cmake_minimum_required( VERSION 2.4.6 ) if( COMMAND cmake_policy ) cmake_policy( SET CMP0003 NEW ) cmake_policy( SET CMP0005 OLD ) endif( COMMAND cmake_policy ) SET( CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMakeScripts ) # Include the definition of the ASM compiler. It will look for nasm # This is probably not needed if CMake 2.6 or above is used INCLUDE(CMakeScripts/CMakeDetermineASMCompiler.cmake) INCLUDE(CMakeScripts/CMakeASMInformation.cmake) # The project's name is VBA-M it uses assembly, C and C++ code PROJECT(VBA-M ASM C CXX) # Both the SDL and the GTK+ frontends are built by default # To disable building the SDL frontend add -DNO_SDL=1 on the commandline # To disable building the GTK+ frontend add -DNO_GTK=1 on the commandline # To disable building the debugger, add -DNO_DEBUGGER=1. # The SDL frontend can't be built without debugger support # To use ASM scalers, add -DUSE_ASM_SCALERS=1 # To use the ASM core, add -DUSE_ASM_CORE=1 # Set the version number with -DVERSION=X.X.X-uber # Version number IF( NOT VERSION ) SET( VERSION "1.8.0-SVN" ) ENDIF( NOT VERSION ) # Fill in SDLMAIN_LIBRARY on OS X manually to avoid using SDLMain.m # OS X users will have to compile and install SDL from source. if( APPLE ) SET(SDLMAIN_LIBRARY "-lSDLmain") endif( APPLE ) # Look for some dependencies using builtin CMake scripts FIND_PACKAGE ( ZLIB REQUIRED ) FIND_PACKAGE ( PNG REQUIRED ) FIND_PACKAGE ( OpenGL REQUIRED ) FIND_PACKAGE ( SDL REQUIRED ) # Disable looking for GTK if not going to build the GTK frontend # so that pkg-config is not required IF(NOT NO_GTK) FIND_PACKAGE ( PkgConfig REQUIRED ) # These dependencies require pkg-config to be found PKG_CHECK_MODULES ( GTKMM gtkmm-2.4 ) PKG_CHECK_MODULES ( GLIBMM glibmm-2.4 ) PKG_CHECK_MODULES ( GIOMM giomm-2.4 ) PKG_CHECK_MODULES ( GLADEMM libglademm-2.4 ) PKG_CHECK_MODULES ( GTKGLMM gtkglextmm-x11-1.2 ) ENDIF(NOT NO_GTK) # Check that the dependencies are met to build the SDL frontend IF( NOT NO_SDL ) IF( SDL_FOUND ) SET( CAN_BUILD_VBAM 1 ) ENDIF( SDL_FOUND ) ENDIF( NOT NO_SDL ) IF( WITH_LIRC ) SET( WITHLIRC 1 ) ELSE( WITH_LIRC ) SET( WITHLIRC 0 ) ENDIF( WITH_LIRC ) # Check that the dependencies are met to build the GTK frontend IF( NOT NO_GTK ) IF( GLIBMM_FOUND AND GTKMM_FOUND AND GLADEMM_FOUND AND SDL_FOUND ) SET( CAN_BUILD_GVBAM 1 ) ENDIF( GLIBMM_FOUND AND GTKMM_FOUND AND GLADEMM_FOUND AND SDL_FOUND ) ENDIF( NOT NO_GTK ) # Set the default install dir IF( NOT DATA_INSTALL_DIR ) SET( DATA_INSTALL_DIR "share/vbam" ) ENDIF( NOT DATA_INSTALL_DIR ) SET( PKGDATADIR ${CMAKE_INSTALL_PREFIX}/${DATA_INSTALL_DIR} ) # Set the configuration file location IF( NOT SYSCONFDIR ) SET( SYSCONFDIR "/etc" ) ENDIF( NOT SYSCONFDIR ) # C defines ADD_DEFINITIONS (-DHAVE_NETINET_IN_H -DHAVE_ARPA_INET_H -DHAVE_ZLIB_H -DFINAL_VERSION -DSDL -DUSE_OPENGL -DSYSCONFDIR='"${SYSCONFDIR}"' -DWITH_LIRC='${WITHLIRC}') ADD_DEFINITIONS (-DVERSION='"${VERSION}"' -DPKGDATADIR='"${PKGDATADIR}"' -DPACKAGE='') # The debugger is enabled by default # The SDL port can't be built without debugging support IF( NO_DEBUGGER ) IF( CAN_BUILD_VBAM ) MESSAGE(STATUS "The SDL port can't be built without debugging support") SET( CAN_BUILD_VBAM 0 ) ENDIF( CAN_BUILD_VBAM ) ADD_DEFINITIONS (-DNO_DEBUGGER) ELSE( NO_DEBUGGER ) ADD_DEFINITIONS (-DBKPT_SUPPORT) ENDIF( NO_DEBUGGER ) # The ASM core is disabled by default because we don't know on which platform we are IF( NOT USE_ASM_CORE ) ADD_DEFINITIONS (-DC_CORE) ENDIF( NOT USE_ASM_CORE ) # Compiler flags IF ( WIN32 ) SET( CMAKE_ASM_FLAGS "-Isrc/filters/hq/asm/ -O1 -w-orphan-labels") ELSE ( WIN32 ) SET( CMAKE_ASM_FLAGS "-Isrc/filters/hq/asm/ -O1 -DELF -w-orphan-labels") ENDIF ( WIN32 ) SET( CMAKE_C_FLAGS "-O3 -Wall") SET( CMAKE_CXX_FLAGS "-O3 -Wall") # Source files definition SET(SRC_MAIN src/Util.cpp src/common/Patch.cpp src/common/memgzio.c ) SET(SRC_GBA src/gba/agbprint.cpp src/gba/bios.cpp src/gba/Cheats.cpp src/gba/EEprom.cpp src/gba/Flash.cpp src/gba/GBA.cpp src/gba/GBAGfx.cpp src/gba/GBA-thumb.cpp src/gba/GBA-arm.cpp src/gba/Globals.cpp src/gba/Mode0.cpp src/gba/Mode1.cpp src/gba/Mode2.cpp src/gba/Mode3.cpp src/gba/Mode4.cpp src/gba/Mode5.cpp src/gba/RTC.cpp src/gba/Sound.cpp src/gba/Sram.cpp ) SET(SRC_GB src/gb/GB.cpp src/gb/gbCheats.cpp src/gb/gbDis.cpp src/gb/gbGfx.cpp src/gb/gbGlobals.cpp src/gb/gbMemory.cpp src/gb/gbPrinter.cpp src/gb/gbSGB.cpp src/gb/gbSound.cpp ) SET(SRC_APU src/apu/Blip_Buffer.cpp src/apu/Effects_Buffer.cpp src/apu/Gb_Apu.cpp src/apu/Gb_Apu_State.cpp src/apu/Gb_Oscs.cpp src/apu/Multi_Buffer.cpp ) SET(SRC_SDL src/sdl/debugger.cpp src/sdl/SDL.cpp src/sdl/dummy.cpp src/sdl/filters.cpp src/sdl/text.cpp src/sdl/inputSDL.cpp src/common/SoundSDL.cpp src/sdl/expr.cpp src/sdl/exprNode.cpp src/sdl/expr-lex.cpp ) SET(SRC_FEX_MINI src/common/fex_mini.cpp ) SET(SRC_FILTERS src/filters/2xSaI.cpp src/filters/admame.cpp src/filters/bilinear.cpp src/filters/hq2x.cpp src/filters/interframe.cpp src/filters/pixel.cpp src/filters/scanline.cpp ) SET(SRC_HQ_C src/filters/hq/c/hq_implementation.cpp ) SET(SRC_HQ_ASM src/filters/hq/asm/hq3x_16.asm src/filters/hq/asm/hq3x_32.asm src/filters/hq/asm/hq4x_16.asm src/filters/hq/asm/hq4x_32.asm src/filters/hq/asm/hq3x32.cpp ) SET(SRC_GTK src/gtk/configfile.cpp src/gtk/main.cpp src/gtk/system.cpp src/gtk/windowcallbacks.cpp src/gtk/filters.cpp src/gtk/gameboyconfig.cpp src/gtk/gameboyadvanceconfig.cpp src/gtk/joypadconfig.cpp src/gtk/directoriesconfig.cpp src/gtk/displayconfig.cpp src/gtk/soundconfig.cpp src/gtk/screenarea.cpp src/gtk/screenarea-cairo.cpp src/gtk/screenarea-opengl.cpp src/gtk/tools.cpp src/gtk/window.cpp src/sdl/inputSDL.cpp src/common/SoundSDL.cpp ) IF( NOT NO_DEBUGGER ) SET(SRC_DEBUGGER src/gba/armdis.cpp src/gba/elf.cpp src/gba/remote.cpp ) ENDIF( NOT NO_DEBUGGER ) IF(CMAKE_ASM_COMPILER_LOADED AND USE_ASM_SCALERS) SET(SRC_HQ ${SRC_HQ_ASM}) ELSE(CMAKE_ASM_COMPILER_LOADED AND USE_ASM_SCALERS) SET(SRC_HQ ${SRC_HQ_C}) ENDIF(CMAKE_ASM_COMPILER_LOADED AND USE_ASM_SCALERS) INCLUDE_DIRECTORIES( ${ZLIB_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${SDL_INCLUDE_DIR} ) IF( CAN_BUILD_GVBAM ) INCLUDE_DIRECTORIES( ${GLIBMM_INCLUDE_DIRS} ${GIOMM_INCLUDE_DIRS} ${GTKMM_INCLUDE_DIRS} ${GTKGLMM_INCLUDE_DIRS} ${GLADEMM_INCLUDE_DIRS} ) LINK_DIRECTORIES( ${GLIBMM_LIBRARY_DIRS} ${GIOMM_LIBRARY_DIRS} ${GTKMM_LIBRARY_DIRS} ${GTKGLMM_LIBRARY_DIRS} ${GLADEMM_LIBRARY_DIRS} ) ENDIF( CAN_BUILD_GVBAM ) ADD_LIBRARY ( vbamcore ${PROJECT_SRCS} ${SRC_MAIN} ${SRC_GBA} ${SRC_GB} ${SRC_APU} ${SRC_FEX_MINI} ${SRC_FILTERS} ${SRC_DEBUGGER} ) IF( CAN_BUILD_VBAM ) ADD_EXECUTABLE ( vbam WIN32 ${SRC_SDL} ${SRC_HQ} ) IF( WIN32 ) SET( WIN32_LIBRARIES wsock32 ) ENDIF( WIN32 ) IF( WITH_LIRC ) SET( LIRC_CLIENT_LIBRARY lirc_client ) ENDIF( WITH_LIRC ) TARGET_LINK_LIBRARIES ( vbam vbamcore ${SDL_LIBRARY} ${ZLIB_LIBRARY} ${PNG_LIBRARY} ${OPENGL_LIBRARY} ${WIN32_LIBRARIES} ${LIRC_CLIENT_LIBRARY} ) INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/vbam DESTINATION bin) INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/sdl/vbam.cfg-example DESTINATION ${SYSCONFDIR} RENAME vbam.cfg) ENDIF( CAN_BUILD_VBAM ) IF( CAN_BUILD_GVBAM ) ADD_EXECUTABLE ( gvbam WIN32 MACOSX_BUNDLE ${SRC_GTK} ) TARGET_LINK_LIBRARIES ( gvbam vbamcore ${ZLIB_LIBRARY} ${PNG_LIBRARY} ${GLADEMM_LIBRARIES} ${SDL_LIBRARY} ${GTKGLMM_LIBRARIES} ) INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/gvbam DESTINATION bin) INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/gvbam.desktop DESTINATION share/applications) INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/icons/ DESTINATION share/icons/hicolor PATTERN ".svn" EXCLUDE) INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/ui DESTINATION ${DATA_INSTALL_DIR} PATTERN ".svn" EXCLUDE) ENDIF( CAN_BUILD_GVBAM )