- Minor refactoring, some variable name and type changes
- Remove unnecessary checks in clock latch
- Fix stuck in whitescreen after Hudson startup logo
- Fix Gamepak error message at initial load of game without prior rtc
data available to load
- Save the bare-minimum variable needed for rtc (saves only
Basetime/lastTime)
Savestates are broken due to the change in savestate struct size for
HuC3. Since save/load function also includes save data for other
non-active mappers, the change in size breaks every savesfiles being
made.
This PR refactors the HuC3 clock data struct to be separate from the
main struct, and then only added to save/load functions when HuC3 mapper
is used. This still breaks previous HuC3 states but other mappers should
now not get affected
Solution:
Savestate/LoadState should only include mapper data of current active
running rom, not all mappers even if they are inactive. This will break
every savefile but it would be better for the long run when changes are
neede to be done.
- SRAM support is already available, but the battery-enabled flag was
not enable for 0xFE (HuC3) rom types.
- Hookup rtc support based on local time. This would allow time to sync
when starting the game. You need to initially set the time first
though on first bootup (RTC support was based on gambatte sources)
Fix https://github.com/libretro/vbam-libretro/issues/95
- Removing mapperSeconds and mapperLSeconds since both of these can be
zero at any time since they are seconds timer, not seconds since
epoch.
- This leaves only mapperLastTime as this is the number of seconds since
last epoch. If this value is zero, then initialize rtc.
- This is done so we can poll inputs from one place all at once for all
player ports instead of calling the function multiple times for each player port.
When we skip frames, we just don't draw them on our frontend. The
function `systemDrawScreen` also send the video frames to be recorded,
but only when called from the core.
Our solution creates a auxiliary `systemSendScreen` that only adds the
frame to the recording. It is called when the core decides to skip a
frame. This way we can get the video frame for recording, just like
audio ones are always sent.
- As discussed at #cheats on discord, using the search engine will cause RetroArch to crash as
soon as you click on Start or Restart Cheat Search.
- This PR adds the missing break lines for the switch statements that is causing the core to crash
changes includes:
- append "options_" to core-related variables
- remove some unnecessary function calls
- change some float data types to double
- set max geometry width/height depending on max values for the system being emulated
- create advanced core options to minimize the number of options shown
- style nits
- Add core option to allow RTC to be enabled regardless of rom. This usuable for rom patches that requires the RTC to be enabled yet the RTC flag is not enabled. (aka Pokemon patches)