of the C++ standard.
Fixed bug when using snprintf; we must use BSPF_snprintf, since the function
has different names in different OS's.
Optimized loading of PNG images in the RomInfoWidget so that memory allocations
aren't continuously being done. Basically, memory is allocated once and then
only re-allocated if a new image is larger than all previous ones. This can
increase memory use slightly, as the image data stays around between image loads,
and it remembers the largest image loaded. But if you images are all mostly the
same size, it should hurt memory usage too much. And it really helps on certain
systems where repeated (re)-allocations can cause problems.
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Blargg NTSC filtering, but we need to revert to base functionality first.
Cleaned up the debugger API wrt converting values from integers to strings
(and vice-versa). There is now only one method for each of these functions,
rather than several ways to do so. In the process, convert from unsafe
sprintf functions into snprintf (eliminate potential buffer overflows).
The debugger 'print' command now indicates if any assigned label represents
a read-only location (R), a write-only location (W), or a read/write location
(R/W).
Fixed bug in DataGridWidgets (used in debugger ROM and CPU registers), where
scrolling the mouse-wheel would cause a segfault. Scrolling the mousewheel
now changes these items as expected.
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contents. The file was being accessed and read, but the commands it contained
weren't being executed! This bug appeared in April 2010, so it looks like
not many people are using this feature (or at least they're not reporting it).
Cleaned up a few compiler warnings in DebuggerParser class.
Bumped version # for beta release.
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for UNIX systems. Pathnames are always accessed internally as
full/absolute pathnames, and while they can be loaded and saved
with the '~' symbol (to indicate the users home directory), they
are still always mapped to absolute paths.
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Fixed bug in handling analog axes with jitter; they were overriding events from
digital, hat and keyboard input.
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The debugger 'saverom' command now uses absolute filenames, and by default
will save data in the users home directory if a proper path isn't included
in the filename. This fixes a major bug where ROMs were being saved to
the current or application directory, which in some cases were invalid
locations.
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several cases (fixes problems when moving the mouse too fast or
when changing between video modes). Added extra signature to the
bankswitch autodetection for the 4A50 scheme.
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- it doesn't have a hotkey any more
- it is changed in the "Input Settings' UI, not in 'Video Settings'
- it only has meaning while in emulation mode
- it is enabled by default
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That's why I'm not bumping the final version number until
just before the release ...
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This basically shows a messagebox as soon as the debugger starts,
describing the error and offering the choice to continue debugging
or exiting the ROM entirely.
The DPC+ code now catches fatal errors from the Thumb ARM
emulation code and shows it as a fatal error in the debugger.
This means you no longer need to look at the commandline for
this output, and you immediately know that something has
gone wrong.
Added 'exitrom' debugger parser command, which completely exits
from the debugger *and* the ROM, going back to the ROM launcher.
Cleaned up the API a little, rearranging some classes and
adding references instead of pointers. More work to be done
in this area.
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console (which doesn't exist on every platform). Also use proper C++
stringstreams instead of C-style arrays (which are evil). If an exception
is thrown, start the debugger with a fatal error message. Currently, this
message is simply printed in the debugger info window. Still TODO is add
a dialog to show the entire input from within the UI, as well as a way
to exit the ROM when a fatal error occurs.
Cleaned up the API a little, adding explicit declarations for when a method
can throw an exception. Also merged some empty classes directly into their
header files.
Added functionality to the System class for querying whether it has
been reset while in 'autodetect' mode. Autodect mode is defined as
when Stella starts and temporarily runs to autoconfigure itself.
Some classes (such as Thumb ARM emulation) need to know this, and
suppress debugging output/throwing exceptions when not running in
normal emulation mode.
I hope to have a new release done by the end of this week, or the end
of the month at the latest.
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Updated documentation with info about 2600-daptor, including
usage and its creator. Also included more in-depth explanation
for the various controller types.
Errors from the Thumb ARM emulation code are now caught as exceptions,
and thrown to the parent class instead of calling exit() and simply
crashing Stella. For now, the messages are simply printed and
emulation continues. This will be expanded to show a detailed crash
log in the debugger, and offer the option to exit the ROM.
Removed most of the menus from the OSX port. They weren't being
maintained anyway, and most of them didn't work. I've modelled this
on the way other cross-platform OSX programs work (notably, ScummVM).
Basically, there are menus for exit and help, but otherwise you
should use the menuing system in the application itself.
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which are specialized paddles classes that invert the axis, direction,
and axis+direction, respectively. Updated all applicable ROMs in the
properties database.
Cleaned up the menus in the OSX port; some of them weren't even tied
to anything. I'm seriously considering removing them all, except for
the Help and Quit items.
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- mouse can now emulate joystick, booster-grip and driving controllers
- digital and mouse sensitivity for paddles can now be tweaked
separately, and have a greater range
- the mouse now correctly honours its controller setting, and only
controls a device on one one port (not both at the same time)
Added support for 2600-daptor device. Credit for creator of device
is forthcoming. This device is basically an updated Stelladaptor,
with improved handling for paddle data.
Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.
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and doesn't currently compile. I don't have the hardware to develop
it any further, and no longer have the time in any event. If someone
steps up to continue support, it can be added back into the codebase.
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but can be disabled by removing the 'THUMB_SUPPORT' directive from the
Visual Studio project file).
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Wrapped THUMB ARM emulation in a define, so that it can be excluded
from builds. To enable it, the 'THUMB_SUPPORT' directive must be
included in the build process. This has been added to the OSX
project files, but is still TODO for Linux and Windows.
Removed some obsolete include paths from the OSX project files,
dating back about 5 years or so.
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Also fixed warnings when compiling on 64-bit compilers.
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