Fix video recording with frame skip enabled.
When we skip frames, we just don't draw them on our frontend. The function `systemDrawScreen` also send the video frames to be recorded, but only when called from the core. Our solution creates a auxiliary `systemSendScreen` that only adds the frame to the recording. It is called when the core decides to skip a frame. This way we can get the video frame for recording, just like audio ones are always sent.
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008aecde67
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@ -50,6 +50,7 @@ extern bool systemPauseOnFrame();
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extern void systemGbPrint(uint8_t *, int, int, int, int, int);
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extern void systemScreenCapture(int);
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extern void systemDrawScreen();
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extern void systemSendScreen();
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// updates the joystick data
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extern bool systemReadJoypads();
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// return information about the given joystick, -1 for default joystick
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@ -5059,8 +5059,10 @@ void gbEmulate(int ticksToStop)
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ticksToStop = 0;
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}
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gbFrameSkipCount = 0;
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} else
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} else {
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gbFrameSkipCount++;
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systemSendScreen();
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}
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frameDone = true;
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@ -5211,6 +5213,8 @@ void gbEmulate(int ticksToStop)
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if (systemPauseOnFrame())
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ticksToStop = 0;
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}
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} else {
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systemSendScreen();
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}
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gbFrameCount++;
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@ -3884,8 +3884,10 @@ void CPULoop(int ticks)
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if (frameCount >= framesToSkip) {
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systemDrawScreen();
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frameCount = 0;
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} else
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} else {
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frameCount++;
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systemSendScreen();
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}
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if (systemPauseOnFrame())
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ticks = 0;
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@ -1704,6 +1704,10 @@ void systemDrawScreen(void)
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video_cb(pix, systemWidth, systemHeight, pitch);
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}
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void systemSendScreen(void)
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{
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}
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void systemFrame(void)
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{
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has_frame = 1;
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@ -1649,7 +1649,7 @@ int main(int argc, char** argv)
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sprintf(tmp, "%s.ups", filename);
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patchNames[patchNum] = tmp;
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patchNum++;
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// no patch given yet - look for ROMBASENAME.bps
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tmp = (char*)malloc(strlen(filename) + 4 + 1);
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sprintf(tmp, "%s.bps", filename);
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@ -2020,6 +2020,10 @@ void systemDrawScreen()
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}
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}
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void systemSendScreen()
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{
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}
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void systemSetTitle(const char* title)
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{
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SDL_SetWindowTitle(window, title);
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@ -2390,15 +2390,10 @@ static const wxString media_err(recording::MediaRet ret)
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}
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}
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int save_speedup_frame_skip;
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void GameArea::StartVidRecording(const wxString& fname)
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{
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recording::MediaRet ret;
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// do not skip frames when recording
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save_speedup_frame_skip = speedup_frame_skip;
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speedup_frame_skip = 0;
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vid_rec.SetSampleRate(soundGetSampleRate());
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if ((ret = vid_rec.Record(fname.mb_str(), basic_width, basic_height,
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systemColorDepth))
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@ -2416,8 +2411,6 @@ void GameArea::StartVidRecording(const wxString& fname)
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void GameArea::StopVidRecording()
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{
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vid_rec.Stop();
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// allow to skip frames again
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speedup_frame_skip = save_speedup_frame_skip;
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MainFrame* mf = wxGetApp().frame;
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mf->cmd_enable &= ~CMDEN_VREC;
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mf->cmd_enable |= CMDEN_NVREC;
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@ -72,6 +72,14 @@ void systemMessage(int id, const char* fmt, ...)
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wxLogError(wxT("%s"), wxString(buf, wxConvUTF8).c_str());
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}
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void systemSendScreen()
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{
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#ifndef NO_FFMPEG
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GameArea* ga = wxGetApp().frame->GetPanel();
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if (ga) ga->AddFrame(pix);
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#endif
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}
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static int frames = 0;
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void systemDrawScreen()
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