Commit Graph

1588 Commits

Author SHA1 Message Date
Zach Bacon ea220b4822 one file was missed from the last PR, looking at you Mystro256 :P 2016-12-10 04:08:03 -05:00
Mystro256 87ee8c700a Forgot two instances of SYSCONF_INSTALL_DIR 2016-12-09 23:33:19 -05:00
Rafael Kitover 0e6c1b66e3 Quartz2D display rendering driver for Mac
Implement a Quartz 2D (aka Core Graphics) output renderer for the Wx
interface as a subclass of BasicDrawingPanel called
Quartz2DDrawingPanel.

Split BasicDrawingPanel's DrawArea() into DrawArea() and DrawImage(),
with DrawImage() receiving both the wxPaintDC and the wxImage, the
wxImage is created with a direct pointer to the frame buffer when
possible (24bpp).

Implement Quartz2DDrawingPanel in macsupport.mm based on the code here:

http://www.cocoabuilder.com/archive/cocoa/309165-how-to-quickly-paint-to-cocoa-view-from-bitmap-in-memory.html

and here:

http://stackoverflow.com/questions/2261177/cgimage-from-byte-array

the GetData() method of wxImage is used to avoid copying the frame
buffer.

Add RND_QUARTZ2D to the renderers enum and update all config stuff and
the XRC to support it. As well as the DrawingPanel instantiation code in
GameArea::OnIdle().
2016-12-09 13:06:59 -08:00
Zach Bacon 60e98506e7 Merge pull request #49 from Mystro256/master
Fix DSYSCONF_INSTALL_DIR (SDL)
2016-12-09 14:20:13 -05:00
Jeremy Newton c7386503c4 Fix DSYSCONF_INSTALL_DIR
I'm not sure if this was changed in cmake recently, but "SYSCONFDIR" is incorrect. It should be SYSCONF_INSTALL_DIR.

As well CMAKE_INSTALL_PREFIX refers to /usr or /usr/local in linux, so installing it into ${CMAKE_INSTALL_PREFIX}/${SYSCONFDIR} would be incorrect. I've wrapped it in the existing IF( WIN32 ) to preserve the installation for windows, a window dev should fix that if it's incorrect.
2016-12-09 12:44:11 -05:00
Zach Bacon d35d00f650 Added Caelum to the list 2016-12-03 09:01:36 -05:00
Rafael Kitover 37518fc88b add LTO option, disable on GCC+AMD64+Win32
Add ENABLE_LTO cmake option that defaults to ON except on GCC building
for AMD64 on Win32.

Also set the cmake variables AMD64 or X86_32 when one of these
architectures is detected.
2016-11-27 15:37:24 -08:00
Rafael Kitover 7f6374356d rename 'Fullscreen filter' to 'Display filter'
Since filters apply to both window and fullscreen mode, rename the
config option 'Fullscreen filter' to 'Display filter'.
2016-11-23 03:56:30 -08:00
Rafael Kitover 3af0c7ff51 reorganize display config panel
Rename "Advanced" page to "Basic" and move to the first page instead of
last.
2016-11-23 03:49:07 -08:00
Rafael Kitover b468eddfa5 only use -flto=10 with gcc
gcc allows flto=<jobs> to parallelize linking, clang does not understand
this, use just -flto for clang and -flto=10 for gcc.
2016-11-23 03:13:33 -08:00
Rafael Kitover 790c9e13bd update mac link script to 1.0
This version is roughly twice as fast.
2016-11-23 03:07:44 -08:00
Rafael Kitover cdae078e42 pass all compile flags to link step
This makes -static-libgcc -static-libstdc++ actually work, and is
probably better for LTO as well.
2016-11-21 13:53:16 -08:00
Rafael Kitover 349bbd13bc add LTO support, fix libssp link, add -ggdb3 -Og
Add support for Link Time Optimization (LTO) on gcc and Clang.

Link libssp only when it is on the system, some toolchains like Ubuntu's
do not require explicitly linking to libssp. On Win32 try to link it
statically.

In debug builds with GCC, use -ggdb3 -Og, otherwise use -g .

Two new cmake modules were written for this:

* FindSSP.cmake -- this is for finding libssp on the system.

* UseGCCBinUtilsWrappers.cmake -- this is for using gcc binutils
wrappers such as gcc-ar, which is required for gcc LTO to work.

These will be distributed separately as well.
2016-11-21 12:37:21 -08:00
Rafael Kitover 55f6e17f0d compile/link flags improvements
* Bump minimum cmake required to 3.3.2, to make sure generator
  expressions work.

* Force CMAKE_BUILD_TYPE to "Release" if unset, not sure if this
  actually works.

* Merge the older compile flags block with the new one and use generator
  expressions to make sure the relevant flags apply only to C, C++ or
  nasm.

* Add -lssp to the end of the link commands for the -fstack-protector*
  options, this is only needed/done for gcc.

* Add -lversion and -limm32 to SDL2_LIBRARY (Zach asked for this.)

* Builds on msys2 again!
2016-11-20 11:11:52 -08:00
Rafael Kitover 1dd7ecfe0f set Zach's CXXFLAGS only on gcc/clang
Set the flags Zach gave me only when cmake detects gcc or clang, this
way other generators like Visual Studio will still work fine.
2016-11-20 06:15:27 -08:00
Rafael Kitover bbdc6ca577 make ENABLE_SDL default to OFF
Default building options now just build the Wx port.

Also set +x on ./installdeps-msys2 .
2016-11-20 05:46:24 -08:00
Zach Bacon 0ba8166467 Moved all filters into interframe.cpp file, original code by EmporerArthur 2016-11-19 20:43:07 -05:00
Rafael Kitover 180ee60c7a clean up APPLE block in main CMakeLists.txt
Remove some redundant nasm-related code and an outdated comment.

Objective-C++ code is now separated into an .mm file and nothing is done
to change the compiler invocation for it.
2016-11-19 17:13:49 -08:00
Rafael Kitover 40dcb2df7a add some compiler flags
These are the flags Zach wanted.

They work fine with gcc and clang, will test what happens with msvc as
well.
2016-11-19 17:07:30 -08:00
Rafael Kitover 13196c0748 update to latest version of bin2c.c
I maintain it here:

https://github.com/rkitover/bin2c

In terms of functionality, this version is pretty much the same as the
original, just nicer argument handling, a usage screen, etc.
2016-11-18 09:08:09 -08:00
Rafael Kitover 902a7a7e0d fix 32bit build support
Make ASM_CORE, ASM_SCALERS and ENABLE_MMX the defaults for 32bit builds
on intel hosts (the host can be AMD64, as long as the target is 32bits.)

Move mac nasm search into the mac section of the cmake code and stop
defaulting to /usr/bin/nasm, this was screwing up the build on msys2.

Fix src/filters/2xSaImmx.asm to compile and link correctly.

Add nasm to list of mingw deps for ./installdeps-msys2 .

Tested that msys2-built Wx binary runs, including with 2xSaI.

Keyboard doesn't work yet on msys2 builds, but that's a completely
different issue.
2016-11-18 09:04:55 -08:00
Zach Bacon c0f8a8a335 Resolves undefined issues, just doesn't fix using libretro... yet. 2016-11-17 19:29:10 -05:00
Zach Bacon 7c23a38147 Merge pull request #41 from rkitover/msys2_build
msys2 build improvements
2016-11-14 15:27:58 -05:00
Rafael Kitover 3c30d59aba msys2 build improvements
* Enable ffmpeg by default only on linux and msys2, it will be disabled
for normal windows builds and on mac.

* Set SFML_STATIC_LIBRARIES only for normal non-msys2 windows builds,
because msys2 does not currently have static versions of the SFML
sub-libraries, e.g. system, network, etc.. Dynamic linking works fine
for now.

* Fix quoting for -DLOCALEDIR, on windows spaces were causing errors in
make on msys2.

* Update to upstream FindSFML.cmake .

* Add an ./installdeps-msys2 script to install all necessary tools and
libraries on msys2 for building both 64 and 32 bit windows Wx binaries.

* Add the dependencies/mingw-xaudio/include directory to
INCLUDE_DIRECTORIES so that XAudio compiles on msys2, as mingw-w64 does
not currently have XAudio headers. Also check that the user pulled the
git submodule in the process (the ./installdeps-msys2 script does this
for you.)

TODO:

* Generalize ./installdeps to work on more platforms.

* Make console Wx app in debug mode so that debug prints will work.

* Fix game keyboard input for msys2 builds.

* Add HiDPI support for Windows.

* Fix the -D*DIR defines to have the correct paths on windows.
2016-11-14 10:56:50 -08:00
Zach Bacon 39360b88d8 Merge pull request #40 from rkitover/bin2c
enormous speedup for compiling Wx resources
2016-11-13 17:48:10 -05:00
Rafael Kitover 10fd7f926e enormous speedup for compiling Wx resources
Replace bin2c.cmake script with one written in C and compiled as an
intermediate target.

The C version is roughly 12000 times faster.

On msys2, the cmake version takes 7.5 minutes on this system, while the
C version takes 0.037 seconds.
2016-11-13 14:31:34 -08:00
Zach Bacon 1dc4ab845a Merge pull request #39 from atsampson/master
SFML is required for link support.
2016-11-10 07:26:28 -05:00
Adam Sampson 4bf4248985 SFML is required for link support. 2016-11-10 11:39:45 +00:00
Zach Bacon 0d6b94afb7 Slow fix of libretro interface 2016-11-10 00:40:22 -05:00
Zach Bacon 9e0c8cec8b Fix compiling d3d 2016-11-08 09:15:52 -05:00
Zach Bacon a2f5d1338e Merge pull request #38 from rkitover/master
fix wx GL viewport + build improvements
2016-11-08 08:08:36 -05:00
Rafael Kitover 30f80ab22b fix wx GL viewport + build improvements
Add GetRealPixelClientSize() method to HiDPIAware and implement using
wx GetClientSize() in panel.cpp for the generic version, and using
convertSizeToBacking: in macsupport.mm .

Add an AdjustViewport() method to GLDrawingPanel that sets glViewport()
using GetRealPixelClientSize(), and call it for the SIZE event. Debug
print the viewport size here instead of in DrawingPanelInit().

Build improvements:

* default to Cairo off for all platforms, currently libcairo2-dev does
  not install on Ubuntu

* default to ON for ENABLE_LINK and ENABLE_FFMPEG (for game recording),
  this will allow for more fully-featured default builds

* do not set SFML_STATIC_LIBRARIES on Mac because this is currently
  broken

* fix the Mac bundling/linking script to deal with links in dependent
  libs that already use @rpath (very minor change.)
2016-11-08 04:51:26 -08:00
Christopher Snowhill 63b086af20 Merge pull request #37 from rkitover/wx_accels_with_modifiers_fix
fix wx kbd accels that are game key + modifier
2016-11-06 15:42:29 -08:00
Christopher Snowhill f0e8c94c9c Merge pull request #36 from rkitover/cmake_xcode_support
fix Xcode project generation via cmake
2016-11-06 15:41:23 -08:00
Rafael Kitover 491cef4872 fix wx kbd accels that are game key + modifier
Pass the keyboard modifiers to process_key_press so that it only
registers a game key if the modifiers match. That is, if e.g. ENTER is a
game key, then ALT+ENTER gets passed to other Wx controls and does not
register as a game key.
2016-11-06 14:48:05 -08:00
Rafael Kitover 981026dc80 fix Xcode project generation via cmake
Move Objective-C++ Mac code for Wx into macsupport.mm with stub methods
in panel.cpp, and stop compiling all C++ as Objective-C++.

cmake -G Xcode # now works fine
2016-11-06 14:09:50 -08:00
Zach Bacon 24e2b0ba81 Merge pull request #35 from rkitover/todos
some TODO entries from me
2016-11-04 20:42:45 -04:00
Rafael Kitover 77a14ae7a4 some TODO entries from me
Some stuff I would like to wrap up from the Mac port and some longer
term things as well.
2016-11-04 13:43:59 -07:00
Christopher Snowhill 6cc2db09ab Update Cheats.cpp
Bounds checking again.
2016-11-04 11:59:03 -07:00
Zach Bacon ecc6f7c3c6 Default to OpenAL and OpenGL on linux 2016-11-03 19:47:00 -04:00
Zach Bacon 0e9e003a02 Merge pull request #34 from rkitover/lion_build
Mac OS X 10.7 (Lion) build and runtime support
2016-11-03 14:10:37 -04:00
Rafael Kitover 01200fadbd Mac OS X 10.7 (Lion) build and runtime support
Make a custom cstdint.h header file that includes <tr1/cstdint> if
<cstdint> is not available, because the clang 3.x used on Lion does not
have it. Change all references to <cstdint> to use it instead.

Add missing OpenGL header for older OS X in sdl/SDL.cpp .

When calling HiDPI methods, use respondsToSelector: to check if the
methods are available first.

Fix the bundling/linking script to support multiple copies of the same
dylib with different versions. Necessary to include both the Lion system
libpng and the brew libpng. Including the system libpng is necessary
because it is removed in later versions of OS X.
2016-11-03 10:49:13 -07:00
Christopher Snowhill 36d84cfa2b Update gbCheats.cpp
Bounds checking is important.
2016-11-02 21:28:58 -07:00
Christopher Snowhill 87630fdf84 Merge pull request #33 from rkitover/master
fix Mac post-build bundle/link broken in a775cc4
2016-11-02 19:06:55 -07:00
Rafael Kitover ba043f4f97 fix Mac post-build bundle/link broken in a775cc4
Instead of checking if CMAKE_BUILD_TYPE is "Release", check that it is
**NOT** "Debug", because by default CMAKE_BUILD_TYPE is empty.
2016-11-02 19:05:18 -07:00
Christopher Snowhill b7a633b70a Merge pull request #32 from rkitover/master
fix kbd controls on Mac + misc.
2016-11-02 18:34:32 -07:00
Rafael Kitover a775cc409f fix kbd controls on Mac + misc.
After creating the drawing panel, call SetFocus() on it and use
Connect() to bind keyboard events from it. Add the wxWANTS_CHARS flag to
all DrawingArea subclasses so that wxEVT_CHAR_HOOK can be used instead
of wxEVT_KEY_DOWN, because it is more general and catches more keys.

Change the process_key_press function to return a bool indicating
whether a game control is currently pressed or not, this is used in the
key events to determine whether the event should be propagated or not.
If in a game key, do not propagate the event, otherwise it hits one of
the other controls and generates a beep sound.

The menu open/closed/highlighted events had to be turned off for Mac,
because the menubar is catching all keyboard events for some reason even
before they reach the drawing panel event handler. So on Mac the game
will not be paused when the menu is being used, this is not really a big
deal and can be fixed later.

Other improvements:

* do not bundle and link dylibs when CMAKE_BUILD_TYPE is not "Release",
  this makes for quicker debug builds

* finally make a generic PaintEv for the DrawingPanel abstract base
  class using dynamic_cast<> and Bind(), unfortunately this is not wx
  2.8 compatible

* set the default audio_buffers to 10 instead of 5, this completely or
  almost completely fixes sound stuttering during normal game play on
  Mac with OpenAL

* spew path info on startup only once
2016-11-02 18:14:58 -07:00
Zach Bacon e609bb9c8c Merge pull request #31 from rkitover/master
Mac build improvements
2016-10-28 21:05:53 -04:00
Rafael Kitover d18afb982f support for fully independent .app build on Mac
The resulting Mac wX .app build is now completely independent and
redistributable, only needs to be codesigned.

Necessary dylibs are bundled and linked in a POST_BUILD step using
third_party_libs_tool (included) for which I created a separate repo
here as well:

http://github.com/rkitover/mac-third-party-libs-tool

Turn off Cairo on Mac because it does not work for now.

Set RPATH on the executable to @loader_path/../Frameworks, the bundling
tool also does this.

Update .gitignore for Finder .DS_Store files.

TOOD:

* write a ./quickbuild for Mac and other platforms such as msys2 and
  linux
2016-10-27 22:06:06 -07:00
Rafael Kitover 2d9ec99c11 Mac build improvements
Move closer to allowing an "out of the box" distributable build for Mac:

* fix the icon for the .app

* link SDL2 statically, a PR has been sent to the original repo here:
  https://github.com/tcbrindle/sdl2-cmake-scripts/pull/9

* link SFML statically

TODO:

For a releasable build on OS X, system libs must be linked
dynamically while third party libs are linked statically or bundled. The
goal is to link them statically.

The two remaining libs that need static linking are PNG and wX.

For PNG a similar approach to the one used for SDL2 using pkg-config
should work fine and be simple to implement.

For wX things are more complicated. The default build of wX does not
include static libs, I will need to submit a PR for Homebrew to change
the default build to include both dynamic and static versions.
2016-10-26 16:58:21 -07:00