//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2010 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ //============================================================================ #ifndef JOYSTICK_HXX #define JOYSTICK_HXX #include "bspf.hxx" #include "Control.hxx" #include "Event.hxx" /** The standard Atari 2600 joystick controller. @author Bradford W. Mott @version $Id$ */ class Joystick : public Controller { public: /** Create a new joystick controller plugged into the specified jack @param jack The jack the controller is plugged into @param event The event object to use for events @param system The system using this controller */ Joystick(Jack jack, const Event& event, const System& system); /** Destructor */ virtual ~Joystick(); public: /** Update the entire digital and analog pin state according to the events currently set. */ virtual void update(); /** Sets the deadzone amount for real analog joysticks. Technically, this isn't really used by the Joystick class at all, but it seemed like the best place to put it. */ static void setDeadZone(int deadzone); inline static int deadzone() { return _DEAD_ZONE; } private: // Pre-compute the events we care about based on given port // This will eliminate test for left or right port in update() Event::Type myUpEvent, myDownEvent, myLeftEvent, myRightEvent, myXAxisValue, myYAxisValue, myFireEvent; static int _DEAD_ZONE; }; #endif