By default the SDL port tried to save the battery to a nonexistant
directory in saveDir, because if (saveDir) {...} evaluted to true since
saveDir was a non-NULL pointer but empty.
Change sdlCheckDirectory to return a bool indicating if the directory is
good or not, and if not set screenShotDir, saveDir and batteryDir to
NULL so that code that checks for their existance works correctly.
Following up on 1ba2eef which fixed a crash caused by trying to write to
a NULL FILE* due to fopen() failure: write the error message to stderr
instead of trace.log and show the OS error using strerror_r().
glibc's fclose implementation does not do a NULL check and will crash on "fclose(NULL)". A bunch of Fedora users have been sending in traces for this issue. I've added a log on failure case, likely if the user does not have permission to write to the file.
Add a link to the Joystick page in the Arch Wiki so that users hopefully
use it to troubleshoot their joystick issues before filing an issue.
Also note that any joystick issues would be SDL related.
In d1918c12 I manually sent a SIZE event to the DrawingPanel after
calling Layout() in the setup code in OnIdle().
But the obvious problem is that the ->Connect() calls to set up the
event handlers, including SIZE, are after all the setup code including
the Layout().
Move the ->Connect() calls to the top of the setup code and remove the
manual SIZE event sending. This is a much better solution that for some
reason I didn't notice at the time.
Tested to also fix the problem.
When installing rpmfusion repos, try going back up to 3 releases in case
the latest rawhide release does not have an rpmfusion repo, and install
the repo packages with --nodeps so that they don't conflict with
system-release(XX).
If installing rpmfusion repos fails, continue without ffmpeg (and adjust
build instructions accordingly.)
If ffmpeg fails to install for any reason, show a warning and adjust
build instructions.
When calculating 32 bit dependencies, look only for -devel packages, and
match only -devel packages when checking for corresponding -32bit-devel
packages.
Add the `m32` parameter to ./installdeps to fetch 32 bit multilib
dependencies on Fedora, Arch and Solus linuxes and add a cmake toolchain
file to build with them.
For MSYS2 support both an `m32` and an `m64` to choose deps for 32 bit
or 64 bit mingw targets.
Adjust build instructions from ./installdeps to support both usages.
Other changes:
- use --nogpgcheck --best --allowerasing for dnf invocations for Fedora,
the --nogpgcheck is necessary when Rawhide is confused about which
keys it has, and the latter two are needed for upgrades that remove
unneeded deps etc
- when finding GTK2, first try using pkg-config, and only fall back to
the cmake script when that fails, pkg-config works better for cross
builds
- add cairo to dep lists in ./installdeps for the time being
- for arch, list individual packages from base-devel instead of
base-devel that do not require gcc-libs because of potential conflicts
between gcc and gcc-multilib
Multiple previously specified packages are either already in system.devel or are dependencies of items such as libgtk-2-devel or libgtk-3-devel, dependencies of those dependencies, etc.
The inline assembly in src/gba/GBA-thumb.cpp which is turned on with the
cmake ENABLE_ASM_CORES option, sometimes causes weird behavior on
windows (see: #54) and a crash on startup in linux (see: #98, confirmed
on both Fedora and Arch Linux.)
Previously the default for this option was ON for 32 bit builds, set the
default to OFF always for the time being, until it is either fixed or
replaced.
Because of how asm subroutines are linked to C/C++ programs,
src/filters/2xSaImmx.asm had an %ifdef __DJGPP__ (the DOS port of gcc)
with the subroutine names prepended with an extra underscore.
In 902a7a7e I removed the %ifdef and just kept the extra underscore for
all symbols, and this worked fine until #98 where some version of Fedora
did not like that and would not link the code.
So adopt the behavior of the other asm filters, which have a NEWSYM
macro that defines the symbol name both with and without the extra
underscore, by listing the symbol twice, both with and without the extra
underscore, this is confirmed to fix the linking issue on that Fedora
build host.
In 82c8a1e3 I made "--param ssp-buffer-size=4" one argument instead of
two because when added to CMAKE_REQUIRED_LIBRARIES the ssp-buffer-size=4
part was being recognized as a library, breaking the compile tests.
This broke the build on mac, which I fixed in 915e2d1e by using ssp
flags for gcc only and not clang.
Now apparently it is breaking mxe, so instead of adding this particular
parameter to the MY_C_FLAGS variable which is then added to
CMAKE_REQUIRED_* variables for compile tests, add it directly via
ADD_COMPILE_OPTIONS().
This should hopefully resolve any remaining issues with this compiler
flag.
In 82c8a1e3 I made "--param ssp-buffer-size=4" one argument instead of
two to fix another problem when passing compiler flags to
CMAKE_REQUIRED_LIBRARIES, clang cannot deal with this and this breaks
the build on mac.
Enable libssp related flags for gcc only, because clang does not support
them anyway. This fixes the build issue on mac.
Stop saving and restoring the CMAKE_REQUIRED_* variables for the compile
test, because the subsequent Wx header symbol tests need them set up for
Wx support as well.
Also --param foo=bar needs to be a single string in the list of compiler
flags, or cmake can misinterpret the second part as a library when it is
passed to libraries/link-options.
mxe leaves CMAKE_SYSTEM_PROCESSOR empty, so detect if mxe is being used
and set the variable based on CMAKE_TOOLCHAIN_FILE, this allows the
32bit asm to compile under mxe.
Also if no toolchain file is being used and CMAKE_SYSTEM_PROCESSOR is
empty, fall back to CMAKE_HOST_SYSTEM_PROCESSOR.
When determining gcc/clang flags, save resulting C flags as MY_C_FLAGS,
C++ flags as MY_CXX_FLAGS, and linker flags as MY_C_LINKER_FLAGS, then
use them in the Wx OpenGL compile test.
This fixes the test erroneously failing on git mxe on mac.
Also, don't use -fPIC on Win32, set Wx defines separately from the test,
and save all CMAKE_REQUIRED_* variables before the test and restore them
afterwards.
Since we are using sound frequency to control game speed, not quality,
change ConfigManager to default to a frequency of 44100 instead of
22050.
This also fixes trace.log files showing up with "unknown sound quality"
warnings.
- Add Ubuntu daily PPA link.
- Add link to releases tab for win/mac builds.
- Advise `make -j8` instead of `make -j10`.
- Clarify which dependencies are optional and which are required.
- Add ENABLE_ASM cmake option to the table.
- Replace wxLogDebug with wxString example to use .utf8_str() instead of
concatenation, this is more correct.
Support throttle in all sound drivers: SDL, openal, dsound and xaudio.
Link OpenAL at compile time instead of runtime.
Minor improvement on 891f17d6, which added throttle support to SoundSDL
and made it actually work more often and crash less: check that throttle
is non-zero before scaling the frequency.
For dsound, add the CTRLFREQUENCY capability to buffers and call
SetFrequency on the secondary buffer in setThrottle().
For OpenAL, set AL_PITCH on the source to throttle / 100.0 in
setThrottle() and remove all dynamic library loading stuff.
For xaudio, 441e6c9e allows throttle to work, and is also necessary for
these changes to dsound and openal.
Move the soundSetThrottle() calls after the soundSetSampleRate() calls
in LoadGame(), because the core calls soundInit() again after
soundSetSampleRate() wiping out the throttle value. This allows the
throttle setting to work with xaudio on startup and game loads.
TODO: the throttle config setting only works correctly for the xaudio
driver at the moment, it needs to be implemented for other sound drivers
and eventually moved out of the sound drivers altogether.
Check if link mode is active in GameArea::Pause() and refuse to pause if
it is.
Remove the check for the app not having focus with pauseWhenInactive
enabled in GameArea::OnIdle() as this is now handled in
MainFrame::OnActivate() (which receives focus events) since f10e2e99.
Revert 13f5afa9 which tried to check for link status in
MainFrame::MenuPopped() because it was completely wrong and the link
check is better done in GameArea::Pause().
Trigger OnSize in the drawing panel after setting the geometry and
calling Layout(). I'm not sure what exactly broke but this seems to fix
the issue for the time being.
Also do a bit of very minor refactoring, change some calls to GetSize()
to GetClientSize() and simplify GLDrawingPanel::OnSize(ev&), tested to
work fine in wx 2.8.