Commit Graph

1151 Commits

Author SHA1 Message Date
skidau 88286e8578 Removed the "Remove Intros" option because it did not work. Removed the "e-Reader" option because the e-Reader is automatically detected. Removed the double emulator loop because it is not needed. 2015-04-08 04:30:16 +00:00
wowzaman12 2131cd0dba case of the case sensitive compiler. 2015-04-07 11:46:26 +00:00
wowzaman12 0cabbade12 Fix an operator precedence issue clang complained about. 2015-04-06 17:33:32 +00:00
wowzaman12 dc22721bac So, this fixes compiling using clang, fixed some tabulation issues, and allow the sdljoy pad compile against SDL2. Also fixed a small compiling issue when compiled against wx3 with the dsound driver. Seems we need the Wx c string to work, it's still not exactly wx3 primetime but it's a small start. 2015-04-06 17:31:18 +00:00
squall-leonhart c0e263592c updated credits 2015-04-06 04:14:33 +00:00
wowzaman12 6385359d6a keeps spitting out the wrong flags. 2015-04-06 01:28:26 +00:00
wowzaman12 3be56f6dbc re-added color depth checks. 2015-04-05 22:25:07 +00:00
wowzaman12 bcfd5ce4ce So yeah... seems -stdc++11 work for xaudio2.cpp 2015-04-05 14:56:03 +00:00
wowzaman12 80db6fc884 Getting close to fixing the xaudio2 driver for the wxwidgets frontend. 2015-04-05 14:12:26 +00:00
wowzaman12 6edf950d00 Again with the bracer issue. -_- But this should fix compiling. (Got to stop committing before testing.) 2015-04-05 13:53:25 +00:00
wowzaman12 a051754bf4 read kega fusion plugins in the wxwidgets interface and also started some work on xbrz support in the interface, will complete that later though. 2015-04-05 13:32:12 +00:00
skidau d00e850b7b Cleaned up GBA cable link (network).
Removed cable link speedhack as it is not needed.
Hard-coded timeouts.
2015-04-05 07:59:01 +00:00
wowzaman12 d1bdd8b566 Just added a small cpack routine to make a zip file of the binaries. 2015-04-05 04:28:40 +00:00
wowzaman12 f0cd1c204d small fix for compiling against gcc 2015-04-05 03:01:13 +00:00
skidau 541b36f0f6 Added a NO$GBA Style OAM Viewer. The OAM Viewer shows a previews every OAM and its location on the screen. Patch by StrepTeDa. 2015-04-05 00:25:30 +00:00
skidau 314f1bd8c5 Fixed the ROM info compare in the e-Reader emulation 2015-04-04 22:33:06 +00:00
skidau ca1f5f54ae Enabled the e-Reader kill-switch under the Emulators menu. Fixes the freeze in "Crash Bandicoot - The Huge Adventure" by disabling the e-Reader reset patch. 2015-04-04 09:39:39 +00:00
skidau f8edf8b760 Removed VS2008 support. Cleaned up the adamn-link and bgk-link branches which have been merged. 2015-04-04 06:20:10 +00:00
skidau 193322a33e Updated to SFML 2.2. Fixed LINK build on Linux. 2015-04-04 04:39:25 +00:00
skidau a91f99d111 Initial refactor of the GBA link code.
The code has been rearranged with the link framework at the top, followed by cable socket, joybus socket, cable IPC, RFU IPC and lastly, GB link IPC.
2015-04-03 22:35:13 +00:00
skidau 75eeef139c xBRZ 1.3 filter update by chrono, zenju
https://sourceforge.net/projects/xbrz/
2015-04-03 22:19:46 +00:00
skidau 4edfbeb261 GBC boot code support by mickdermack
- Allow a GBC BIOS to be loaded and run.
- Allow GB ROMs to run in GBC mode if you select GBC in the menu.
- Fix a bug which caused wrong colors in GB games in GBC mode.
- Set the CGB palettes usually set by the BIOS when a GB game is detected (or everything using the BG palette would appear white and sprites would be the wrong color).
- Allow the BIOS itself and the Skip BIOS option to be changed by a reset.
- Fix the coloring issues if you use the GBC boot ROM.
- Implement GBC colorization palette selection.
2015-04-03 22:04:28 +00:00
skidau 9b05099491 Fixed the e-Reader region error by refreshing the CPU prefetch after a patch is made. 2015-04-03 10:48:28 +00:00
skidau e47ac18e30 Fixed the GDB reg write command from going out of bounds. 2015-04-02 14:53:37 +00:00
skidau d0cd600707 Fixed the memory map masks and sizes not being set correctly. 2015-04-02 11:41:24 +00:00
skidau 4606862898 Disabled the Start Recording and Play Recording menu items if a game is not running. Those options would error when they tried to save state. 2015-04-02 11:01:55 +00:00
skidau 55e1dad514 Integrated the VBA-SDL-H2 code into the GDB function.
This allows breakpoints, memory views and watches to be controlled from the GDB interface.  The VBA-SDL-H2 commands can be entered via the GDB monitor (type "help" into the monitor for a list of commands).  Made minor changes to the GDB interface so that the GDB port does not need to be entered every session.  A "Break on Load" option has been added allowing GDB to be connected before the ROM starts executing.

VBA-SDL-H2 credits: Labmaster, kenobi, DevZ, richq, JPAN, Griever
2015-04-02 05:53:57 +00:00
wowzaman12 7722a59670 Fixed a small issue (brace in a place where it wasn't needed) Next up XAudio2 interface in wxwidgets! 2015-03-28 19:46:27 +00:00
wowzaman12 4a0350260d Removed external filter plugins. In the future, just update the binary/library. 2015-03-28 18:31:09 +00:00
wowzaman12 6f3699c7aa Removed unneeded color depth checks and fixed some spacing 2015-03-28 17:48:38 +00:00
wowzaman12 843a90632f missed something that caused it to not properly load the xrc interface. 2015-03-28 16:15:25 +00:00
wowzaman12 025e466bff Removed yet another unneeded #define in wx/guiinit.cpp 2015-03-28 16:02:10 +00:00
wowzaman12 96f1de8ec9 Remove even more unneeded complex if statements 2015-03-28 14:47:33 +00:00
wowzaman12 c812fd6344 Got rid of a few huge if statements, just recreate the game panel every time after Display Properties closes. 2015-03-28 14:45:40 +00:00
wowzaman12 4b2ed80a4a Replaced another macro with a templated function. Should be able to use this function to replace a few more macros as well. 2015-03-28 14:41:25 +00:00
wowzaman12 f273c878b6 Removed yet another macro from src/wx/guiinit.cpp 2015-03-28 14:34:44 +00:00
wowzaman12 4257ae5be1 Fixed improperly sized dialog boxes 2015-03-28 14:11:03 +00:00
wowzaman12 ad13e1fb45 Try to be more informative than the default wx exception handler before terminating 2015-03-28 13:56:33 +00:00
wowzaman12 b07e5c63bf Make sure that all loaded xrc dialogs have the correct parent. This might be overkill, but shouldn't hurt. 2015-03-28 13:54:49 +00:00
wowzaman12 2d5c702a7f Another switch from wxDynamicCast to the normal c++ dynamic_cast 2015-03-28 13:44:47 +00:00
wowzaman12 535acbb240 Change a macro from using a special wx funciton to the regular c++ one 2015-03-28 13:43:40 +00:00
wowzaman12 13b97ac102 More work on trying to remove C macros 2015-03-28 13:41:45 +00:00
skidau 2b663259d8 wx build fix 2015-03-28 05:01:39 +00:00
wowzaman12 750fd8a6b4 oops should be copying those files into source dir not binary dir 2015-03-28 04:30:24 +00:00
skidau d42582090e Linux build fix 2015-03-28 04:08:30 +00:00
wowzaman12 00f630949c just missed a parameter. 2015-03-28 04:02:37 +00:00
wowzaman12 bf8098874a JoypadConfig is now working as it's own separate entity
Previously it was using macros that were hardcoded to look for a certain variable
2015-03-28 03:53:07 +00:00
wowzaman12 e97c32f5da Got rid of two unneeded C macros 2015-03-28 03:50:49 +00:00
wowzaman12 d858e35d01 Created a single template that does the same thing as several of the C macros 2015-03-28 01:52:20 +00:00
wowzaman12 432b296af1 Used a regex replace so at least some of the C Macros aren't hiding variables
Also renamed their inputs so it's easier to understand what's going on
2015-03-28 01:46:44 +00:00