Renamed 'Vlist' to 'VarList', since it's more descriptive.
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I find the newer syntax more readable, since it acts exactly like
an assignment statement.
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Eventually this may lead to proper movie output. Thanks to SvOlli
for the code.
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in mind that YACC stuff deals strictly in pointers, and can't be changed).
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I'd hoped to use std::function, but I don't want to dive any further into the
arcane YACC syntax.
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Removed constexpr, since VC++ 2013 doesn't support it yet.
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it with the debugger (this eliminates more new's and empties another d'tor.
Re-wrote PackedBitArray to use a bitset instead of home-made code.
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I also love lambdas?
Minor cleanups to other parts of the code (missing virtual, cleanup
d'tors, move methods from public to private, etc).
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Decided that the next version will be 4.5, since it requires new compilers
and, in the OSX case, a newer version of the OS.
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I realized that they didn't need to be stored in a map, since the integer
ID was never actually being used. This must have been part of a proposed
API that I've since deleted??
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and bumped version # to 4.5 for the next release (whenever it
may happen).
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the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out. And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.
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lists to the Array class? Completely deleting all that code and
using a std::vector directly :)
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Renamed mainSDL.c to main.c, since it is no longer dependent on SDL,
and I'm trying to encapsulate SDL-specific code into as few places
as possible.
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