Commit Graph

2448 Commits

Author SHA1 Message Date
stephena 11fe5f4da1 Changed TIAColor enum names on the advice of Rainer M. Canavan,
due to name-clash issues in Irix.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2331 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-03 20:26:37 +00:00
stephena 76e3ba8ec0 Updated documentation for SWCHB debugger changes, and updated
the changelog.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2330 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 22:09:54 +00:00
stephena cb83199fba Updated OSX project files for recent class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2329 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 21:55:15 +00:00
stephena 8c0109f3a1 SWCHB and SWBCNT UI items recently added to the debugger now
actually change values in the emulation core when clicked.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2328 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 21:34:32 +00:00
stephena ed39b927c7 Updated VS 2010 project files for CM bankswitching class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2327 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 20:40:37 +00:00
stephena 4c8901207d Updated VS 2005 project files for CM bankswitching class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2326 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 20:39:47 +00:00
stephena c1e171ee44 Added skeleton class for CompuMate bankswitching.
Updated all bankswitch schemes for potential buffer overflow
issues.  Copying was being done without regard for the size of the
ROM buffer.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2325 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 20:31:42 +00:00
stephena e7211a821b Updated VS 2010 project files for recent controller class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2324 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 17:01:39 +00:00
stephena 66778329b2 Updated VS 2005 project file for recent controller class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2323 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 16:58:10 +00:00
stephena b7125a26ee Added classes for MindLink and CompuMate controllers. Note that
these aren't fully activated yet, but they're the next thing I plan
to work on.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2322 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 16:37:17 +00:00
stephena d8b59f7083 Added RIOT port B information to the I/O tab in the debugger.
I'm still waiting on a test ROM to verify that its output is valid.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2319 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 22:43:55 +00:00
stephena c95d5f804d Updated all files to copyright 2012. Happy New Year to anyone reading
these logs!

Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.

Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring.  It looks like stale data was being loaded by the
sound processing callback.  As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).

Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.

Updated OSX in-app HTML documentation about Stella DonationWare status.

Bumped version # to 3.5.1_svn, and the process starts again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2318 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 21:56:36 +00:00
stephena 2047804903 Fixed bug in 'fixed debug colors' for playfield graphics;
it should always display the playfield colour, even if it
would normally use P0/P1 colours in normal mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2317 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 01:52:24 +00:00
stephena af9e1075d4 Final updates for the 3.5 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2314 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-29 21:38:40 +00:00
stephena a7710ab1af Clean up some references to OpenGL buffer type, which actually
mean 'hardware-accelerated, double-buffered'.  This distinction
is important, since eventually such a mode won't necessarily be
OpenGL-backed (it might be Direct3D, OpenGLES, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2312 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-29 19:10:57 +00:00
stephena 1da5fe515b Updated TODO items.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2311 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-29 17:47:53 +00:00
stephena a99e0d7499 Updated changelog for DonationWare status.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2309 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-29 00:59:02 +00:00
stephena 2bb1411159 A little more work on KidVid support. The sound isn't working yet,
but at least it progresses through different screens when you press
1, 2, 3.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2307 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 22:38:45 +00:00
stephena ee8b29583f Updated documentation, bumped version # slightly.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 16:14:52 +00:00
stephena 83114a9a6f Fixed segfault on program exit if joysticks have never been initialized.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 15:26:21 +00:00
stephena 08c59e5882 Added controller map to the documentation, stating how physical
computer controllers are mapped to virtual console controllers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 02:24:51 +00:00
stephena f489007609 Fixed wrong MouseAxisType enum values in Settings.
Eventually I'll find a more elegant way to represent this.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2301 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 00:25:19 +00:00
stephena e47bf71dbb Added better icons for Linux/UNIX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2300 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-27 01:57:06 +00:00
stephena d8dd08dfde Add build info to the internal log.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2299 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-27 00:47:24 +00:00
stephena 1ec986d23a Updated OSX project file for 32&64-bit builds.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2298 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-27 00:30:46 +00:00
stephena aeb8d27746 Added 'mcontrol' commandline argument, which allows to map mouse axes
separately to different paddles.

Updated documentation for impending 3.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2296 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-26 21:40:28 +00:00
stephena b6cab4e626 Removed redundant 'audiofirst' commandline argument, and fixed displaying
of RAM addresses in debugger RamWidget.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2295 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-23 00:04:58 +00:00
stephena 68725d0340 Updated to latest libpng release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2294 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-22 22:18:24 +00:00
stephena 115d560f87 Optimization of FSNode::getXXX string methods. They now return
'const string&', which saves a string c'tor call each time they're
accessed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2293 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-22 22:11:09 +00:00
stephena 52cf172661 Reverted FSNode getPath() modifications introduced in Stella 3.4.1, since it causes massive performance regressions in Windows XP.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2292 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-22 21:29:24 +00:00
stephena 56694b5934 The sound system is now opened once per program invocation, and paused
when it isn't needed.  According to SDL this shouldn't be necessary, but
some combinations of video modes and audio hardware cause sound to stop
working if it's repeatedly opened and closed.  So we have to keep it open.

Always attempt to use 2 channels (aka stereo) when opening the SDL audio
device.  This is now required, since ROMs can request mono or stereo mode,
and the sound system can no longer be closed and re-opened with the
desired settings.  So we need to always use 2 channels to accommodate
when it might be needed.  This actually more closely emulates the 2600,
which does have two audio channels.  The 'mono' vs 'stereo' ROM property
basically controls whether these channels are exposed (ie, does the
virtual console have two-channel audio hardware installed).  In that sense,
these settings control how the channels are mixed.

Updated some settings to have more reasonable defaults.

Added acknowledgement for people that have donated hardware to help with
development.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2291 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-21 17:18:53 +00:00
stephena 9d93318450 Cleaned up formatting for joystick logging.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2290 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-18 19:47:45 +00:00
stephena 4c8cfb3da0 Mappings for joysticks beyond the first one are now actually loaded.
They were being saved correctly for all sticks, but only loaded for
the first one.

Removed some redundant settings related to TV effects stuff.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2289 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-18 19:43:24 +00:00
stephena 65eee809f9 Updated Visual Studio 2010 project files.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2288 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-04 20:08:38 +00:00
stephena 17fc52bfc9 Made 'colorloss' option be true by default (so that PAL
ROMs with an odd # of scanlines will display the image in
black & white, just as on a real system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2287 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-03 23:14:06 +00:00
stephena 93a3952317 Make sure to only change the 'joymap' setting if any joysticks
have actually been loaded during the program run.  Otherwise,
it will erase previous mappings.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2286 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-30 14:57:28 +00:00
stephena d35c220953 Huge restructuring of the joystick handling code. Event mapping is now
saved per device, so that unplugging and replugging a joystick won't cause
the previous mappings to be lost.

All attributes of a joystick (ie, number of sticks, number of axes, buttons,
hats on each stick) are dynamic, meaning that hardcoded values are no
longer used, making the handling more robust.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2285 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-29 22:12:13 +00:00
stephena 90fbe26b7d Updated documentation, added new snapshots where appropriate.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2284 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-26 21:19:54 +00:00
stephena 4680a49285 Updated included PNG library to latest release (1.5.6).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2283 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-26 17:08:40 +00:00
stephena e8776a79d6 The default snapshot dir is much saner, defaulting to the users'
desktop on OSX and Windows, and the home directory in Linux.
The associated commandline has been changed to 'snapdir'.

Added 'GL VBO' toggle button to the Video Settings UI, and in
general cleaned up its interface.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2282 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-25 14:17:05 +00:00
stephena 8e868823d9 Updated properties file for Breakout ROM; it actually has a 4-player mode,
so both ports should be set to use paddles.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2281 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-20 01:55:13 +00:00
stephena faa0789727 Updated some code comments and the documentation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2280 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-19 18:28:17 +00:00
stephena bb63ea3dd1 Reverted TIA changes that affect late NUSIZx changes. More work is needed
in this area.

Added commandline argument 'thumb.trapfatal', which causes fatal errors in
the Thumb ARM emulation to really be treated as fatal (ie, the emulation stops
and throws an exception).  This is enabled by default (as it always should be).
When disabled, fatal errors simply log the error and continue with emulation.
This was added because the current HarmonyCart ARM code isn't always exactly
compatible with the emulation in Stella, and there is a lagtime from when
Harmony implements something to when the same functionality is added to Stella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2279 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-07 22:50:23 +00:00
stephena 1d5ea6a9eb Updated DPC+ code to latest changes from Spiceware for the Frantic ROM.
Specifically, the 3-voice audio routines read from ROM instead of RAM, and
the setting the ARM MAM register no longer causes the ARM emulation to crash.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2278 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-05 22:31:40 +00:00
stephena 8fe6967fbd Added patches provided by Stephen Kitt <steve@sk2.org>.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2277 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-10-27 23:07:07 +00:00
stephena 011aef2f01 Updated OSX project files for recent OpenGL changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2276 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-09-07 10:57:32 +00:00
stephena 1928a9a0e4 Updated VS 2005 project files for recent OpenGL changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2275 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-09-03 15:33:26 +00:00
stephena 641f0519ca Updated VS 2010 project files for recent OpenGL class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2274 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-09-03 15:29:24 +00:00
stephena c2992f5097 Large reorganization of the OpenGL code, separating out FBSurfaces into
distinct GUI vs non-GUI (aka TIA) classes.  This makes it easy to proceed
from this point on, since I don't have to worry about breaking one mode
when making changes to the other.

Preliminary support for TIA scanlines in OpenGL mode.  It's disabled for
now, but is progressing nicely.  This will be part of the new TV effects
in the next major release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2273 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-28 21:49:16 +00:00
stephena b45d65fc31 It seems that GL_BGRA is still the fastest texture format *if* it is available.
In the process of converting the code to be OpenGL ES compliant, we shouldn't
hurt the performance on systems with more advanced versions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2272 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-20 15:24:35 +00:00