fix setting throttle on LoadGame()
Move the soundSetThrottle() calls after the soundSetSampleRate() calls in LoadGame(), because the core calls soundInit() again after soundSetSampleRate() wiping out the throttle value. This allows the throttle setting to work with xaudio on startup and game loads. TODO: the throttle config setting only works correctly for the xaudio driver at the moment, it needs to be implemented for other sound drivers and eventually moved out of the sound drivers altogether.
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@ -162,10 +162,11 @@ void GameArea::LoadGame(const wxString& name)
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gb_effects_config.stereo = (float)gopts.gb_stereo / 100.0;
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gbSoundSetDeclicking(gopts.gb_declick);
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soundInit();
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soundSetThrottle(throttle);
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soundSetEnable(gopts.sound_en);
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gbSoundSetSampleRate(!gopts.sound_qual ? 48000 : 44100 / (1 << (gopts.sound_qual - 1)));
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soundSetVolume((float)gopts.sound_vol / 100.0);
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// this **MUST** be called **AFTER** setting sample rate because the core calls soundInit()
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soundSetThrottle(throttle);
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gbGetHardwareType();
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bool use_bios = false;
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// auto-conversion of wxCharBuffer to const char * seems broken
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@ -272,11 +273,12 @@ void GameArea::LoadGame(const wxString& name)
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gb_effects_config.stereo = (float)gopts.gb_stereo / 100.0;
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gbSoundSetDeclicking(gopts.gb_declick);
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soundInit();
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soundSetThrottle(throttle);
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soundSetEnable(gopts.sound_en);
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gbSoundSetSampleRate(!gopts.sound_qual ? 48000 : 44100 / (1 << (gopts.sound_qual - 1)));
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soundSetSampleRate(!gopts.sound_qual ? 48000 : 44100 / (1 << (gopts.sound_qual - 1)));
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soundSetVolume((float)gopts.sound_vol / 100.0);
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// this **MUST** be called **AFTER** setting sample rate because the core calls soundInit()
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soundSetThrottle(throttle);
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soundFiltering = (float)gopts.gba_sound_filter / 100.0f;
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CPUInit(gopts.gba_bios.mb_fn_str(), useBiosFileGBA);
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