Christian Speckner
eebf8c046f
Collisions, basic input (no lateched input, no paddles).
2016-11-25 01:31:57 +01:00
Christian Speckner
d2c9813da1
Fix timing to properly account for "fractional" system clocks -> bang! runs glitch free.
2016-11-23 23:59:32 +01:00
Christian Speckner
cac9bf76c7
Delay queue fixes --- should be academic.
2016-11-23 23:55:10 +01:00
Christian Speckner
d02c985a91
Add ball.
2016-11-22 23:22:16 +01:00
Christian Speckner
95c1d2b08c
CS.
2016-11-22 21:56:50 +01:00
Christian Speckner
3a4827e0b8
Add a missing line cache invalidation -> fixes bang! plasma field.
2016-11-22 21:56:12 +01:00
Stephen Anthony
ec2ee2c570
Added some 'Stella-isms' to the new TIA core code, like brace placement,
...
comment lines above each method, deleting new/d'tors whenever possible, etc.
Rename Missile.cpp to Missile.cxx.
2016-11-22 15:44:20 -03:30
Christian Speckner
14b701ef72
Fix accidential fallthrough in switch -> fixes funky space invaders.
2016-11-20 23:39:47 +01:00
Christian Speckner
d9f91caab3
Don't reset autodetected TV mode on reset -> fixes TV mode autodetection.
2016-11-20 22:22:07 +01:00
Christian Speckner
ac4520917e
Add players.
2016-11-20 22:07:10 +01:00
Christian Speckner
87b24a5bba
Coding style, hmmClocks can be 8bit.
2016-11-18 00:08:12 +01:00
Christian Speckner
594c460bc7
CS.
2016-11-17 23:25:13 +01:00
Christian Speckner
666028b66d
TODO.
2016-11-17 23:24:38 +01:00
Christian Speckner
baecc4e3a1
Fix timing glitch, port missiles.
2016-11-17 23:24:12 +01:00
Christian Speckner
c8dc5e2db9
Fix delay queue, add delay to pfx writes.
2016-11-16 23:19:54 +01:00
Christian Speckner
cdafe8d0a4
Playfield.
2016-11-16 01:18:44 +01:00
Christian Speckner
2d76b7fb98
Hook up audio.
2016-11-15 21:24:20 +01:00
Christian Speckner
6d76d65d82
Add wsync, vsync and vblank, fix bugs and connect the dots -> main loop + tv mode detection work.
2016-11-15 21:16:36 +01:00
Christian Speckner
70dc29f077
Port main loop.
2016-11-15 19:26:23 +01:00
Christian Speckner
b6a2e266aa
CS.
2016-11-13 22:56:58 +01:00
Christian Speckner
ea6abb0fe6
Implement delay queue.
2016-11-13 22:56:02 +01:00
Christian Speckner
b874269065
Replace executor class with a template --- we've got closures, after all :)
2016-11-13 00:10:40 +01:00
Christian Speckner
208f630a3c
Implement delay queue (untested).
2016-11-08 23:54:22 +01:00
Christian Speckner
a99a4e1efd
Stub implementation of new core.
2016-11-08 01:26:57 +01:00
Christian Speckner
ffccc351f6
Allow to switch between TIA implementations via command line / config.
2016-10-31 00:12:52 +01:00
Christian Speckner
4188d766fb
Tabs vs. spaces.
2016-10-30 21:03:52 +01:00
Christian Speckner
2075ff082a
Prepare build system for new core.
2016-10-30 21:00:08 +01:00
Christian Speckner
c642de2671
Remove unnecessary dependencies on TIA, namespace default core, remove friends.
2016-10-30 20:29:41 +01:00
Christian Speckner
83417e976f
Isolate TIA implementation in sub-module, remove all direct references in favor of AbstractTIA.
2016-10-30 00:31:55 +02:00
Christian Speckner
9a85bf5405
Fixes, refactor TIA to extend AbstractTIA .
2016-10-26 15:25:48 +02:00
Christian Speckner
cdfac18f1c
Fix build w/o debugger.
2016-10-26 14:59:52 +02:00
Christian Speckner
24737671c0
VSCode: configure excludes.
2016-10-26 14:59:36 +02:00
Christian Speckner
74a840f341
First stab at abstracting the TIA interface.
2016-10-11 00:23:40 +02:00
Christian Speckner
7d072fc874
Move TIA specific enums into separate header.
2016-10-11 00:23:09 +02:00
Christian Speckner
b3b4de7403
Commit .vscode .
2016-10-11 00:22:38 +02:00
Christian Speckner
c11acc135c
Add .gitignore .
2016-10-01 15:09:58 +02:00
Christian Speckner
fe4f1eda84
Add my own readme.
2016-10-01 14:55:01 +02:00
stephena
2832fbeccb
Added versions of the debugger trap commands that trap on all mirrors,
...
not just the specified address.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3317 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-09-04 23:03:01 +00:00
stephena
883971985e
Removed some redundant includes in various Cart classes.
...
Introduced Cartridge::initializeRAM() method, to eliminate duplicate
blocks of code in every bankswitch scheme that uses extra RAM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3316 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-24 23:57:07 +00:00
stephena
be2f6f5b64
Fixed cross-compile bug in configure script, thanks to patch from Vlad Zakharov.
...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3315 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-24 14:43:30 +00:00
stephena
b0960a5fd2
Fixed what must have been a long-standing bug; typing the 'reset' command
...
in the debugger wasn't actually resetting the bankswitching, since it was
being locked.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3314 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-22 16:53:09 +00:00
stephena
07798111cb
Updated OSX project file for 3E+ bankswitching scheme.
...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3313 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-21 22:16:05 +00:00
stephena
893fcfd96a
Added 3E+ bankswitching scheme to VS 2015 project files.
...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3312 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-21 21:58:10 +00:00
stephena
087d382280
Added 3E+ bankswitching scheme by Thomas Jentzsch.
...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3311 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-21 21:37:06 +00:00
stephena
1ecfee71e7
Reverted new TIA sound code until it is more mature. There are other
...
improvements in the pipeline waiting to be done, and are being delayed
by the sound stuff.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3310 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-18 18:44:57 +00:00
stephena
40cfd6a475
Cleaned up usage of 'using namespace ...'. I'm currently teaching that using
...
that approach is a bad idea (and using Stella as example code), so it doesn't
make sense to not do something as it's being taught; the correct way.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3308 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-05-24 16:55:45 +00:00
stephena
9d1c2085e6
Forgot to fix up TIA register writes in a few locations, so it was possible
...
that the register held values up to 255 (when it should only contain 0-159).
Thanks to Omegamatrix for the report and fix.
On another note, I hope to get back to Stella development soon; it's been a
rough time since the last release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3307 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-05-13 16:23:53 +00:00
stephena
81e9480100
OK, this is the first pass at adding the new TIA sound emulation
...
core to Stella, as outlined in a thread on AtariAge. It's currently
not working 100% due to timing issues with the TIA class.
Expect breakage over the next few months, as this code and the TIA
code in general will be borked from time to time.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 17:15:19 +00:00
stephena
c0095ca59a
Last commit for bspf.hxx; cleaned up the formatting.
...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3305 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 01:22:13 +00:00
stephena
8dbd545433
After thinking about it a little, I wondered why we even need to wrap several
...
std:: functions into BSPF namespace at all. So I removed them, and have the
calls map directly to the std:: versions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 00:35:00 +00:00