Commit Graph

1126 Commits

Author SHA1 Message Date
skidau f1e3094c68 Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
* Added a second socket at port 49420 (0xc10c) which sends clock information
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out

Requires Dolphin 4.0-5899 or later.
2015-03-20 02:11:12 +00:00
squall-leonhart 65a976a8cc XBRZ 1.2 added as a built in filter 2015-03-19 01:44:47 +00:00
squall-leonhart 02928a204b reverted the removal of backup enabled checks, and changes to remote.cpp 2015-03-19 00:52:47 +00:00
squall-leonhart 478e77c081 Adds a item for the DisableSFX speedhack back to the Video menu. 2014-04-20 09:24:10 +00:00
squall-leonhart b6ffe99fc8 updates subwcrev and applies minor fixes patch 46 2014-03-08 07:11:53 +00:00
kode54 da5cc60685 SDL sound code now posts to semaphores no matter what, in case the other side is still waiting after a speedup transition 2013-11-14 23:32:08 +00:00
kode54 885172ea9c Rewrote SDL sound synchronization, using a very old patch as a base for some of the changes 2013-11-14 07:51:57 +00:00
normmatt234 9e8671042b Remove useless backup enabled checks in read handlers.
Fix illegal halfword and byte reads.
2013-10-22 18:04:02 +00:00
kode54 2404d08f1f Mother 3 fix, refined to not break Metroid Fusion or hopefully anything else 2013-10-22 01:17:06 +00:00
kode54 12172db5ac Changed PCM FIFO refill behavior to only stuff the FIFO with silence if it runs completely empty, which seems to fix the stuttering in Mother 3. From the technical behavior, Mother 3's sound code would periodically set DMA 1 and 2 to reason 0, then reset them back to reason 3. This presumably occurs every time the source buffers run empty and the source addresses are reset. Unfortunately, with the current execution and memory timing, this occurs just in time for the DMA buffers to run down to only 16 samples each, and then the attempted refill call will trigger while the DMA reason is 0, so they don't refill, and the timer routine thus stuffs the FIFO buffers with 16 samples worth of silence, causing a stutter. Now, the buffer is allowed to drop below 16, which gives Mother 3's sound code enough time to restart the DMA channels, and they continue to pump samples gracefully, as I never detected a full underrun in my testing. 2013-10-21 21:46:49 +00:00
kode54 552a8cf2ff Add tiled rendering define to Android makefiles, too. 2013-09-24 11:53:04 +00:00
kode54 ce3e37223a Add tiled rendering define - big performance improvement 2013-09-24 11:52:20 +00:00
kode54 ae81a99e81 Fix target output name 2013-09-24 11:51:36 +00:00
kode54 7654a7b1ed Fix build for Android 2013-09-24 11:50:37 +00:00
kode54 2d9685596d Disable link by default now that games work without it 2013-09-24 11:49:26 +00:00
squall-leonhart 16fe28d55c updated readme 2013-09-24 07:09:56 +00:00
kode54 08886eaf53 Sonic Advance 1/2 work now with NO_LINK defined 2013-09-21 16:18:54 +00:00
kode54 8c034c3b67 (Libretro) Fix build 2013-09-21 16:18:04 +00:00
squall-leonhart e1534a9400 re-adding the fix for zelda oracles 2013-09-21 15:09:45 +00:00
kode54 f4c26dcd95 Let's try that again. 2013-09-21 13:57:40 +00:00
squall-leonhart 3949de1b14 revert 1207-1210 as its not really ready for integration yet. 2013-09-21 02:42:37 +00:00
thibeaz 3460b0bab9 rolling back, it seems there was some more issues than original thought 2013-09-21 02:25:42 +00:00
thibeaz 6fccc53080 fix a goof I made with the last commit, this should fix it 2013-09-21 02:16:27 +00:00
thibeaz ed00ced891 just a small revert, old data got mixed in the last commit 2013-09-20 21:25:50 +00:00
thibeaz bdf78c1247 libretro merge into trunk, the individual interfaces can still be compiled on their own so the gtk/sdl/mfc interfaces can still work as originally intended. Special thanks to Squarepusher of the libretro team for helping us get this merged 2013-09-20 21:08:23 +00:00
squall-leonhart 69991ad411 fixes zelda oracles without breaking duke nukem or 007 2013-09-19 03:24:22 +00:00
normmatt234 943f67937c Implement memory mirrors for SRAM/FLASH.
Correctly handle 16/32bit reads from SRAM.
Removed unaligned handler for CPUReadHalfWordSigned.
2013-09-18 22:08:42 +00:00
squall-leonhart 620548d19e This fixes the colour issue when using opengl and a HQ3 or 4x filter. 2013-09-17 15:23:47 +00:00
normmatt234 510e9778ab Revert changes to the ioReadable table from r1200 which broke Megaman Battle Network series. 2013-09-16 18:44:46 +00:00
squall-leonhart 3fd4cdc2d1 normatt was missing from readme 2013-09-15 08:33:32 +00:00
normmatt234 8f61c07f8f Move the cpuDmaHack assignments into doDMA. (Fixes Croket 2 regression) 2013-09-15 07:15:31 +00:00
normmatt234 7ee3bfe379 Re-added the DMA Prefetch buffer. This fixes Phantasy Star Collection. 2013-09-14 08:00:19 +00:00
squall-leonhart 05794ee3e8 another tom harder patch, fixing some warnings in the gvbam and wxvbam 2013-06-17 04:17:12 +00:00
squall-leonhart 0470a1d8ad commiting Tim Harders patch for libav/ffmpeg 2013-06-17 04:05:37 +00:00
squall-leonhart 6277cae2a9 bring branches into line
fixes duke nukem on bgk-link and silences gcc warning on trunk
ignore a few more files
2013-05-04 15:31:45 +00:00
normmatt234 e4dde67e52 Fixed register used in asm. 2013-04-07 05:47:26 +00:00
squall-leonhart 90fa689737 reduce new lines
fix duke nukem cgb menu | in my limited testing this has not regressed any other games.
2013-04-06 20:18:14 +00:00
squall-leonhart f8615b0c3d dirty buildfix for linux, can do it properly later. 2013-04-06 18:33:15 +00:00
normmatt234 d51ed1f59e Make the asm code increment lsl/lsr/asr rm by 4 if rm is pc. (ASM now passes the armwrestler MOV opcode test) 2013-04-06 09:27:12 +00:00
normmatt234 56a8cc6e8d Fix clock cycles in some arm/thumb opcodes.
Implement missing ARM instruction used in the wstein.gba homebrew.
Remove cpuDmaHack has it causes graphical glitches in Lufia and incorrectly handles unmapped reads.
2013-04-06 08:51:58 +00:00
squall-leonhart 0f0d6289d5 revert the > to >> change, fixes regression in loading ppmd 7z files. 2013-04-01 05:45:42 +00:00
squall-leonhart d3c562a1cf couldn't just add a guy who's contributed more in 3 days then anyone has in the last 3 years to the "Contributors" list ;D 2013-03-31 12:37:45 +00:00
squall-leonhart 19cd8f5384 some small pvs warning fixes 2013-03-31 12:19:34 +00:00
squall-leonhart b36bd990aa move around apu reset a bit, doesn't seem to have broken anything
doesn't seem to have fixed anything either.
2013-03-31 11:20:41 +00:00
normmatt234 f19a0529ca Fix handling of unused memory when reading 16/8 bit data. 2013-03-30 06:10:23 +00:00
normmatt234 2bea418980 Add missing ARM opcode variant strh (w=1) used in several homebrew gba demos (e.g. afire). 2013-03-30 06:08:20 +00:00
squall-leonhart d8586e26fb removed <AdditionalOptions>/D_ST_MODEL/D_SECURE_SCL=0 %(AdditionalOptions)</AdditionalOptions> from the vcxproj
its redundant in VS2010 and VS2012, and seems to be a source of build errors in VS2012 for some reason.
2013-03-29 08:31:17 +00:00
normmatt234 c70d1d7501 Make 32bit read out of bounds not get rotated if they are unaligned. 2013-03-28 17:27:55 +00:00
normmatt234 97fa577cf9 hopefully fixed unaligned reads correctly this time... 2013-03-28 16:56:22 +00:00
normmatt234 cf4e7eb148 Fix yet another oversight in the unaligned read code.
Implemented missing thumb opcode (Which is invalid according to gbatek but Moto GP seems to use it)
2013-03-28 16:24:14 +00:00