any-sized PNG can be loaded and then scaled to the available space.
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on top of the dialog surface. This is useful when the surfaces are using
different resolutions, and we don't want to draw the exact overlaying surface
pixels directly into the the dialog surface.
For now, this is most useful for rendering snapshots in the ROM launcher, and
eventually it will allow arbitrarily-sized images to be scaled (in hardware)
to the picture area of the launcher.
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and hence didn't re-disassemble.
Fixed long-standing bug in the debugger disassembly; addresses marked as $F000
(or equivalent) were never being highlighted in the disassembly view.
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currently in use. Still TODO is activate the 'Commit' buttons, so that
the banks can be changed from the UI.
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since there are issues with mixing overloading and virtual functions.
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test ROM from Thomas. Still TODO is work on patch support, and add
debugger tabs for bankswitching and extra RAM.
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or those which implement their own unique scheme no longer have to
implement bank and bankCount; this base class versions will be used
instead.
Removed the debugger 'bank' command, since it didn't work for all cart
types, and is obsolete now that the UI allows to change banks for
all cart types.
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*always* pass in 0,0,0 for the various bases, it is redundant to pass that
data in on each invocation. So now the c'tor does it automatically.
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another month to complete, and it's already been 6 months since the last
release. And those remaining features have nothing to do with the SDL2
conversion ...
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For the Windows release packages, the VS 2013 runtime libraries are now installed with Stella, so the user doesn't need to manually install vcredist.
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to the DPC+ scheme, so I suspect its omission was an oversight. Other than
the more esoteric types, the only scheme left needing a cartram tab is
DASH, but that one is still in development ...
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the RAM is always mapped into the same place in ROM, the ram grid
now shows addresses with the correct read port address, and
ram labels are properly accessed. In cases where the RAM is hidden
from the 6507 or not mapped into the same place at the same time,
the addresses show actual real addresses of the RAM from the POV of
the cart itself (ie, RAM location zero is labeled 0, not as $1xxx).
This is necessary since quiescent RAM doesn't actually have a 6507
address. Also, labels are disabled in this case.
Fixed bug with incorrect offsets when reading cart RAM labels;
it seems to be a copy/paste issue, since all such methods were
written as if the cart was SaraChip-based.
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fix issues in Ubuntu Unity, and caused CPU usage to spike to 100% in
all other tested platforms. So for now, I'm putting it back to low
CPU usage for all other platforms (Linux w/o Unity, OSX, Windows, etc),
and treating this as a Unity bug (which isn't unheard of).
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This code was originally there for software mode, where it was very
expensive to update pixels, so it was done as little as possible.
However, it was also a bit of a hack, and sometimes interfered with
double-buffered hardware rendering. So now showing the various UI's
will burn slightly more CPU, but will be guaranteed to work under
all conditions.
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snapshot of the TIA image, including partial rendering (if applicable)
and scanline indicator. Previously it only saved the TIA image, which
basically made it useless from the debugger POV.
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32 and 64-bit Universal Binaries, and there is now a development
and deployment target. Finally, the build DMG script now
works again.
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