version compiles now
2007-12-25 20:11:50 +00:00
mudlord 692f9129d7 Removed unneeded code, GL_TRIANGLE_STRIP is more than enough. 2007-12-24 20:31:39 +00:00
spacy51 d0f5238734 added NO_OGL switch
simplified fall back when initializing render API failed
2007-12-23 21:09:29 +00:00
spacy51 0f73f98815 added support for video compression (no support for YUV color space) 2007-12-17 17:42:56 +00:00
spacy51 396170e506 completely reworked AVI recording
compression will be re-added soon
2007-12-16 19:45:25 +00:00
spacy51 7bf80601a1 added buffer count selection to OpenAL config dialog. default is 5 2007-12-16 01:12:49 +00:00
spacy51 982f3a8d3c removed DirectSound useOldSync option (would wait with an evil while()) 2007-12-15 18:22:17 +00:00
spacy51 d1032f568b make sound & AVI recording independent from sound output 2007-12-15 16:03:52 +00:00
spacy51 8104f63c77 make sound & AVI recording independent from sound output 2007-12-15 15:55:00 +00:00
spacy51 4d2c65aeee disable cheats by default 2007-12-15 11:20:38 +00:00
mudlord 4fff47a824 Fixed sound thread issues in Subversion
Updated SDL port so that it now compiles with fex_mini.cpp
Added custom GLSL shader support to Win32 OGL renderer (requires GLEW)
Updated code in OpenGL renderer to be more tidy
2007-12-13 03:45:51 +00:00
spacy51 6f691ad2e6 dynamic OpenAL DLL loading 2007-12-12 18:04:26 +00:00
mudlord 6454f573a3 2007-12-07 21:27:40 +00:00
mudlord d8f5baa663 Added E-Reader support to GBA core 2007-12-07 20:46:20 +00:00
spacy51 7c13eb20a6 quickly enter last used fullscreen mode by pressing Esc while in windowed mode 2007-12-07 18:46:34 +00:00
spacy51 fd1bcd6e4f disable fullscreen GDI objects (menu & mode confirm dialog) for D3D & OpenGL 2007-12-07 18:14:46 +00:00
spacy51 d937c7dc62 "Generic Software" is now default 2007-12-06 20:27:05 +00:00
spacy51 30b1edf84d added OpenAL device enumeration & selection 2007-12-06 14:23:43 +00:00
mudlord 15c99f1fd6 Cleaned up GUI of redundant options, due to implementation of new sound cores 2007-12-06 10:14:45 +00:00
mudlord f48ef9ddbb Updated file extraction code in Util.cpp
Modded fex due to MS compiler idiocy when it comes to fex_type_rar
Updated OpenAL renderering setting to now save initial setting in the INI
2007-12-06 09:50:41 +00:00