skidau
88286e8578
Removed the "Remove Intros" option because it did not work. Removed the "e-Reader" option because the e-Reader is automatically detected. Removed the double emulator loop because it is not needed.
2015-04-08 04:30:16 +00:00
wowzaman12
2131cd0dba
case of the case sensitive compiler.
2015-04-07 11:46:26 +00:00
wowzaman12
0cabbade12
Fix an operator precedence issue clang complained about.
2015-04-06 17:33:32 +00:00
wowzaman12
dc22721bac
So, this fixes compiling using clang, fixed some tabulation issues, and allow the sdljoy pad compile against SDL2. Also fixed a small compiling issue when compiled against wx3 with the dsound driver. Seems we need the Wx c string to work, it's still not exactly wx3 primetime but it's a small start.
2015-04-06 17:31:18 +00:00
squall-leonhart
c0e263592c
updated credits
2015-04-06 04:14:33 +00:00
wowzaman12
6385359d6a
keeps spitting out the wrong flags.
2015-04-06 01:28:26 +00:00
wowzaman12
3be56f6dbc
re-added color depth checks.
2015-04-05 22:25:07 +00:00
wowzaman12
bcfd5ce4ce
So yeah... seems -stdc++11 work for xaudio2.cpp
2015-04-05 14:56:03 +00:00
wowzaman12
80db6fc884
Getting close to fixing the xaudio2 driver for the wxwidgets frontend.
2015-04-05 14:12:26 +00:00
wowzaman12
6edf950d00
Again with the bracer issue. -_- But this should fix compiling. (Got to stop committing before testing.)
2015-04-05 13:53:25 +00:00
wowzaman12
a051754bf4
read kega fusion plugins in the wxwidgets interface and also started some work on xbrz support in the interface, will complete that later though.
2015-04-05 13:32:12 +00:00
skidau
d00e850b7b
Cleaned up GBA cable link (network).
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Removed cable link speedhack as it is not needed.
Hard-coded timeouts.
2015-04-05 07:59:01 +00:00
wowzaman12
d1bdd8b566
Just added a small cpack routine to make a zip file of the binaries.
2015-04-05 04:28:40 +00:00
wowzaman12
f0cd1c204d
small fix for compiling against gcc
2015-04-05 03:01:13 +00:00
skidau
541b36f0f6
Added a NO$GBA Style OAM Viewer. The OAM Viewer shows a previews every OAM and its location on the screen. Patch by StrepTeDa.
2015-04-05 00:25:30 +00:00
skidau
314f1bd8c5
Fixed the ROM info compare in the e-Reader emulation
2015-04-04 22:33:06 +00:00
skidau
ca1f5f54ae
Enabled the e-Reader kill-switch under the Emulators menu. Fixes the freeze in "Crash Bandicoot - The Huge Adventure" by disabling the e-Reader reset patch.
2015-04-04 09:39:39 +00:00
skidau
f8edf8b760
Removed VS2008 support. Cleaned up the adamn-link and bgk-link branches which have been merged.
2015-04-04 06:20:10 +00:00
skidau
193322a33e
Updated to SFML 2.2. Fixed LINK build on Linux.
2015-04-04 04:39:25 +00:00
skidau
a91f99d111
Initial refactor of the GBA link code.
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The code has been rearranged with the link framework at the top, followed by cable socket, joybus socket, cable IPC, RFU IPC and lastly, GB link IPC.
2015-04-03 22:35:13 +00:00
skidau
75eeef139c
xBRZ 1.3 filter update by chrono, zenju
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https://sourceforge.net/projects/xbrz/
2015-04-03 22:19:46 +00:00
skidau
4edfbeb261
GBC boot code support by mickdermack
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- Allow a GBC BIOS to be loaded and run.
- Allow GB ROMs to run in GBC mode if you select GBC in the menu.
- Fix a bug which caused wrong colors in GB games in GBC mode.
- Set the CGB palettes usually set by the BIOS when a GB game is detected (or everything using the BG palette would appear white and sprites would be the wrong color).
- Allow the BIOS itself and the Skip BIOS option to be changed by a reset.
- Fix the coloring issues if you use the GBC boot ROM.
- Implement GBC colorization palette selection.
2015-04-03 22:04:28 +00:00
skidau
9b05099491
Fixed the e-Reader region error by refreshing the CPU prefetch after a patch is made.
2015-04-03 10:48:28 +00:00
skidau
e47ac18e30
Fixed the GDB reg write command from going out of bounds.
2015-04-02 14:53:37 +00:00
skidau
d0cd600707
Fixed the memory map masks and sizes not being set correctly.
2015-04-02 11:41:24 +00:00
skidau
4606862898
Disabled the Start Recording and Play Recording menu items if a game is not running. Those options would error when they tried to save state.
2015-04-02 11:01:55 +00:00
skidau
55e1dad514
Integrated the VBA-SDL-H2 code into the GDB function.
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This allows breakpoints, memory views and watches to be controlled from the GDB interface. The VBA-SDL-H2 commands can be entered via the GDB monitor (type "help" into the monitor for a list of commands). Made minor changes to the GDB interface so that the GDB port does not need to be entered every session. A "Break on Load" option has been added allowing GDB to be connected before the ROM starts executing.
VBA-SDL-H2 credits: Labmaster, kenobi, DevZ, richq, JPAN, Griever
2015-04-02 05:53:57 +00:00
wowzaman12
7722a59670
Fixed a small issue (brace in a place where it wasn't needed) Next up XAudio2 interface in wxwidgets!
2015-03-28 19:46:27 +00:00
wowzaman12
4a0350260d
Removed external filter plugins. In the future, just update the binary/library.
2015-03-28 18:31:09 +00:00
wowzaman12
6f3699c7aa
Removed unneeded color depth checks and fixed some spacing
2015-03-28 17:48:38 +00:00
wowzaman12
843a90632f
missed something that caused it to not properly load the xrc interface.
2015-03-28 16:15:25 +00:00
wowzaman12
025e466bff
Removed yet another unneeded #define in wx/guiinit.cpp
2015-03-28 16:02:10 +00:00
wowzaman12
96f1de8ec9
Remove even more unneeded complex if statements
2015-03-28 14:47:33 +00:00
wowzaman12
c812fd6344
Got rid of a few huge if statements, just recreate the game panel every time after Display Properties closes.
2015-03-28 14:45:40 +00:00
wowzaman12
4b2ed80a4a
Replaced another macro with a templated function. Should be able to use this function to replace a few more macros as well.
2015-03-28 14:41:25 +00:00
wowzaman12
f273c878b6
Removed yet another macro from src/wx/guiinit.cpp
2015-03-28 14:34:44 +00:00
wowzaman12
4257ae5be1
Fixed improperly sized dialog boxes
2015-03-28 14:11:03 +00:00
wowzaman12
ad13e1fb45
Try to be more informative than the default wx exception handler before terminating
2015-03-28 13:56:33 +00:00
wowzaman12
b07e5c63bf
Make sure that all loaded xrc dialogs have the correct parent. This might be overkill, but shouldn't hurt.
2015-03-28 13:54:49 +00:00
wowzaman12
2d5c702a7f
Another switch from wxDynamicCast to the normal c++ dynamic_cast
2015-03-28 13:44:47 +00:00
wowzaman12
535acbb240
Change a macro from using a special wx funciton to the regular c++ one
2015-03-28 13:43:40 +00:00
wowzaman12
13b97ac102
More work on trying to remove C macros
2015-03-28 13:41:45 +00:00
skidau
2b663259d8
wx build fix
2015-03-28 05:01:39 +00:00
wowzaman12
750fd8a6b4
oops should be copying those files into source dir not binary dir
2015-03-28 04:30:24 +00:00
skidau
d42582090e
Linux build fix
2015-03-28 04:08:30 +00:00
wowzaman12
00f630949c
just missed a parameter.
2015-03-28 04:02:37 +00:00
wowzaman12
bf8098874a
JoypadConfig is now working as it's own separate entity
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Previously it was using macros that were hardcoded to look for a certain variable
2015-03-28 03:53:07 +00:00
wowzaman12
e97c32f5da
Got rid of two unneeded C macros
2015-03-28 03:50:49 +00:00
wowzaman12
d858e35d01
Created a single template that does the same thing as several of the C macros
2015-03-28 01:52:20 +00:00
wowzaman12
432b296af1
Used a regex replace so at least some of the C Macros aren't hiding variables
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Also renamed their inputs so it's easier to understand what's going on
2015-03-28 01:46:44 +00:00