stella/src/emucore/Joystick.hxx

75 lines
2.1 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2010 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#ifndef JOYSTICK_HXX
#define JOYSTICK_HXX
#include "bspf.hxx"
#include "Control.hxx"
#include "Event.hxx"
/**
The standard Atari 2600 joystick controller.
@author Bradford W. Mott
@version $Id$
*/
class Joystick : public Controller
{
public:
/**
Create a new joystick controller plugged into the specified jack
@param jack The jack the controller is plugged into
@param event The event object to use for events
@param system The system using this controller
*/
Joystick(Jack jack, const Event& event, const System& system);
/**
Destructor
*/
virtual ~Joystick();
public:
/**
Update the entire digital and analog pin state according to the
events currently set.
*/
virtual void update();
/**
Sets the deadzone amount for real analog joysticks.
Technically, this isn't really used by the Joystick class at all,
but it seemed like the best place to put it.
*/
static void setDeadZone(int deadzone);
inline static int deadzone() { return _DEAD_ZONE; }
private:
// Pre-compute the events we care about based on given port
// This will eliminate test for left or right port in update()
Event::Type myUpEvent, myDownEvent, myLeftEvent, myRightEvent,
myXAxisValue, myYAxisValue, myFireEvent;
static int _DEAD_ZONE;
};
#endif