Since Zlib 1.2.10, it seems that zlib and png need to be paired
together. The UNIX 'configure' script has been updated to either use
system png and zlib libraries, or both as built-in libraries. This
shouldn't affect Windows (which uses both built-in anyway), but it
does require changes to OSX (which currently doesn't build at all).
Decided that the next version will be 4.5, since it requires new compilers
and, in the OSX case, a newer version of the OS.
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another month to complete, and it's already been 6 months since the last
release. And those remaining features have nothing to do with the SDL2
conversion ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2947 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
a new line as part of the message.
Updates for impending 3.7.5 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2572 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Quadrun sounds better now :)
Preparing for the 3.7.3 release.
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RAM to do so, which I agonized over for about a week, but I feel it's
a fairly good tradeoff for the features we get. Eventually, I may come
up with a more accurate phosphor mode which eliminates this approach
entirely.
Reverted OpenGL framebuffer to 32-bit colour mode. We're using Blargg
effects, so we may as well get the full fidelity out of it. Besides,
testing has shown that there's not much speed difference between 16
and 32 bit modes, making me think that 16-bit is probably be swizzled
to 32-bit anyway.
Bumped release date to June 1, version to rc1.
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for phosphor effects. It's just not ready to go yet, more research is
needed, and I just don't have the time to fix it. Besides, it's been
two months since the last release, and I need a vacation.
Because of this, the release date is changed to May 25.
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instead of the entire area. This fixes the speed regression from 3.6,
since the main TIA texture is now larger than before. Previously it
was 160 pixels wide out of 256 total (rounded to power of two), now
it's 560 wide out of 1024 total. In 3.6 it was updating a buffer 256
pixels wide, in the latest beta releases it was sending 4 times as
much data (256 -> 1024). Now it sends only 160/560. Similar
improvements happened with the height as well (210 lines vs 256).
On my test systems at least, this is an extremely large win,
resulting in similar speeds as 3.6 even though we've moved to a 32-bit
framebuffer.
Bumped version # for next beta release.
Pushed release date to June 1, to make absolutely sure I have
everything fixed and ready to go.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2493 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba