visualboyadvance-m/CMakeLists.txt

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CMake
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cmake_minimum_required( VERSION 2.4.6 )
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
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cmake_policy( SET CMP0005 OLD )
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endif( COMMAND cmake_policy )
SET( CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMakeScripts )
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# Include the definition of the ASM compiler. It will look for nasm
# This is probably not needed if CMake 2.6 or above is used
INCLUDE(CMakeScripts/CMakeDetermineASMCompiler.cmake)
INCLUDE(CMakeScripts/CMakeASMInformation.cmake)
# The project's name is VBA-M it uses assembly, C and C++ code
PROJECT(VBA-M ASM C CXX)
# Both the SDL and the GTK+ frontends are built by default
# To disable building the SDL frontend add -DNO_SDL=1 on the commandline
# To disable building the GTK+ frontend add -DNO_GTK=1 on the commandline
# To disable building the debugger, add -DNO_DEBUGGER=1.
# The SDL frontend can't be built without debugger support
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# To use ASM scalers, add -DUSE_ASM_SCALERS=1
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# To use the ASM core, add -DUSE_ASM_CORE=1
# Set the version number with -DVERSION=X.X.X-uber
# Version number
IF( NOT VERSION )
SET( VERSION "1.8.0-SVN" )
ENDIF( NOT VERSION )
# Fill in SDLMAIN_LIBRARY on OS X manually to avoid using SDLMain.m
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# OS X users will have to compile and install SDL from source.
if( APPLE )
SET(SDLMAIN_LIBRARY "-lSDLmain")
endif( APPLE )
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# Look for some dependencies using builtin CMake scripts
FIND_PACKAGE ( ZLIB REQUIRED )
FIND_PACKAGE ( PNG REQUIRED )
FIND_PACKAGE ( OpenGL REQUIRED )
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FIND_PACKAGE ( SDL REQUIRED )
# Disable looking for GTK if not going to build the GTK frontend
# so that pkg-config is not required
IF(NOT NO_GTK)
FIND_PACKAGE ( PkgConfig REQUIRED )
# These dependencies require pkg-config to be found
PKG_CHECK_MODULES ( GTKMM gtkmm-2.4 )
PKG_CHECK_MODULES ( GLIBMM glibmm-2.4 )
PKG_CHECK_MODULES ( GIOMM giomm-2.4 )
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PKG_CHECK_MODULES ( GLADEMM libglademm-2.4 )
PKG_CHECK_MODULES ( GTKGLMM gtkglextmm-x11-1.2 )
ENDIF(NOT NO_GTK)
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# Check that the dependencies are met to build the SDL frontend
IF( NOT NO_SDL )
IF( SDL_FOUND )
SET( CAN_BUILD_VBAM 1 )
ENDIF( SDL_FOUND )
ENDIF( NOT NO_SDL )
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IF( WITH_LIRC )
SET( WITHLIRC 1 )
ELSE( WITH_LIRC )
SET( WITHLIRC 0 )
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ENDIF( WITH_LIRC )
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# Check that the dependencies are met to build the GTK frontend
IF( NOT NO_GTK )
IF( GLIBMM_FOUND AND GTKMM_FOUND AND GLADEMM_FOUND AND SDL_FOUND )
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SET( CAN_BUILD_GVBAM 1 )
ENDIF( GLIBMM_FOUND AND GTKMM_FOUND AND GLADEMM_FOUND AND SDL_FOUND )
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ENDIF( NOT NO_GTK )
# Set the default install dir
IF( NOT DATA_INSTALL_DIR )
SET( DATA_INSTALL_DIR "share/vbam" )
ENDIF( NOT DATA_INSTALL_DIR )
SET( PKGDATADIR ${CMAKE_INSTALL_PREFIX}/${DATA_INSTALL_DIR} )
# Set the configuration file location
IF( NOT SYSCONFDIR )
SET( SYSCONFDIR "/etc" )
ENDIF( NOT SYSCONFDIR )
# C defines
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ADD_DEFINITIONS (-DHAVE_NETINET_IN_H -DHAVE_ARPA_INET_H -DHAVE_ZLIB_H -DFINAL_VERSION -DSDL -DUSE_OPENGL -DSYSCONFDIR='"${SYSCONFDIR}"' -DWITH_LIRC='${WITHLIRC}')
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ADD_DEFINITIONS (-DVERSION='"${VERSION}"' -DPKGDATADIR='"${PKGDATADIR}"' -DPACKAGE='')
# The debugger is enabled by default
# The SDL port can't be built without debugging support
IF( NO_DEBUGGER )
IF( CAN_BUILD_VBAM )
MESSAGE(STATUS "The SDL port can't be built without debugging support")
SET( CAN_BUILD_VBAM 0 )
ENDIF( CAN_BUILD_VBAM )
ADD_DEFINITIONS (-DNO_DEBUGGER)
ELSE( NO_DEBUGGER )
ADD_DEFINITIONS (-DBKPT_SUPPORT)
ENDIF( NO_DEBUGGER )
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# The ASM core is disabled by default because we don't know on which platform we are
IF( NOT USE_ASM_CORE )
ADD_DEFINITIONS (-DC_CORE)
ENDIF( NOT USE_ASM_CORE )
# Compiler flags
IF ( WIN32 )
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SET( CMAKE_ASM_FLAGS "-Isrc/filters/hq/asm/ -O1 -w-orphan-labels")
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ELSE ( WIN32 )
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SET( CMAKE_ASM_FLAGS "-Isrc/filters/hq/asm/ -O1 -DELF -w-orphan-labels")
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ENDIF ( WIN32 )
SET( CMAKE_C_FLAGS "-O3 -Wall")
SET( CMAKE_CXX_FLAGS "-O3 -Wall")
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# Source files definition
SET(SRC_MAIN
src/Util.cpp
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src/common/Patch.cpp
src/common/memgzio.c
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)
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SET(SRC_GBA
src/gba/agbprint.cpp
src/gba/bios.cpp
src/gba/Cheats.cpp
src/gba/EEprom.cpp
src/gba/Flash.cpp
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src/gba/GBA.cpp
src/gba/GBAGfx.cpp
src/gba/GBA-thumb.cpp
src/gba/GBA-arm.cpp
src/gba/Globals.cpp
src/gba/Mode0.cpp
src/gba/Mode1.cpp
src/gba/Mode2.cpp
src/gba/Mode3.cpp
src/gba/Mode4.cpp
src/gba/Mode5.cpp
src/gba/RTC.cpp
src/gba/Sound.cpp
src/gba/Sram.cpp
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)
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SET(SRC_GB
src/gb/GB.cpp
src/gb/gbCheats.cpp
src/gb/gbDis.cpp
src/gb/gbGfx.cpp
src/gb/gbGlobals.cpp
src/gb/gbMemory.cpp
src/gb/gbPrinter.cpp
src/gb/gbSGB.cpp
src/gb/gbSound.cpp
)
SET(SRC_APU
src/apu/Blip_Buffer.cpp
src/apu/Effects_Buffer.cpp
src/apu/Gb_Apu.cpp
src/apu/Gb_Apu_State.cpp
src/apu/Gb_Oscs.cpp
src/apu/Multi_Buffer.cpp
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)
SET(SRC_SDL
src/sdl/debugger.cpp
src/sdl/SDL.cpp
src/sdl/dummy.cpp
src/sdl/filters.cpp
src/sdl/text.cpp
src/sdl/inputSDL.cpp
src/common/SoundSDL.cpp
src/sdl/expr.cpp
src/sdl/exprNode.cpp
src/sdl/expr-lex.cpp
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)
SET(SRC_FEX_MINI
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src/common/fex_mini.cpp
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)
SET(SRC_FILTERS
src/filters/2xSaI.cpp
src/filters/admame.cpp
src/filters/bilinear.cpp
src/filters/hq2x.cpp
src/filters/interframe.cpp
src/filters/pixel.cpp
src/filters/scanline.cpp
)
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SET(SRC_HQ_C
src/filters/hq/c/hq_implementation.cpp
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)
SET(SRC_HQ_ASM
src/filters/hq/asm/hq3x_16.asm
src/filters/hq/asm/hq3x_32.asm
src/filters/hq/asm/hq4x_16.asm
src/filters/hq/asm/hq4x_32.asm
src/filters/hq/asm/hq3x32.cpp
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)
SET(SRC_GTK
src/gtk/configfile.cpp
src/gtk/main.cpp
src/gtk/system.cpp
src/gtk/windowcallbacks.cpp
src/gtk/filters.cpp
src/gtk/gameboyconfig.cpp
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src/gtk/gameboyadvanceconfig.cpp
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src/gtk/joypadconfig.cpp
src/gtk/directoriesconfig.cpp
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src/gtk/displayconfig.cpp
src/gtk/soundconfig.cpp
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src/gtk/screenarea.cpp
src/gtk/screenarea-cairo.cpp
src/gtk/screenarea-opengl.cpp
src/gtk/tools.cpp
src/gtk/window.cpp
src/sdl/inputSDL.cpp
src/common/SoundSDL.cpp
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)
IF( NOT NO_DEBUGGER )
SET(SRC_DEBUGGER
src/gba/armdis.cpp
src/gba/elf.cpp
src/gba/remote.cpp
)
ENDIF( NOT NO_DEBUGGER )
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IF(CMAKE_ASM_COMPILER_LOADED AND USE_ASM_SCALERS)
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SET(SRC_HQ ${SRC_HQ_ASM})
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ELSE(CMAKE_ASM_COMPILER_LOADED AND USE_ASM_SCALERS)
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SET(SRC_HQ ${SRC_HQ_C})
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ENDIF(CMAKE_ASM_COMPILER_LOADED AND USE_ASM_SCALERS)
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INCLUDE_DIRECTORIES(
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${ZLIB_INCLUDE_DIR}
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${PNG_INCLUDE_DIR}
${SDL_INCLUDE_DIR}
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)
IF( CAN_BUILD_GVBAM )
INCLUDE_DIRECTORIES(
${GLIBMM_INCLUDE_DIRS}
${GIOMM_INCLUDE_DIRS}
${GTKMM_INCLUDE_DIRS}
${GTKGLMM_INCLUDE_DIRS}
${GLADEMM_INCLUDE_DIRS}
)
LINK_DIRECTORIES(
${GLIBMM_LIBRARY_DIRS}
${GIOMM_LIBRARY_DIRS}
${GTKMM_LIBRARY_DIRS}
${GTKGLMM_LIBRARY_DIRS}
${GLADEMM_LIBRARY_DIRS}
)
ENDIF( CAN_BUILD_GVBAM )
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ADD_LIBRARY (
vbamcore
${PROJECT_SRCS}
${SRC_MAIN}
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${SRC_GBA}
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${SRC_GB}
${SRC_APU}
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${SRC_FEX_MINI}
${SRC_FILTERS}
${SRC_DEBUGGER}
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)
IF( CAN_BUILD_VBAM )
ADD_EXECUTABLE (
vbam
WIN32
${SRC_SDL}
${SRC_HQ}
)
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IF( WIN32 )
SET( WIN32_LIBRARIES wsock32 )
ENDIF( WIN32 )
IF( WITH_LIRC )
SET( LIRC_CLIENT_LIBRARY lirc_client )
ENDIF( WITH_LIRC )
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TARGET_LINK_LIBRARIES (
vbam
vbamcore
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${SDL_LIBRARY}
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${ZLIB_LIBRARY}
${PNG_LIBRARY}
${OPENGL_LIBRARY}
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${WIN32_LIBRARIES}
${LIRC_CLIENT_LIBRARY}
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)
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/vbam DESTINATION bin)
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/sdl/vbam.cfg-example
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DESTINATION ${SYSCONFDIR}
RENAME vbam.cfg)
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ENDIF( CAN_BUILD_VBAM )
IF( CAN_BUILD_GVBAM )
ADD_EXECUTABLE (
gvbam
WIN32
MACOSX_BUNDLE
${SRC_GTK}
)
TARGET_LINK_LIBRARIES (
gvbam
vbamcore
${ZLIB_LIBRARY}
${PNG_LIBRARY}
${GLADEMM_LIBRARIES}
${SDL_LIBRARY}
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${GTKGLMM_LIBRARIES}
)
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/gvbam DESTINATION bin)
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INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/gvbam.desktop DESTINATION share/applications)
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/icons/ DESTINATION share/icons/hicolor PATTERN ".svn" EXCLUDE)
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INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/ui DESTINATION ${DATA_INSTALL_DIR} PATTERN ".svn" EXCLUDE)
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ENDIF( CAN_BUILD_GVBAM )