skidau
14d94c32f6
Preliminary implementation of the GBA wireless adapter using TCP (based on the IPC version).
2015-04-14 10:21:27 +00:00
skidau
c75c53d898
Fixed the "incorrect battery size" error warning in Kirby Tilt n' Tumble (GB). Patch by chrono.
2015-04-10 00:07:41 +00:00
skidau
b99b1135c8
Enabled the RTC and rom mirroring by default.
2015-04-08 05:05:12 +00:00
skidau
88286e8578
Removed the "Remove Intros" option because it did not work. Removed the "e-Reader" option because the e-Reader is automatically detected. Removed the double emulator loop because it is not needed.
2015-04-08 04:30:16 +00:00
wowzaman12
2131cd0dba
case of the case sensitive compiler.
2015-04-07 11:46:26 +00:00
wowzaman12
0cabbade12
Fix an operator precedence issue clang complained about.
2015-04-06 17:33:32 +00:00
wowzaman12
dc22721bac
So, this fixes compiling using clang, fixed some tabulation issues, and allow the sdljoy pad compile against SDL2. Also fixed a small compiling issue when compiled against wx3 with the dsound driver. Seems we need the Wx c string to work, it's still not exactly wx3 primetime but it's a small start.
2015-04-06 17:31:18 +00:00
squall-leonhart
c0e263592c
updated credits
2015-04-06 04:14:33 +00:00
wowzaman12
6385359d6a
keeps spitting out the wrong flags.
2015-04-06 01:28:26 +00:00
wowzaman12
3be56f6dbc
re-added color depth checks.
2015-04-05 22:25:07 +00:00
wowzaman12
bcfd5ce4ce
So yeah... seems -stdc++11 work for xaudio2.cpp
2015-04-05 14:56:03 +00:00
wowzaman12
80db6fc884
Getting close to fixing the xaudio2 driver for the wxwidgets frontend.
2015-04-05 14:12:26 +00:00
wowzaman12
6edf950d00
Again with the bracer issue. -_- But this should fix compiling. (Got to stop committing before testing.)
2015-04-05 13:53:25 +00:00
wowzaman12
a051754bf4
read kega fusion plugins in the wxwidgets interface and also started some work on xbrz support in the interface, will complete that later though.
2015-04-05 13:32:12 +00:00
skidau
d00e850b7b
Cleaned up GBA cable link (network).
...
Removed cable link speedhack as it is not needed.
Hard-coded timeouts.
2015-04-05 07:59:01 +00:00
wowzaman12
d1bdd8b566
Just added a small cpack routine to make a zip file of the binaries.
2015-04-05 04:28:40 +00:00
wowzaman12
f0cd1c204d
small fix for compiling against gcc
2015-04-05 03:01:13 +00:00
skidau
541b36f0f6
Added a NO$GBA Style OAM Viewer. The OAM Viewer shows a previews every OAM and its location on the screen. Patch by StrepTeDa.
2015-04-05 00:25:30 +00:00
skidau
314f1bd8c5
Fixed the ROM info compare in the e-Reader emulation
2015-04-04 22:33:06 +00:00
skidau
ca1f5f54ae
Enabled the e-Reader kill-switch under the Emulators menu. Fixes the freeze in "Crash Bandicoot - The Huge Adventure" by disabling the e-Reader reset patch.
2015-04-04 09:39:39 +00:00
skidau
f8edf8b760
Removed VS2008 support. Cleaned up the adamn-link and bgk-link branches which have been merged.
2015-04-04 06:20:10 +00:00
skidau
193322a33e
Updated to SFML 2.2. Fixed LINK build on Linux.
2015-04-04 04:39:25 +00:00
skidau
a91f99d111
Initial refactor of the GBA link code.
...
The code has been rearranged with the link framework at the top, followed by cable socket, joybus socket, cable IPC, RFU IPC and lastly, GB link IPC.
2015-04-03 22:35:13 +00:00
skidau
75eeef139c
xBRZ 1.3 filter update by chrono, zenju
...
https://sourceforge.net/projects/xbrz/
2015-04-03 22:19:46 +00:00
skidau
4edfbeb261
GBC boot code support by mickdermack
...
- Allow a GBC BIOS to be loaded and run.
- Allow GB ROMs to run in GBC mode if you select GBC in the menu.
- Fix a bug which caused wrong colors in GB games in GBC mode.
- Set the CGB palettes usually set by the BIOS when a GB game is detected (or everything using the BG palette would appear white and sprites would be the wrong color).
- Allow the BIOS itself and the Skip BIOS option to be changed by a reset.
- Fix the coloring issues if you use the GBC boot ROM.
- Implement GBC colorization palette selection.
2015-04-03 22:04:28 +00:00
skidau
9b05099491
Fixed the e-Reader region error by refreshing the CPU prefetch after a patch is made.
2015-04-03 10:48:28 +00:00
skidau
e47ac18e30
Fixed the GDB reg write command from going out of bounds.
2015-04-02 14:53:37 +00:00
skidau
d0cd600707
Fixed the memory map masks and sizes not being set correctly.
2015-04-02 11:41:24 +00:00
skidau
4606862898
Disabled the Start Recording and Play Recording menu items if a game is not running. Those options would error when they tried to save state.
2015-04-02 11:01:55 +00:00
skidau
55e1dad514
Integrated the VBA-SDL-H2 code into the GDB function.
...
This allows breakpoints, memory views and watches to be controlled from the GDB interface. The VBA-SDL-H2 commands can be entered via the GDB monitor (type "help" into the monitor for a list of commands). Made minor changes to the GDB interface so that the GDB port does not need to be entered every session. A "Break on Load" option has been added allowing GDB to be connected before the ROM starts executing.
VBA-SDL-H2 credits: Labmaster, kenobi, DevZ, richq, JPAN, Griever
2015-04-02 05:53:57 +00:00
wowzaman12
7722a59670
Fixed a small issue (brace in a place where it wasn't needed) Next up XAudio2 interface in wxwidgets!
2015-03-28 19:46:27 +00:00
wowzaman12
4a0350260d
Removed external filter plugins. In the future, just update the binary/library.
2015-03-28 18:31:09 +00:00
wowzaman12
6f3699c7aa
Removed unneeded color depth checks and fixed some spacing
2015-03-28 17:48:38 +00:00
wowzaman12
843a90632f
missed something that caused it to not properly load the xrc interface.
2015-03-28 16:15:25 +00:00
wowzaman12
025e466bff
Removed yet another unneeded #define in wx/guiinit.cpp
2015-03-28 16:02:10 +00:00
wowzaman12
96f1de8ec9
Remove even more unneeded complex if statements
2015-03-28 14:47:33 +00:00
wowzaman12
c812fd6344
Got rid of a few huge if statements, just recreate the game panel every time after Display Properties closes.
2015-03-28 14:45:40 +00:00
wowzaman12
4b2ed80a4a
Replaced another macro with a templated function. Should be able to use this function to replace a few more macros as well.
2015-03-28 14:41:25 +00:00
wowzaman12
f273c878b6
Removed yet another macro from src/wx/guiinit.cpp
2015-03-28 14:34:44 +00:00
wowzaman12
4257ae5be1
Fixed improperly sized dialog boxes
2015-03-28 14:11:03 +00:00
wowzaman12
ad13e1fb45
Try to be more informative than the default wx exception handler before terminating
2015-03-28 13:56:33 +00:00
wowzaman12
b07e5c63bf
Make sure that all loaded xrc dialogs have the correct parent. This might be overkill, but shouldn't hurt.
2015-03-28 13:54:49 +00:00
wowzaman12
2d5c702a7f
Another switch from wxDynamicCast to the normal c++ dynamic_cast
2015-03-28 13:44:47 +00:00
wowzaman12
535acbb240
Change a macro from using a special wx funciton to the regular c++ one
2015-03-28 13:43:40 +00:00
wowzaman12
13b97ac102
More work on trying to remove C macros
2015-03-28 13:41:45 +00:00
skidau
2b663259d8
wx build fix
2015-03-28 05:01:39 +00:00
wowzaman12
750fd8a6b4
oops should be copying those files into source dir not binary dir
2015-03-28 04:30:24 +00:00
skidau
d42582090e
Linux build fix
2015-03-28 04:08:30 +00:00
wowzaman12
00f630949c
just missed a parameter.
2015-03-28 04:02:37 +00:00
wowzaman12
bf8098874a
JoypadConfig is now working as it's own separate entity
...
Previously it was using macros that were hardcoded to look for a certain variable
2015-03-28 03:53:07 +00:00