visualboyadvance-m/doc/Known Bugs.txt

17 lines
1.1 KiB
Plaintext
Raw Normal View History

2007-11-21 01:27:44 +00:00
Known Bugs:
2007-12-31 01:18:50 +00:00
- Linking: Doesnt work quite right yet.
- OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord)
- OpenGL: Custom fullscreen resolutions will not work when filters are enabled.
- Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution
switching (Mudlord).
- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
in the first place, when it should. (Mudlord)
2007-12-31 01:18:50 +00:00
- Audio core: assertation error occurs when disabling GB sound
- I think its best we mute sound instead, since some games rely on audio for timing.
Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
2007-12-31 01:18:50 +00:00
- x64: Needs optimizations (x64 native code, whatever)
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
- This is caused by the 16bit hack which does not re-process the emulated image.
It results in the display devices treating the image at pix with the wrong bit depth.