when sending axis events to the DialogContainer (ie, all UI-related stuff).
The UI code was originally written with this in mind, and wasn't designed for
analog input. For normal digital sticks, nothing changes. For analog sticks,
values are clamped to 3 points (max, min, off), and repeated consecutive
events are ignored. This (partially) fixes bugs in the UI, where pressing
an analog stick would cause the current selector to move very fast.
Added repeat mode for joystick hats, similar to joystick axes (so holding
down a hat will cause continuous events to occur. More testing is
required for this, as I don't actually have access to hats right now.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2058 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2001 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1921 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba