Commit Graph

1202 Commits

Author SHA1 Message Date
wowzaman12 432b296af1 Used a regex replace so at least some of the C Macros aren't hiding variables
Also renamed their inputs so it's easier to understand what's going on
2015-03-28 01:46:44 +00:00
wowzaman12 e8d55b2c06 Added more pointer error checking to the wxvbam build. 2015-03-28 01:33:12 +00:00
wowzaman12 1c76277272 Load dialogs the proper way 2015-03-28 01:30:36 +00:00
wowzaman12 07eb6564e0 Now fully use the error checking function instead of the C macro 2015-03-28 01:20:41 +00:00
wowzaman12 76ef5906a0 Move XRC pointer checking/error throwing to a templated function (More backporting from Arthur, next few commits will be importing his improvements) 2015-03-28 01:12:57 +00:00
wowzaman12 54eac49a59 WX: Changed some of the xrc loading handling and error handling (Courtesy of Arthur on github) 2015-03-28 01:08:52 +00:00
skidau a65204d54f Added E-Reader scan support by CaitSith2.
One thing it does, is correct any raw files scanned, if they are correctable. (usually, uncorrectable raw files come up with a read error.)  There is also bin support included as well. (Note, if you open a valid dotcode bin, it will encode it to raw, and save the freshly encoded raw file if it has been set in the menu. If the dotcode save file has not been set, the bin will still load.)

Currently, part of the GBA emulation breaks the E-Reader scan code. The reader always returns a Region Error.
2015-03-27 22:50:11 +00:00
wowzaman12 efd5c1b483 intial fix for solarsensor that skid implemented. Will add functioning code after, for now it will allow users to compile at least the SDL interface. 2015-03-27 21:06:10 +00:00
wowzaman12 b31989e82f SDL: Breaks on windows. 2015-03-27 20:01:33 +00:00
wowzaman12 5b26c209e9 missed a minor change. 2015-03-27 19:53:35 +00:00
wowzaman12 32af333548 fix compiling against latest ffmpeg code. 2015-03-27 17:58:35 +00:00
wowzaman12 15d1ae5e3a changed the panel to have a black background when a rom isn't loaded. Also fixed compiling dsound driver in the wxwidgets interface via mingw-w64 2015-03-27 17:54:45 +00:00
wowzaman12 df505a78dd forgot the wxwidgets interface icons. 2015-03-27 17:49:26 +00:00
wowzaman12 dc3b921700 cmakelists changes, wxwidgets interface build fix to follow. 2015-03-27 17:48:42 +00:00
skidau 2af279f274 Added VS2013 solution by mickdermack.
Have to install the Multibyte MFC Library for Visual Studio 2013, because Multibyte strings were deprecated in favor of wchar strings.

https://www.microsoft.com/download/details.aspx?id=40770
2015-03-26 21:19:37 +00:00
skidau e19d04c4fd Added Solar Sensor support from VBA-Wii.
Requires EEPROM+Sensor save type and Real Time Clock enabled.  The solar sensor can be controlled by the left and right motion sensor controls.
2015-03-26 09:08:30 +00:00
skidau 8ac02202e9 Re-enable the save type auto-detect code instead of enabling all save types. 2015-03-25 11:01:50 +00:00
skidau 4be7fed788 Added a Auto-start link option 2015-03-24 13:30:49 +00:00
skidau 0d306b67ba Fixed the crash that would occur if a GBA link mode were used with a GB game. 2015-03-23 13:35:01 +00:00
skidau a704653234 Ported AdamN's Game Link (Game Boy link) code from 1030e.
Seems to work better with a link timeout of 1.
2015-03-23 12:17:26 +00:00
skidau 0db7dfc323 Fixed NO_LINK build. 2015-03-23 06:38:51 +00:00
skidau b3903da2ce Ported AdamN's Wireless Adapter code from 1030e.
Known Issue :
* Instability with 3-4 players on pokemon games due to another client interfering a client and host communication, causing both clients to think their data never reached the host and repeatedly resending the data again (a few retries before dropping the connection)

TODO :
* Host may need to send the ACK data to the Client who send the data instead of broadcasting to all clients, to prevent other Clients from getting the wrong ACK data and thinking their data never reached the Host.
2015-03-23 03:42:39 +00:00
squall-leonhart ae88acca57 bgklink merged to trunk. 2015-03-20 14:23:14 +00:00
skidau c7a7e04395 Fixed importing GameShark snapshots 2015-03-20 12:02:28 +00:00
squall-leonhart 80c8917be5 bios dialog struck through enable text fixed
controls disabled however, because we don't have the execution implemented for cgb bios.
2015-03-20 03:39:21 +00:00
squall-leonhart d1bbb0c75d i had issues applying the xbrz patch and had to revert manually several times, and forgot to add the new files as a result
so here they are.
2015-03-20 02:58:03 +00:00
skidau f1e3094c68 Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
* Added a second socket at port 49420 (0xc10c) which sends clock information
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out

Requires Dolphin 4.0-5899 or later.
2015-03-20 02:11:12 +00:00
squall-leonhart 65a976a8cc XBRZ 1.2 added as a built in filter 2015-03-19 01:44:47 +00:00
squall-leonhart 02928a204b reverted the removal of backup enabled checks, and changes to remote.cpp 2015-03-19 00:52:47 +00:00
squall-leonhart 478e77c081 Adds a item for the DisableSFX speedhack back to the Video menu. 2014-04-20 09:24:10 +00:00
squall-leonhart b6ffe99fc8 updates subwcrev and applies minor fixes patch 46 2014-03-08 07:11:53 +00:00
kode54 da5cc60685 SDL sound code now posts to semaphores no matter what, in case the other side is still waiting after a speedup transition 2013-11-14 23:32:08 +00:00
kode54 885172ea9c Rewrote SDL sound synchronization, using a very old patch as a base for some of the changes 2013-11-14 07:51:57 +00:00
normmatt234 9e8671042b Remove useless backup enabled checks in read handlers.
Fix illegal halfword and byte reads.
2013-10-22 18:04:02 +00:00
kode54 2404d08f1f Mother 3 fix, refined to not break Metroid Fusion or hopefully anything else 2013-10-22 01:17:06 +00:00
kode54 12172db5ac Changed PCM FIFO refill behavior to only stuff the FIFO with silence if it runs completely empty, which seems to fix the stuttering in Mother 3. From the technical behavior, Mother 3's sound code would periodically set DMA 1 and 2 to reason 0, then reset them back to reason 3. This presumably occurs every time the source buffers run empty and the source addresses are reset. Unfortunately, with the current execution and memory timing, this occurs just in time for the DMA buffers to run down to only 16 samples each, and then the attempted refill call will trigger while the DMA reason is 0, so they don't refill, and the timer routine thus stuffs the FIFO buffers with 16 samples worth of silence, causing a stutter. Now, the buffer is allowed to drop below 16, which gives Mother 3's sound code enough time to restart the DMA channels, and they continue to pump samples gracefully, as I never detected a full underrun in my testing. 2013-10-21 21:46:49 +00:00
kode54 552a8cf2ff Add tiled rendering define to Android makefiles, too. 2013-09-24 11:53:04 +00:00
kode54 ce3e37223a Add tiled rendering define - big performance improvement 2013-09-24 11:52:20 +00:00
kode54 ae81a99e81 Fix target output name 2013-09-24 11:51:36 +00:00
kode54 7654a7b1ed Fix build for Android 2013-09-24 11:50:37 +00:00
kode54 2d9685596d Disable link by default now that games work without it 2013-09-24 11:49:26 +00:00
squall-leonhart 16fe28d55c updated readme 2013-09-24 07:09:56 +00:00
kode54 08886eaf53 Sonic Advance 1/2 work now with NO_LINK defined 2013-09-21 16:18:54 +00:00
kode54 8c034c3b67 (Libretro) Fix build 2013-09-21 16:18:04 +00:00
squall-leonhart e1534a9400 re-adding the fix for zelda oracles 2013-09-21 15:09:45 +00:00
kode54 f4c26dcd95 Let's try that again. 2013-09-21 13:57:40 +00:00
squall-leonhart 3949de1b14 revert 1207-1210 as its not really ready for integration yet. 2013-09-21 02:42:37 +00:00
thibeaz 3460b0bab9 rolling back, it seems there was some more issues than original thought 2013-09-21 02:25:42 +00:00
thibeaz 6fccc53080 fix a goof I made with the last commit, this should fix it 2013-09-21 02:16:27 +00:00
thibeaz ed00ced891 just a small revert, old data got mixed in the last commit 2013-09-20 21:25:50 +00:00